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Copy pathevents.rs
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370 lines (359 loc) · 14.6 KB
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use crate::{
atoms::active_window,
compositor::{Compositor, Output},
region::Rect,
renderer::Source,
scene::vanished,
surface::{Capture, Surface},
};
use anyhow::{Result, bail};
use x11rb::{
NONE,
protocol::{
Event,
damage::ConnectionExt as _,
present::{CompleteKind, CompleteMode, CompleteNotifyEvent},
xproto::{ConfigureNotifyEvent, ConnectionExt as _, MapState, Place, Window, WindowClass},
},
};
impl Compositor {
/// Handle one event; `sequence` orders it against the last window tree query.
pub(crate) fn handle(&mut self, event: Event, sequence: u64) -> Result<()> {
if self.output == Output::Direct && self.wakes(&event)? {
self.resume()?;
}
self.track_stacking(&event, sequence);
let root = self.session.screen.root;
match event {
Event::CreateNotify(event) => self.clients_changed(&[event.parent])?,
Event::MapNotify(event)
if event.event == root
&& event.window != self.session.owner
&& event.window != self.session.overlay =>
{
self.add(event.window)?;
self.scene.restack(&self.session)?;
self.dirty = true;
}
// Repainting for a window that shows nothing would hold the next real frame back
// by a vblank, because the single buffer waits for each submission to finish.
Event::UnmapNotify(event) => self.closed(event.window)?,
Event::DestroyNotify(event) => {
self.closed(event.window)?;
self.clients_changed(&[event.event, event.window])?;
}
Event::ReparentNotify(event) => {
if event.parent == root {
self.add(event.window)?;
} else {
self.scene.close(event.window, &self.config);
}
self.clients_changed(&[event.event, event.parent, event.window])?;
self.scene.restack(&self.session)?;
self.dirty = true;
}
Event::ConfigureNotify(event) => {
if event.window == root {
// Keep a replacement already requested by a RandR change in this batch.
self.resizing |= event.width != self.renderer.size.width
|| event.height != self.renderer.size.height;
self.dirty = true;
} else {
let changed = self.configure(&event)?;
self.clients_changed(&[event.event])?;
self.dirty |= self.scene.restack(&self.session)? || changed;
}
}
Event::CirculateNotify(_) => {
self.dirty |= self.scene.restack(&self.session)?;
}
Event::DamageNotify(event) => {
if let Some(surface) = self.scene.windows.iter().find(|s| s.damage == event.damage)
{
self.session
.conn
.damage_subtract(event.damage, NONE, NONE)?;
self.renderer
.damage(Source::Window(surface.window), surface.damaged(event.area));
self.dirty = true;
}
}
Event::ShapeNotify(event) => self.shape_changed(event.affected_window)?,
Event::PropertyNotify(event) => self.property_changed(event)?,
Event::PresentIdleNotify(event)
if event.serial == self.renderer.serial
&& Some(event.event) == self.renderer.event_id =>
{
self.renderer.idle = true;
}
Event::PresentCompleteNotify(event) if Some(event.event) == self.renderer.event_id => {
self.presented(&event);
}
Event::RandrScreenChangeNotify(_) => {
self.resizing = true;
self.dirty = true;
}
Event::Expose(event) => {
self.renderer.damage(
Source::Output,
Rect::new(
i32::from(event.x),
i32::from(event.y),
event.width,
event.height,
),
);
self.dirty = true;
}
Event::SelectionClear(event) if event.selection == self.session.atoms.selection => {
self.running = false;
}
Event::Error(error) if self.renderer.recover_present(&error)? => {
// Later renderers, after a root resize or a reload, must not use Present again.
self.session.capabilities.present = false;
self.dirty = true;
}
Event::Error(error) => bail!("X11 request failed: {error:?}"),
_ => (),
}
Ok(())
}
/// The server finished a submission to the overlay: the renderer's own, or one that a
/// replaced renderer left behind. It can show the latter after this renderer's frame, and
/// the update area then holds the old buffer's pixels, so the buffer is shown again.
fn presented(&mut self, event: &CompleteNotifyEvent) {
if event.serial == self.renderer.serial {
self.renderer.complete = true;
} else if event.kind == CompleteKind::PIXMAP && event.mode != CompleteMode::SKIP {
self.renderer.reshow();
self.dirty = true;
}
}
/// Whether handling `event` needs compositing, because it captures a window or replaces
/// the renderer: a window that maps, arrives on the root, or changes size, and a change
/// of the screen. Any other event is handled as it is, and compositing resumes
/// afterwards if the scene then asks for it.
fn wakes(&self, event: &Event) -> Result<bool> {
let root = self.session.screen.root;
Ok(match event {
Event::MapNotify(event) if event.event == root => {
event.window != self.session.owner
&& event.window != self.session.overlay
&& self.viewable(event.window)?
}
Event::ReparentNotify(event) => event.parent == root,
Event::ConfigureNotify(event) if event.window == root => true,
Event::ConfigureNotify(event) => self.scene.windows.iter().any(|surface| {
let captured = &surface.geometry;
surface.window == event.window
&& surface.mapped
&& (captured.width, captured.height, captured.border_width)
!= (event.width, event.height, event.border_width)
}),
Event::RandrScreenChangeNotify(_) => true,
_ => false,
})
}
/// Whether `window` shows anything: it still exists, is mapped, and is not input-only.
