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1495 lines (1332 loc) · 50.7 KB
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#pragma warning(disable:4819)
#include "pch.h"
#include "AudioPlaybackConnector.h"
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void SetupFlyout();
void SetupMenu();
void AttachAutoReconnectTooltip(const MenuFlyoutItem& item, const MenuFlyout& menu);
void ConnectDevice(const DeviceInformation& device);
winrt::fire_and_forget ConnectDeviceById(std::wstring deviceId);
winrt::fire_and_forget ClearStaleDisplayStatusAsync();
void SetupDevicePicker();
void SetupSvgIcon();
void UpdateNotifyIcon();
bool GetStartupStatus();
void SetStartupStatus(bool status);
void ShowInitialToastNotification();
void ShowToastNotification(std::wstring_view titleText, std::wstring_view messageText, int expireSeconds, std::wstring_view extraText = {});
void ShowCascadeExplanationToast();
void SetDisplayStatusSafe(const DeviceInformation& device, std::wstring_view status, DevicePickerDisplayStatusOptions options);
std::wstring FormatWorkerError(DWORD exitCode);
size_t CountConnected();
bool TryGetArgValue(PCWSTR name, std::wstring& value);
int RunWorkerProcess(std::wstring_view deviceId, std::wstring_view stopEventName, std::wstring_view connectedEventName, DWORD parentPid);
bool LaunchWorker(const std::wstring& deviceId, uint64_t token);
void DestroyWorker(uint64_t token);
// 把堆積上的資料交給 UI 執行緒處理。PostMessageW 是執行緒安全的。
// payload 以傳值方式接手所有權:
// 成功 -> 所有權移交給訊息佇列(WndProc 會用 unique_ptr 重新接管),
// 所以要 release() 放棄所有權,避免這裡把它刪掉造成 use-after-free;
// 失敗 -> 這則訊息不會有人收,payload 解構時記憶體就被釋放了。
template <typename T>
void PostPayload(UINT message, std::unique_ptr<T> payload)
{
if (!PostMessageW(g_hWnd, message, reinterpret_cast<WPARAM>(payload.get()), 0))
{
LOG_LAST_ERROR();
return;
}
payload.release();
}
// DevicePicker 關閉之後再呼叫 SetDisplayStatus 會拋例外,統一在這裡吞掉。
void SetDisplayStatusSafe(const DeviceInformation& device, std::wstring_view status, DevicePickerDisplayStatusOptions options)
{
if (!g_devicePicker || !device)
{
return;
}
try
{
g_devicePicker.SetDisplayStatus(device, winrt::hstring(status), options);
}
catch (winrt::hresult_error const&)
{
LOG_CAUGHT_EXCEPTION();
}
}
size_t CountConnected()
{
size_t count = 0;
for (const auto& item : g_audioPlaybackConnections)
{
if (item.second.state == ConnectionState::Connected)
{
++count;
}
}
return count;
}
bool TryGetArgValue(PCWSTR name, std::wstring& value)
{
int argc = 0;
auto argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argv)
{
return false;
}
bool found = false;
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], name) == 0 && i + 1 < argc)
{
value = argv[i + 1];
found = true;
break;
}
}
LocalFree(argv);
return found;
}
// ---------------------------------------------------------------------------
// worker 行程本體:整個行程只服務一條連線,結束碼就是結果。
// ---------------------------------------------------------------------------
int RunWorkerProcess(std::wstring_view deviceId, std::wstring_view stopEventName, std::wstring_view connectedEventName, DWORD parentPid)
