Resources for Fixing this mod. #13
guilemouse
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References: Cherry picking all files here seem like a good idea, I almost got through it in one day, seems like the ideas of this particular push aligns pretty well. Minus some extra features from ML, it is a good tree to look up to. |
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Code to run while debugging live
Modding references and resources
Configure.cpp exports of class names for all items.
https://forums.bohemia.net/forums/topic/191737-updated-all-in-one-config-dumps/
Class array website
http://tikka.ws/class/?b=cfgVehicles&s=Backpack
Official class website (lacks hierarchy tree)
https://community.bistudio.com/wiki/Arma_3:_CfgMagazines
Software
Everything - by voidTools. A search engine, good for organizing specific instances of file names to look up from looking into the code for
fnc_blahblahto findingfn_blahblah.sqf \"overthrow tanoa mod\git"etc.,.,Notepad ++ and its companion addon npp-sqf
Good for large scale Ctrl + F, opening like all the cpp, sqf, files at the same time to look for trails of class names, objects, calls, etc., Ugly but it works.
VSCode SQF+CPP
Good for writing SQF and pretty code browsing and more user friendly than notepad ++, even better in-line Ctrl +F features, live updates your code without prompt while you're editing else where locally. Built in addon search for SQF is nice too.
Faster
I run both a dedicated server and a local force looped server for testing non-player dependent features/bugs. Fast and it works well.
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