Games affected: DoDonPachi DaiOuJou and Espgaluda.
In 1.22.2 stable snapshot of LRPS2, PGS used to output 224 x 448 at native res for these games, which was congruent with SW renderer and the actual pre-PCRTC resolution of these ports, which have the same res as the originals on PGM arcade hardware.
However, in the latest build, PGS crops them to 224 x 427. Software renderer still correctly outputs 224 x 448. Naturally, TATE must be enabled in the settings for games to output that way.
20.11.2025 LRPS2:
Latest LRPS2:

Games affected: DoDonPachi DaiOuJou and Espgaluda.
In 1.22.2 stable snapshot of LRPS2, PGS used to output 224 x 448 at native res for these games, which was congruent with SW renderer and the actual pre-PCRTC resolution of these ports, which have the same res as the originals on PGM arcade hardware.
However, in the latest build, PGS crops them to 224 x 427. Software renderer still correctly outputs 224 x 448. Naturally, TATE must be enabled in the settings for games to output that way.
20.11.2025 LRPS2:
Latest LRPS2: