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Copy pathBreakout.java
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226 lines (206 loc) · 6.52 KB
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import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.util.Random;
public class Breakout {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(Parameters.GAME_WIDTH,Parameters.GAME_HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Breakout!");
frame.setResizable(false);
GamePanel game = new GamePanel();
frame.add(game);
frame.setVisible(true);
}
public static class GamePanel extends JPanel {
//instance variables
Paddle paddle;
Timer timer;
Ball ball;
BrickConfiguration bconfig;
int score;
Timer scoretimer;
Boolean isDead;
int lives;
public GamePanel() {
//constructors
super();
initializeGameObjects();
addKeyListener(new PaddleMover());
setFocusable(true);
}
@Override
public void paintComponent(Graphics g) {
g.setColor(Color.WHITE);
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
// this is a game over boolean
if (isDead) {
g2.setColor(Color.BLACK);
g2.setFont(new Font("Helvetica", Font.PLAIN, 30));
g2.drawString("Game Over!", 220, 200);
g2.drawString("Your final score was " + score, 100, 250);
timer.stop();
} else {
paddle.paint(g2);
ball.paint(g2);
bconfig.paint(g2);
g2.setColor(Color.BLACK);
g2.setFont(new Font("Helvetica", Font.PLAIN, 15));
g2.drawString("Score: " + score, 30,350);
g2.drawString("Lives: " + lives, 31,335);
}
}
public void initializeGameObjects() {
// instantiate ball, paddle, and brick configuration
// set up timer to run GameMotion() every 10ms
score = 0;
lives =3;
isDead = false;
paddle = new Paddle();
ball = new Ball();
bconfig = new BrickConfiguration();
timer = new Timer(10, new GameMotion());
timer.start();
}
//methods for gamepanel like keylistener and such
private class PaddleMover implements KeyListener {
public void keyPressed(KeyEvent evt) {
int key = evt.getKeyCode();
if (key == KeyEvent.VK_RIGHT) {
paddle.moveR();
}
else if (key == KeyEvent.VK_LEFT) {
paddle.moveL();
}
}
public void keyReleased(KeyEvent evt) {
int key = evt.getKeyCode();
if ((key == KeyEvent.VK_LEFT) || (key == KeyEvent.VK_RIGHT)) {
paddle.moveS();
}
}
public void keyTyped(KeyEvent evt) {}
}
public void checkForHit() {
int ySpeed = ball.getYspeed();
int xSpeed = ball.getXspeed();
if (ball.getShape().intersects(paddle.getShape())) {
int leftSide = paddle.getX();
int middleLeft = paddle.getX() + (int)(paddle.getWidth()/3);
int middleRight = paddle.getX() + (int)(2*paddle.getWidth()/3);
int rightSide = paddle.getX() + paddle.getWidth();
if ((ball.getX() >= leftSide) && (ball.getX() < middleLeft)) {
if (ball.getXspeed() <= 0) {
ball.setXspeed(xSpeed - 1);
ball.setYspeed(-1*ySpeed);
}
if (ball.getXspeed() >=0) {
ball.setXspeed(-1*xSpeed + 1);
ball.setYspeed(-1*ySpeed);
}
}
if ((ball.getX() >= middleLeft) && (ball.getX() <= middleRight)) {
if (ball.getXspeed() <=0) {
ball.setXspeed(xSpeed - 1);
ball.setYspeed(-1*ySpeed);
}
if (ball.getXspeed() >=0) {
ball.setXspeed(xSpeed + 1);
ball.setYspeed(-1*ySpeed);
}
}
if ((ball.getX() > middleRight) && (ball.getX() <= rightSide)) {
if (ball.getXspeed() >=0) {
ball.setXspeed(xSpeed + 1);
ball.setYspeed(-1*ySpeed);
}
if (ball.getXspeed() <=0) {
ball.setXspeed(-1*xSpeed - 1);
ball.setYspeed(-1*ySpeed);
}
}
}
for (int i = 0; i < bconfig.getRows(); i++) {
for (int j = 0; j < bconfig.getCols(); j++) {
if (bconfig.exists(i,j)) {
if (ball.getShape().intersects(bconfig.getBrick(i,j).getShape())) {
Point ballLeft = new Point((int)ball.getShape().getX(), (int)(ball.getShape().getY() + ball.getShape().getHeight()/2));
Point ballRight = new Point((int)(ball.getShape().getX() + ball.getShape().getWidth()), (int)(ball.getShape().getY() + ball.getShape().getHeight()/2));
Point ballTop = new Point((int)(ball.getShape().getX() + ball.getShape().getWidth()/2), (int)ball.getShape().getY());
Point ballBottom = new Point((int)(ball.getShape().getX() + ball.getShape().getWidth()/2), (int)(ball.getShape().getY() + ball.getShape().getHeight()));
if (bconfig.getBrick(i,j).getShape().contains(ballLeft)) {
// change ball speed
ball.setYspeed(-1*ySpeed);
}
else if(bconfig.getBrick(i,j).getShape().contains(ballRight)) {
// change ball speed
ball.setYspeed(-1*ySpeed);
}
if (bconfig.getBrick(i,j).getShape().contains(ballTop)) {
// change ball speed
ball.setYspeed(-1*ySpeed);
}
else if (bconfig.getBrick(i,j).getShape().contains(ballBottom)) {
// change ball speed
ball.setYspeed(-1*ySpeed);
}
// remove brick
// if a brick is a super brick special things happen
if (bconfig.wasitsuper(i,j) == true) {
bconfig.removeBrick(i,j);
score += 200;
// randomly determine which power up you get from a super brick
int r = (int)(5*Math.random());
if (r <= 3) {
paddle.bigWidth();
}
if (r == 4) {
paddle.smallWidth();
}
if ( r <= 7 && r>= 5) {
ball.bigBall();
}
if (r >= 8 && r<= 9) {
ball.smallBall();
}
} else {
bconfig.removeBrick(i,j);
score += 100;
}
}
}
}
}
// ball reset and life increment
if (ball.getY() == Parameters.GAME_HEIGHT) {
lives -= 1;
ball.setY(Parameters.BALL_START_Y);
ball.setX(Parameters.BALL_START_X);
ball.setXspeed(Parameters.BALL_SPEED_X);
ball.setYspeed(Parameters.BALL_SPEED_Y);
ball.setWidth(Parameters.BALL_WIDTH);
ball.setHeight(Parameters.BALL_HEIGHT);
if (lives == 0){
isDead = true;
}
}
}
private class GameMotion implements ActionListener {
public GameMotion() {
}
public void actionPerformed(ActionEvent evt) {
//move ball automatically
ball.move();
//move paddle according to key press
paddle.move();
//check if the ball hits the paddle or a brick
checkForHit();
//call repaint
repaint();
}
}
}
}