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Copy pathtags.go
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461 lines (348 loc) · 9.71 KB
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// Package htmlbuilder provides a simple way to build HTML documents.
// Here we have all HTML 5 tags.
package htmlbuilder
func HTML(children ...Renderer) *Element {
return NewElement("html", children...)
}
func Text(text string) *InnerText {
return &InnerText{
text: text,
isUnsafe: false,
}
}
func UnsafeText(text string) *InnerText {
return &InnerText{
text: text,
isUnsafe: true,
}
}
func A(children ...Renderer) *Element {
return NewElement("a", children...)
}
func Svg(children ...Renderer) *Element {
return NewElement("svg", children...)
}
func Use(children ...Renderer) *Element {
return NewElement("use", children...)
}
func Abbr(children ...Renderer) *Element {
return NewElement("abbr", children...)
}
func Address(children ...Renderer) *Element {
return NewElement("address", children...)
}
func Area(children ...Renderer) *Element {
return NewElement("area", children...)
}
func Article(children ...Renderer) *Element {
return NewElement("article", children...)
}
func Aside(children ...Renderer) *Element {
return NewElement("aside", children...)
}
func Audio(children ...Renderer) *Element {
return NewElement("audio", children...)
}
func Base(children ...Renderer) *Element {
return NewElement("base", children...)
}
func Bdi(children ...Renderer) *Element {
return NewElement("bdi", children...)
}
func Bdo(children ...Renderer) *Element {
return NewElement("bdo", children...)
}
func Blockquote(children ...Renderer) *Element {
return NewElement("blockquote", children...)
}
func Body(children ...Renderer) *Element {
return NewElement("body", children...)
}
func Br(children ...Renderer) *Element {
return NewElement("br", children...)
}
func Button(children ...Renderer) *Element {
return NewElement("button", children...)
}
func Canvas(children ...Renderer) *Element {
return NewElement("canvas", children...)
}
func Caption(children ...Renderer) *Element {
return NewElement("caption", children...)
}
func Cite(children ...Renderer) *Element {
return NewElement("cite", children...)
}
func Code(children ...Renderer) *Element {
return NewElement("code", children...)
}
func Col(children ...Renderer) *Element {
return NewElement("col", children...)
}
func Colgroup(children ...Renderer) *Element {
return NewElement("colgroup", children...)
}
func Command(children ...Renderer) *Element {
return NewElement("command", children...)
}
func Datalist(children ...Renderer) *Element {
return NewElement("datalist", children...)
}
func Dd(children ...Renderer) *Element {
return NewElement("dd", children...)
}
func Del(children ...Renderer) *Element {
return NewElement("del", children...)
}
func Details(children ...Renderer) *Element {
return NewElement("details", children...)
}
func Dfn(children ...Renderer) *Element {
return NewElement("dfn", children...)
}
func Div(children ...Renderer) *Element {
return NewElement("div", children...)
}
func Dl(children ...Renderer) *Element {
return NewElement("dl", children...)
}
func Dt(children ...Renderer) *Element {
return NewElement("dt", children...)
}
func Em(children ...Renderer) *Element {
return NewElement("em", children...)
}
func Embed(children ...Renderer) *Element {
return NewElement("embed", children...)
}
func Fieldset(children ...Renderer) *Element {
return NewElement("fieldset", children...)
}
func Figcaption(children ...Renderer) *Element {
return NewElement("figcaption", children...)
}
func Figure(children ...Renderer) *Element {
return NewElement("figure", children...)
}
func Footer(children ...Renderer) *Element {
return NewElement("footer", children...)
}
func Form(children ...Renderer) *Element {
return NewElement("form", children...)
}
func H1(children ...Renderer) *Element {
return NewElement("h1", children...)
}
func H2(children ...Renderer) *Element {
return NewElement("h2", children...)
}
func H3(children ...Renderer) *Element {
return NewElement("h3", children...)
}
func H4(children ...Renderer) *Element {
return NewElement("h4", children...)
}
func H5(children ...Renderer) *Element {
return NewElement("h5", children...)
}
func H6(children ...Renderer) *Element {
return NewElement("h6", children...)
}
func Head(children ...Renderer) *Element {
return NewElement("head", children...)
}
func Header(children ...Renderer) *Element {
return NewElement("header", children...)
}
func Hr(children ...Renderer) *Element {
return NewElement("hr", children...)
}
func I(children ...Renderer) *Element {
return NewElement("i", children...)
}
func Iframe(children ...Renderer) *Element {
return NewElement("iframe", children...)
}
func Img(children ...Renderer) *Element {
return NewElement("img", children...)
}
func Input(children ...Renderer) *Element {
return NewElement("input", children...)
}
func Ins(children ...Renderer) *Element {
return NewElement("ins", children...)