fn viewable(&self, window: Window) -> Result<bool> {
let attributes = self.session.conn.get_window_attributes(window)?.reply();
match attributes.map_err(anyhow::Error::from) {
Ok(attributes) => Ok(attributes.class != WindowClass::INPUT_ONLY
&& attributes.map_state == MapState::VIEWABLE),
Err(error) if vanished(&error) => Ok(false),
Err(error) => Err(error),
}
}
fn add(&mut self, window: Window) -> Result<()> {
self.scene.add(
window,
&Capture {
conn: &self.session.conn,
formats: &self.renderer.formats,
atoms: &self.session.atoms,
config: &self.config,
active: self.scene.active,
replaces: None,
},
)
}
/// Mirror the root's stacking order from a structure event; see `Stack`.
fn track_stacking(&mut self, event: &Event, sequence: u64) {
let root = self.session.screen.root;
let stack = &mut self.scene.stack;
match event {
Event::CreateNotify(event) if event.parent == root => {
stack.raise(sequence, event.window);
}
Event::DestroyNotify(event) if event.event == root => {
stack.remove(sequence, event.window);
}
Event::ReparentNotify(event) if event.event == root && event.parent == root => {
stack.raise(sequence, event.window);
}
Event::ReparentNotify(event) if event.event == root => {
stack.remove(sequence, event.window);
}
Event::ConfigureNotify(event) if event.event == root && event.window != root => {
stack.place(sequence, event.window, event.above_sibling);
}
Event::CirculateNotify(event)
if event.event == root && event.place == Place::ON_TOP =>
{
stack.raise(sequence, event.window);
}
Event::CirculateNotify(event) if event.event == root => {
stack.lower(sequence, event.window);
}
_ => (),
}
}
/// Start fading `window` out, if it was shown. The closing surface changes its place in
/// the stack, so the order is worked out again at once.
fn closed(&mut self, window: Window) -> Result<()> {
if self.scene.close(window, &self.config) {
self.scene.restack(&self.session)?;
self.dirty = true;
}
Ok(())
}
fn shape_changed(&mut self, window: Window) -> Result<()> {
if let Some(surface) = self
.scene
.windows
.iter_mut()
.find(|s| s.window == window && s.mapped)
{
match surface.refresh_shape() {
Ok(()) => (),
Err(error) if vanished(&error) => {
surface.close(std::time::Instant::now(), &self.config);
}
Err(error) => return Err(error),
}
self.dirty = true;
}
Ok(())
}
fn property_changed(
&mut self,
event: x11rb::protocol::xproto::PropertyNotifyEvent,
) -> Result<()> {
if event.window == self.session.screen.root
&& self.session.atoms.wallpaper.contains(&event.atom)
{
self.renderer.refresh_wallpaper(&self.session)?;
self.renderer.invalidate();
self.dirty = true;
}
if event.window == self.session.screen.root
&& event.atom == self.session.atoms.active_window
{
// Rules that choose by focus now give other settings to the windows that lost
// and gained it.
let active = active_window(&self.session.conn, event.window, event.atom)?;
self.scene.active = active;
for surface in self.scene.windows.iter_mut().filter(|s| s.mapped) {
self.dirty |= surface.focus(active, &self.config);
}
}
if event.atom == self.session.atoms.wm_state {
self.clients_changed(&[event.window])?;
} else if event.atom == self.session.atoms.opacity {
for surface in self
.scene
.windows
.iter_mut()
.filter(|s| s.mapped && s.watches(event.window))
{
match surface.refresh_opacity(&self.session.atoms) {
Ok(()) => (),
Err(error) if vanished(&error) => {
surface.close(std::time::Instant::now(), &self.config);
}
Err(error) => return Err(error),
}
}
self.dirty = true;
} else if self.session.atoms.identifies(event.atom) {
for surface in self
.scene
.windows
.iter_mut()
.filter(|s| s.mapped && s.identified_by(event.window))
{
self.dirty |= surface.refresh_identity(&self.session.atoms, &self.config)?;
}
}
Ok(())
}
fn clients_changed(&mut self, windows: &[Window]) -> Result<()> {
let active = self.scene.active;
for surface in self
.scene
.windows
.iter_mut()
.filter(|s| s.mapped && windows.iter().any(|window| s.watches(*window)))
{
match surface.refresh_client(&self.session.atoms, &self.config, active) {
Ok(()) => (),
Err(error) if vanished(&error) => {
surface.close(std::time::Instant::now(), &self.config);
}
Err(error) => return Err(error),
}
self.dirty = true;
}
Ok(())
}
/// Follow a mapped window's move or resize; reports whether its surface changed.
fn configure(&mut self, event: &ConfigureNotifyEvent) -> Result<bool> {
let window = event.window;
let active = self.scene.active;
let Some(surface) = self
.scene
.windows
.iter_mut()
.find(|s| s.window == window && s.mapped)
else {
return Ok(false);
};
let captured = &surface.geometry;
// Each resize gives the window a new pixmap and is reported, so a size in any event
// that differs from the captured one means the pixmap is stale, including for a window
// resized and restored before this event is handled. A capture reads the current state.
if event.width == captured.width
&& event.height == captured.height
&& event.border_width == captured.border_width
{
// A move keeps the pixmap and its shape; later events carry later positions.
let moved = (surface.geometry.x, surface.geometry.y) != (event.x, event.y);
surface.geometry.x = event.x;
surface.geometry.y = event.y;
return Ok(moved);
}
let capture = Surface::capture(
window,
&Capture {
conn: &self.session.conn,
formats: &self.renderer.formats,
atoms: &self.session.atoms,
config: &self.config,
active,
replaces: Some(surface),
},
);
match capture {
Ok(Some(mut replacement)) => {
std::mem::swap(&mut replacement.fade, &mut surface.fade);
*surface = replacement;
}
Ok(None) => (),
Err(error) if vanished(&error) => {
surface.close(std::time::Instant::now(), &self.config);
}
Err(error) => return Err(error),
}
Ok(true)
}
}