Naming results are kept as data files in names/ and re-applied to a Ghidra project with the scripts in scripts/ (headless):
RenameFns.java names/MFL_*.csv- function names (and@labeldata labels,!comments, see the script header).ApplyStructs.java names/MFL_structs*.txt- struct types (e.g.PlayerStatRecord,MenuRecord,VehicleRecord,MenuItemAnim,AiBotRecord). Apply before the globals.RenameVars.java names/MFL_vars*.csv/MFL_globals*.csv- globals and locals.
Conventions: <subsystem>_fn_<addr> is an auto name for a function not yet understood; g_<subsystem>_<addr> for globals; k_f_* for float constants.
Names describe what the body does; weaker ones carry a ? in the CSV comment.
Statically linked libraries are named from their real sources: Lua 4.0 (MFL_lua40*.csv), qhull 2003.1 (MFL_qhull2003*.csv), and the RenderWare 3.7 / MSVC CRT functions matched by function-ID databases (lib_renames_applied.csv).