This is due to D3D12 limitations.: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevel See WGSL discussion https://github.com/gpuweb/gpuweb/pull/1204#discussion_r518092380
This is due to D3D12 limitations.: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevel
See WGSL discussion gpuweb/gpuweb#1204 (comment)