diff --git a/README.md b/README.md index baa3cd9..7dc5dc2 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ A plugin for [Slopsmith](https://github.com/got-feedback/feedback) that replaces - **Hi-hat variations** — closed (filled X), pedal (small X at bottom), open (ring with "o" inside) - **Neon glow effects** — each drum piece has a unique color with multi-layer glow - **Velocity-based sizing** — louder hits are bigger, ghost notes are smaller -- **Auto-activate** — switches on automatically for Drums/Percussion arrangements +- **Auto-activate** — picked automatically in the **Auto** visualization mode for Drums/Percussion arrangements and songs with a drum tab - **MIDI drum pad input** — connect any MIDI drum pad, electronic kit, or controller via Web MIDI API - **Custom MIDI mapping** — "Learn" mode to assign any MIDI note to any lane, for non-standard drum pads - **Built-in drum sounds** — WebAudioFont-powered GM drum kit playback on MIDI hit @@ -45,7 +45,16 @@ git clone https://github.com/got-feedback/feedback-plugin-drums.git drums docker compose restart ``` -A "Drums" button will appear in the player controls when you play a song. Click the gear icon next to it to configure MIDI input and sound settings. +Drum Highway is also bundled with the feedBack Desktop app. + +## Usage + +Drum Highway is a visualization, so it replaces the highway instead of adding a button. + +1. Play a song. +2. Open the visualization picker (**Visualization & quality** on the player rail) and choose **Drum Highway**. With **Auto (match arrangement)** selected, it is picked automatically for drum arrangements (Drums, Percussion or Drum Kit) and for songs that ship a drum tab. +3. While Drum Highway is active, a ⚙ gear button opens the MIDI input and sound settings. In the v3 UI the gear sits in the **Plugin controls** popover on the player rail. Under splitscreen it sits in each panel's bar. +4. Pick another visualization (for example **Classic 2D Highway**) to switch back. ## How It Works