{
HRESULT result = E_FAIL;
try
{
winrt::init_apartment();
wil::unique_handle stopEvent(OpenEventW(SYNCHRONIZE, FALSE, std::wstring(stopEventName).c_str()));
wil::unique_handle connectedEvent(OpenEventW(EVENT_MODIFY_STATE, FALSE, std::wstring(connectedEventName).c_str()));
if (!stopEvent || !connectedEvent)
{
return LOG_HR(HRESULT_FROM_WIN32(GetLastError()));
}
// 自己盯著父行程,不要只依賴 job object:AssignProcessToJobObject 在父行程
// 本身已經被放進某個 job 時(偵錯器、工作排程器、容器、防毒沙箱)可能失敗,
// 那樣父行程被強制結束就會留下孤兒 worker 一直佔著 A2DP 連線。
// 開不到 handle 也不算致命,只是少一層保險。
wil::unique_handle parentProcess;
if (parentPid != 0)
{
parentProcess.reset(OpenProcess(SYNCHRONIZE, FALSE, parentPid));
LOG_LAST_ERROR_IF_NULL(parentProcess.get());
}
auto connection = AudioPlaybackConnection::TryCreateFromId(deviceId);
if (!connection)
{
return LOG_HR(APC_E_CREATE_FAILED);
}
wil::unique_handle closedEvent(CreateEventW(nullptr, TRUE, FALSE, nullptr));
if (!closedEvent)
{
return LOG_HR(HRESULT_FROM_WIN32(GetLastError()));
}
const HANDLE closedHandle = closedEvent.get();
connection.StateChanged([closedHandle](const auto& sender, const auto&) {
if (sender.State() == AudioPlaybackConnectionState::Closed)
{
SetEvent(closedHandle);
}
});
connection.StartAsync().get();
const auto openResult = connection.OpenAsync().get();
bool opened = false;
switch (openResult.Status())
{
case AudioPlaybackConnectionOpenResultStatus::Success:
opened = true;
break;
case AudioPlaybackConnectionOpenResultStatus::RequestTimedOut:
result = LOG_HR(APC_E_REQUEST_TIMED_OUT);
break;
case AudioPlaybackConnectionOpenResultStatus::DeniedBySystem:
result = LOG_HR(APC_E_DENIED_BY_SYSTEM);
break;
default:
{
// 把真正的失敗原因帶回去(例如裝置已被占用),別讓它變成一句 Unknown error。
const auto extended = static_cast<HRESULT>(openResult.ExtendedError());
result = LOG_HR(extended != S_OK ? extended : E_FAIL);
break;
}
}
if (opened)
{
// 通知父行程連線已開啟。在這之前結束都會被父行程視為連線失敗。
SetEvent(connectedEvent.get());
// 三種結束理由:連線被關閉、父行程要求停止、父行程消失了。
HANDLE handles[3] = { closedHandle, stopEvent.get(), parentProcess.get() };
const DWORD handleCount = parentProcess ? 3 : 2;
const DWORD waitResult = WaitForMultipleObjects(handleCount, handles, FALSE, INFINITE);
switch (waitResult)
{
case WAIT_OBJECT_0:
result = APC_S_REMOTE_CLOSED;
break;
case WAIT_OBJECT_0 + 1:
result = APC_S_STOPPED;
break;
case WAIT_OBJECT_0 + 2:
result = APC_S_PARENT_GONE;
break;
default:
result = LOG_HR(HRESULT_FROM_WIN32(GetLastError()));
break;
}
}
/* 這裡什麼都不用做,讓 connection 正常解構即可。
*
* A2DP 的 sink(電腦當藍牙喇叭)在系統上只有一份,不是每個裝置一份,而且
* 「拆掉任何一條連線」就會把它整個關掉,其他 worker 正在播的裝置一起斷線。
* 這一點沒有辦法迴避,以下三條路都試過、結果相同:
* 1. 明確呼叫 connection.Close()
* -> 內部 shared_ptr<BluetoothA2dpPlaybackConnection> 掉到 0,其解構函式
* Resolve 出 IA2dpSinkPlaybackConnection 並關掉 sink
* (Windows.Media.Devices.dll,~BluetoothA2dpPlaybackConnection+0x9e)。
* 2. 不呼叫 Close(),讓區域變數解構
* -> 一模一樣:~AudioPlaybackConnection+0x46 自己就會呼叫 Close()。
* 3. detach_abi 洩漏參考 + TerminateProcess 自殺,連解構都不跑
* -> 藍牙服務回收這個 client 時照樣把 sink 關掉,只是慢個 2~5 秒,
* 而且那幾秒裡本裝置還在播,斷線反應變遲鈍。
*
* 所以就選最單純、反應也最快的做法:正常解構。 */
}
catch (...)
