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Rework Rendering API #7

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@maxbrundev

Currently not satisfied with the OpenGL-style API.
While it works as intended for users, the implementation is quite messy, a hybrid between C and C++ code styles that is not reflecting what I would consider as a clean implementation. I'm not sure of the direction yet, but I will eventually rewrite the entire Rendering API without trapping myself by mimicking OpenGL too closely, instead providing a more modern implementation that match the current state of the render features.

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EnhancementNew feature or requestRefactoringSomething that needs a refactoring

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