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To reach the broadest set of devices, WebGPU won't assume that the target supports the Vulkan feature bit vertexPipelineStoresAndAtomics. E.g. SSBOs in a vertex shader should be marked readonly in GLSL (or equivalent in SPIR-V)
To reach the broadest set of devices, WebGPU won't assume that the target supports the Vulkan feature bit vertexPipelineStoresAndAtomics. E.g. SSBOs in a vertex shader should be marked readonly in GLSL (or equivalent in SPIR-V)
Thanks @sarahM0 for flushing this out.