{
result = LOG_CAUGHT_EXCEPTION();
}
return result;
}
// ---------------------------------------------------------------------------
// 父行程這側的 worker 生命週期管理
// ---------------------------------------------------------------------------
// 以下三個回呼都在執行緒池執行緒上執行,只能 PostMessage,不可以碰任何共用狀態。
// context 的存活由 DestroyWorker 保證:它會先 UnregisterWaitEx 等待回呼結束才釋放。
void CALLBACK OnWorkerConnected(PVOID parameter, BOOLEAN)
{
auto context = static_cast<WorkerContext*>(parameter);
auto payload = std::make_unique<WorkerEventPayload>();
payload->token = context->token;
PostPayload(WM_WORKERCONNECTED, std::move(payload));
}
void CALLBACK OnWorkerExited(PVOID parameter, BOOLEAN)
{
auto context = static_cast<WorkerContext*>(parameter);
auto payload = std::make_unique<WorkerEventPayload>();
payload->token = context->token;
PostPayload(WM_WORKEREXITED, std::move(payload));
}
// 只有在使用者要求斷線後才註冊:worker 若賴著不走就強制終止,
// 否則它會一直佔著那個裝置的 A2DP 連線,該裝置就再也連不上了。
void CALLBACK OnWorkerStopTimeout(PVOID parameter, BOOLEAN timerOrWaitFired)
{
if (!timerOrWaitFired)
{
return; // worker 自己結束了,不需要動手
}
auto context = static_cast<WorkerContext*>(parameter);
TerminateProcess(context->process.get(), static_cast<UINT>(APC_S_CLOSED));
}
bool LaunchWorker(const std::wstring& deviceId, uint64_t token)
{
auto context = std::make_unique<WorkerContext>();
context->deviceId = deviceId;
context->token = token;
const auto suffix = std::to_wstring(GetCurrentProcessId()) + L"_" + std::to_wstring(token);
const auto stopName = L"Local\\AudioPlaybackConnector_Stop_" + suffix;
const auto connectedName = L"Local\\AudioPlaybackConnector_Connected_" + suffix;
context->stopEvent.reset(CreateEventW(nullptr, TRUE, FALSE, stopName.c_str()));
context->connectedEvent.reset(CreateEventW(nullptr, TRUE, FALSE, connectedName.c_str()));
if (!context->stopEvent || !context->connectedEvent)
{
LOG_LAST_ERROR();
return false;
}
// 用同一份 exe,不再複製檔案:需要的只是行程隔離。
// 帶上自己的 PID,讓 worker 能盯著父行程、在父行程消失時自行退出。
auto commandLine = L"\"" + GetModuleFsPath(g_hInst).wstring() + L"\" --worker \"" + deviceId +
L"\" --stopEvent \"" + stopName + L"\" --connectedEvent \"" + connectedName +
L"\" --parentPid " + std::to_wstring(GetCurrentProcessId());
STARTUPINFOW startupInfo = { sizeof(startupInfo) };
PROCESS_INFORMATION processInfo = {};
if (!CreateProcessW(nullptr, commandLine.data(), nullptr, nullptr, FALSE, CREATE_NO_WINDOW, nullptr, nullptr, &startupInfo, &processInfo))
{
LOG_LAST_ERROR();
return false;
}
CloseHandle(processInfo.hThread);
context->process.reset(processInfo.hProcess);
if (g_hJob)
{
LOG_IF_WIN32_BOOL_FALSE(AssignProcessToJobObject(g_hJob, context->process.get()));
}
// 兩個非同步等待取代原本的阻塞輪詢:連線成功一個、行程結束一個。
auto raw = context.get();
if (!RegisterWaitForSingleObject(context->connectedWait.put(), context->connectedEvent.get(), OnWorkerConnected, raw, INFINITE, WT_EXECUTEONLYONCE) ||
