@@ -310,8 +310,6 @@ if (typeof p5 !== "undefined") {
310310 * A value between `0.0` and `1.0`
311311 *
312312 * @example
313- * <div modernizr="webgl">
314- * <code>
315313 * // Example 1: A soft vertical fade using smoothstep
316314 *
317315 * let fadeShader;
@@ -338,12 +336,8 @@ if (typeof p5 !== "undefined") {
338336 * background(0);
339337 * filter(fadeShader);
340338 * }
341- * </code>
342- * </div>
343339 *
344340 * @example
345- * <div modernizr="webgl">
346- * <code>
347341 * // Example 2: Animate the smooth transition over time
348342 *
349343 * let animatedShader;
@@ -369,8 +363,6 @@ if (typeof p5 !== "undefined") {
369363 * background(0);
370364 * filter(animatedShader);
371365 * }
372- * </code>
373- * </div>
374366 */
375367
376368/**
@@ -787,8 +779,6 @@ if (typeof p5 !== "undefined") {
787779 * will behave as a vec4 holding components r, g, b, and a (alpha), with each component being in the range 0.0 to 1.0.
788780 *
789781 * @example
790- * <div modernizr='webgl'>
791- * <code>
792782 * // A filter shader (using p5.strands) which will
793783 * // sample and invert the color of each pixel
794784 * // from the canvas.
@@ -821,12 +811,8 @@ if (typeof p5 !== "undefined") {
821811 *
822812 * filterColor.end();
823813 * }
824- * </code>
825- *
826814 *
827815 * @example
828- * <div modernizr='webgl'>
829- * <code>
830816 * // This primitive edge-detection filter samples
831817 * // and compares the colors of the current pixel
832818 * // on the canvas, and a little to the right.
@@ -883,8 +869,6 @@ if (typeof p5 !== "undefined") {
883869 * rotate(frameCount / 300);
884870 * square(0, 0, 30);
885871 * }
886- * </code>
887- * </div>
888872 */
889873
890874/**
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