}
func Kbd(children ...Renderer) *Element {
return NewElement("kbd", children...)
}
func Keygen(children ...Renderer) *Element {
return NewElement("keygen", children...)
}
func Label(children ...Renderer) *Element {
return NewElement("label", children...)
}
func Legend(children ...Renderer) *Element {
return NewElement("legend", children...)
}
func Li(children ...Renderer) *Element {
return NewElement("li", children...)
}
func Link(children ...Renderer) *Element {
return NewElement("link", children...)
}
func Main(children ...Renderer) *Element {
return NewElement("main", children...)
}
func Map(children ...Renderer) *Element {
return NewElement("map", children...)
}
func Mark(children ...Renderer) *Element {
return NewElement("mark", children...)
}
func Menu(children ...Renderer) *Element {
return NewElement("menu", children...)
}
func Menuitem(children ...Renderer) *Element {
return NewElement("menuitem", children...)
}
func Meta(children ...Renderer) *Element {
return NewElement("meta", children...)
}
func Meter(children ...Renderer) *Element {
return NewElement("meter", children...)
}
func Nav(children ...Renderer) *Element {
return NewElement("nav", children...)
}
func Noscript(children ...Renderer) *Element {
return NewElement("noscript", children...)
}
func Object(children ...Renderer) *Element {
return NewElement("object", children...)
}
func Ol(children ...Renderer) *Element {
return NewElement("ol", children...)
}
func Optgroup(children ...Renderer) *Element {
return NewElement("optgroup", children...)
}
func Option(children ...Renderer) *Element {
return NewElement("option", children...)
}
func Output(children ...Renderer) *Element {
return NewElement("output", children...)
}
func P(children ...Renderer) *Element {
return NewElement("p", children...)
}
func Param(children ...Renderer) *Element {
return NewElement("param", children...)
}
func Pre(children ...Renderer) *Element {
return NewElement("pre", children...)
}
func Progress(children ...Renderer) *Element {
return NewElement("progress", children...)
}
func Q(children ...Renderer) *Element {
return NewElement("q", children...)
}
func Rp(children ...Renderer) *Element {
return NewElement("rp", children...)
}
func Rt(children ...Renderer) *Element {
return NewElement("rt", children...)
}
func Ruby(children ...Renderer) *Element {
return NewElement("ruby", children...)
}
func S(children ...Renderer) *Element {
return NewElement("s", children...)
}
func Samp(children ...Renderer) *Element {
return NewElement("samp", children...)
}
func Script(children ...Renderer) *Element {
return NewElement("script", children...)
}
func Section(children ...Renderer) *Element {
return NewElement("section", children...)
}
func Select(children ...Renderer) *Element {
return NewElement("select", children...)
}
func Small(children ...Renderer) *Element {
return NewElement("small", children...)
}
func Source(children ...Renderer) *Element {
return NewElement("source", children...)
}
func Span(children ...Renderer) *Element {
return NewElement("span", children...)
}
func Strong(children ...Renderer) *Element {
return NewElement("strong", children...)
}
func Style(children ...Renderer) *Element {
return NewElement("style", children...)
}
func Sub(children ...Renderer) *Element {
return NewElement("sub", children...)
}
func Summary(children ...Renderer) *Element {
return NewElement("summary", children...)
}
func Sup(children ...Renderer) *Element {
return NewElement("sup", children...)
}
func Table(children ...Renderer) *Element {
return NewElement("table", children...)
}
func Tbody(children ...Renderer) *Element {
return NewElement("tbody", children...)
}
func Td(children ...Renderer) *Element {
return NewElement("td", children...)
}
func Textarea(children ...Renderer) *Element {
return NewElement("textarea", children...)
}
func Tfoot(children ...Renderer) *Element {
return NewElement("tfoot", children...)
}
func Th(children ...Renderer) *Element {
return NewElement("th", children...)
}
func Thead(children ...Renderer) *Element {
return NewElement("thead", children...)
}
func Time(children ...Renderer) *Element {
return NewElement("time", children...)
}
func Title(children ...Renderer) *Element {
return NewElement("title", children...)
}
func Tr(children ...Renderer) *Element {
return NewElement("tr", children...)
}
func Track(children ...Renderer) *Element {
return NewElement("track", children...)
}
func U(children ...Renderer) *Element {
return NewElement("u", children...)
}
func Ul(children ...Renderer) *Element {
return NewElement("ul", children...)
}
func Var(children ...Renderer) *Element {
return NewElement("var", children...)
}
func Video(children ...Renderer) *Element {
return NewElement("video", children...)
}
func Wbr(children ...Renderer) *Element {
return NewElement("wbr", children...)
}
func Rect(children ...Renderer) *Element {
return NewElement("rect", children...)
}