!RegisterWaitForSingleObject(context->processWait.put(), context->process.get(), OnWorkerExited, raw, INFINITE, WT_EXECUTEONLYONCE))
{
LOG_LAST_ERROR();
g_workers.emplace(token, std::move(context));
DestroyWorker(token); // 走一般清理路徑,順便終止已啟動的 worker
return false;
}
g_workers.emplace(token, std::move(context));
return true;
}
// 只在 UI 執行緒呼叫。
void DestroyWorker(uint64_t token)
{
auto it = g_workers.find(token);
if (it == g_workers.end())
{
return;
}
// 還沒結束的 worker 直接終止。它一結束 processWait 會再送一則 WM_WORKEREXITED,
// 但那時 g_workers 裡已經沒有這個 token,那則訊息會被忽略。
auto& worker = *it->second;
if (worker.process && WaitForSingleObject(worker.process.get(), 0) != WAIT_OBJECT_0)
{
TerminateProcess(worker.process.get(), static_cast<UINT>(APC_S_CLOSED));
}
// 其餘清理交給 WorkerContext 的解構子:等待註冊會先被解除(並等回呼跑完),
// 才輪到 handle 被關閉,順序由成員宣告順序保證。
g_workers.erase(it);
}
// worker 的結束碼就是一個 HRESULT。已知原因給友善訊息,其餘一律把系統的
// 錯誤描述和原始碼值一起顯示出來,使用者才看得出是「裝置已被占用」還是別的問題。
// 只在 UI 執行緒呼叫。
std::wstring FormatWorkerError(DWORD exitCode)
{
const auto hr = static_cast<HRESULT>(exitCode);
switch (hr)
{
case APC_S_REMOTE_CLOSED:
return _(L"The connection was closed by the system");
case APC_S_PARENT_GONE:
return _(L"Unknown error");
case APC_E_REQUEST_TIMED_OUT:
return _(L"The request timed out");
case APC_E_DENIED_BY_SYSTEM:
return _(L"The operation was denied by the system");
case APC_E_CREATE_FAILED:
return _(L"Unknown error");
default:
break;
}
// STILL_ACTIVE 代表 GetExitCodeProcess 抓到的不是真正的結束碼,別拿它去解讀。
if (SUCCEEDED(hr) || hr == static_cast<HRESULT>(STILL_ACTIVE))
{
return _(L"Unknown error");
}
// 只有錯誤碼需要格式化,長度固定(" (0xXXXXXXXX)" 共 13 個字元),訊息本身
// 直接串接就好,不必猜緩衝區大小。swprintf 對「緩衝區不足」和「編碼錯誤」
// 都回傳負值、分不出來,用它的回傳值去擴張緩衝區會在真的格式錯誤時無限成長。
wchar_t code[16] = {};
swprintf_s(code, L" (0x%08X)", static_cast<uint32_t>(hr));
return std::wstring(winrt::hresult_error(hr).message()) + code;
}
bool IsSystemLightTheme()
{
wil::unique_hkey hKey;
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
DWORD value = 1;
DWORD size = sizeof(value);
DWORD type = REG_DWORD;
if (RegQueryValueExW(hKey.get(), L"SystemUsesLightTheme", nullptr, &type, reinterpret_cast<LPBYTE>(&value), &size) == ERROR_SUCCESS && type == REG_DWORD)
{
return value != 0;
}
}
return false;
}
HICON CreateNotifyIcon(size_t connectionCount)
{
if (g_notifyIconSvg.empty())
{
return nullptr;
}
const int width = GetSystemMetrics(SM_CXSMICON);
const int height = GetSystemMetrics(SM_CYSMICON);
const bool hasConnection = connectionCount > 0;
D2D1_COLOR_F baseColor = hasConnection ? D2D1::ColorF(0.0f, 0.47f, 1.0f, 1.0f) : (IsSystemLightTheme() ? D2D1::ColorF(0.0f, 0.0f, 0.0f, 1.0f) : D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f));
wil::unique_hdc hdc(CreateCompatibleDC(nullptr));
THROW_IF_NULL_ALLOC(hdc);
auto hBitmap = CreateDIB(hdc.get(), width, height, 32);
THROW_IF_NULL_ALLOC(hBitmap);
