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Copy pathspace.cpp
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87 lines (67 loc) · 1.72 KB
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/***************************************************************************************************
** Author: Kurt Kaiser
** Website: kurtkaiser.us
** Info: Designed a one-player, text-based game, the player can move through
** spaces to get items and accomplish goals.
****************************************************************************************************/
#include <iostream>
#include "space.hpp"
#include <string>
#include <array>
using std::string;
using std::cout;
using std::endl;
// Constructor for the Space class
Space::Space() {
square = '.';
defaultSquare = 'e';
type = "Space";
}
Space::~Space() {
// Deconstructor
}
// Declaring public methods
// Setters to define private variables
void Space::setSquare(char squareIn) {
square = squareIn;
}
void Space::setDefaultSquare(char defaultSquareIn) {
defaultSquare = defaultSquareIn;
}
void Space::setToDefault() {
square = defaultSquare;
}
void Space::setItemName(string itemNameIn) {
itemName = itemNameIn;
}
void Space::setItemCount(int itemCountIn) {
itemCount = itemCountIn;
}
void Space::setEnemyName(string enemyNameIn) {
enemyName = enemyNameIn;
}
void Space::setEnemyCount(int enemyCountIn) {
enemyCount = enemyCountIn;
}
char Space::getSquare() {
return square;
}
char Space::getDefaultSquare() {
return defaultSquare;
}
string Space::getItemName(){
return itemName;
}
int Space::getItemCount(){
return itemCount;
}
string Space::getEnemyName(){
return enemyName;
}
int Space::getEnemyCount(){
return enemyCount;
}
int Space::rollDice() {
int randomNum = (rand() % 6) + 1;
return randomNum;
}