auto hBitmapMask = CreateDIB(hdc.get(), width, height, 1);
THROW_IF_NULL_ALLOC(hBitmapMask);
auto select = wil::SelectObject(hdc.get(), hBitmap.get());
DrawSvgTohDC(g_notifyIconSvg, hdc.get(), width, height, baseColor);
if (hasConnection)
{
const int badgeRadius = max(4, width / 4);
const int margin = 1;
const int cx = width - badgeRadius - margin;
const int cy = height - badgeRadius - margin;
RECT badgeRect = { cx - badgeRadius, cy - badgeRadius, cx + badgeRadius, cy + badgeRadius };
wil::unique_hbrush badgeBrush(CreateSolidBrush(RGB(0, 120, 215)));
auto oldBrush = SelectObject(hdc.get(), badgeBrush.get());
auto oldPen = SelectObject(hdc.get(), GetStockObject(NULL_PEN));
Ellipse(hdc.get(), badgeRect.left, badgeRect.top, badgeRect.right, badgeRect.bottom);
SelectObject(hdc.get(), oldPen);
SelectObject(hdc.get(), oldBrush);
std::wstring text = connectionCount > 99 ? L"99+" : std::to_wstring(connectionCount);
HFONT font = CreateFontW(-MulDiv(7, GetDeviceCaps(hdc.get(), LOGPIXELSY), 72), 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH, L"Segoe UI");
if (font)
{
auto oldFont = SelectObject(hdc.get(), font);
SetTextColor(hdc.get(), RGB(255, 255, 255));
SetBkMode(hdc.get(), TRANSPARENT);
DrawTextW(hdc.get(), text.c_str(), -1, &badgeRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_NOPREFIX);
SelectObject(hdc.get(), oldFont);
DeleteObject(font);
}
DIBSECTION dib = {};
if (GetObjectW(hBitmap.get(), sizeof(dib), &dib) == sizeof(dib) && dib.dsBm.bmBits)
{
auto pixels = static_cast<uint32_t*>(dib.dsBm.bmBits);
const int pixelCount = dib.dsBm.bmWidth * abs(dib.dsBm.bmHeight);
for (int i = 0; i < pixelCount; ++i)
{
if ((pixels[i] & 0xFF000000u) == 0 && (pixels[i] & 0x00FFFFFFu) != 0)
{
pixels[i] |= 0xFF000000u;
}
}
}
}
ICONINFO iconInfo = {
.fIcon = TRUE,
.hbmMask = hBitmapMask.get(),
.hbmColor = hBitmap.get()
};
HICON hIcon = CreateIconIndirect(&iconInfo);
THROW_LAST_ERROR_IF_NULL(hIcon);
return hIcon;
}
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
UNREFERENCED_PARAMETER(nCmdShow);
// worker 模式:同一份 exe,只是換一組參數。必須擋在單一實例檢查之前。
std::wstring workerDeviceId;
if (TryGetArgValue(L"--worker", workerDeviceId))
{
std::wstring stopEventName, connectedEventName;
if (!TryGetArgValue(L"--stopEvent", stopEventName) || !TryGetArgValue(L"--connectedEvent", connectedEventName))
{
return E_INVALIDARG;
}
// --parentPid 是選用的:沒有它 worker 一樣能運作,只是少一層孤兒防護。
std::wstring parentPidText;
DWORD parentPid = 0;
if (TryGetArgValue(L"--parentPid", parentPidText))
{
parentPid = static_cast<DWORD>(wcstoul(parentPidText.c_str(), nullptr, 10));
}
return RunWorkerProcess(workerDeviceId, stopEventName, connectedEventName, parentPid);
}
// Prevent multiple instances
g_hMutex = CreateMutexW(nullptr, FALSE, L"Local\\AudioPlaybackConnector_Mutex");
if (GetLastError() == ERROR_ALREADY_EXISTS)
{
if (g_hMutex)
{
CloseHandle(g_hMutex);
g_hMutex = nullptr;
}
TaskDialog(nullptr, nullptr, _(L"Already running!"), nullptr, _(L"AudioPlaybackConnector is already running in background.\r\nCheck system tray."), TDCBF_OK_BUTTON, TD_WARNING_ICON, nullptr);
return EXIT_FAILURE;
}
g_hInst = hInstance;
// 父行程若異常結束(當掉、被工作管理員結束),worker 一律跟著被殺,不留孤兒。
// 這只是第一層:worker 自己也會盯著父行程(見 --parentPid),所以就算這裡
// 整個失敗,孤兒防護仍然成立。
g_hJob = CreateJobObjectW(nullptr, nullptr);
if (g_hJob)
{
JOBOBJECT_EXTENDED_LIMIT_INFORMATION jobLimits = {};
jobLimits.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
if (!SetInformationJobObject(g_hJob, JobObjectExtendedLimitInformation, &jobLimits, sizeof(jobLimits)))
{
// 沒有 KILL_ON_JOB_CLOSE 的 job 毫無用處,留著只會讓人誤以為有保護。
LOG_LAST_ERROR();
CloseHandle(g_hJob);
g_hJob = nullptr;
}
}
else
{
LOG_LAST_ERROR();
}
winrt::init_apartment();
bool supported = false;
try
{
using namespace winrt::Windows::Foundation::Metadata;
supported = ApiInformation::IsTypePresent(winrt::name_of<DesktopWindowXamlSource>()) &&
ApiInformation::IsTypePresent(winrt::name_of<AudioPlaybackConnection>());
}
catch (winrt::hresult_error const&)
{
supported = false;
LOG_CAUGHT_EXCEPTION();
}
if (!supported)
{
TaskDialog(nullptr, nullptr, _(L"Unsupported Operating System"), nullptr, _(L"AudioPlaybackConnector is not supported on this operating system version."), TDCBF_OK_BUTTON, TD_ERROR_ICON, nullptr);
return EXIT_FAILURE;
}
WNDCLASSEXW wcex = {
.cbSize = sizeof(wcex),
.lpfnWndProc = WndProc,
.hInstance = hInstance,
.hIcon = LoadIconW(hInstance, MAKEINTRESOURCEW(IDI_AUDIOPLAYBACKCONNECTOR)),
.hCursor = LoadCursorW(nullptr, IDC_ARROW),
.lpszClassName = L"AudioPlaybackConnector",
.hIconSm = wcex.hIcon
};
RegisterClassExW(&wcex);
// When parent window size is 0x0 or invisible, the dpi scale of menu is incorrect. Here we set window size to 1x1 and use WS_EX_LAYERED to make window looks like invisible.
g_hWnd = CreateWindowExW(WS_EX_NOACTIVATE | WS_EX_LAYERED | WS_EX_TOPMOST, L"AudioPlaybackConnector", nullptr, WS_POPUP, 0, 0, 0, 0, nullptr, nullptr, hInstance, nullptr);
FAIL_FAST_LAST_ERROR_IF_NULL(g_hWnd);
FAIL_FAST_IF_WIN32_BOOL_FALSE(SetLayeredWindowAttributes(g_hWnd, 0, 0, LWA_ALPHA));
DesktopWindowXamlSource desktopSource;
auto desktopSourceNative2 = desktopSource.as<IDesktopWindowXamlSourceNative2>();
winrt::check_hresult(desktopSourceNative2->AttachToWindow(g_hWnd));
winrt::check_hresult(desktopSourceNative2->get_WindowHandle(&g_hWndXaml));
g_xamlCanvas = Canvas();
desktopSource.Content(g_xamlCanvas);
LoadTranslateData();
LoadSettings();
SetupFlyout();
SetupMenu();
SetupDevicePicker();
SetupSvgIcon();
g_nid.hWnd = g_niid.hWnd = g_hWnd;
wcscpy_s(g_nid.szTip, _(L"AudioPlaybackConnector"));
UpdateNotifyIcon();
WM_TASKBAR_CREATED = RegisterWindowMessageW(L"TaskbarCreated");
LOG_LAST_ERROR_IF(WM_TASKBAR_CREATED == 0);
// 先清掉上一輪被強制結束時殘留的顯示狀態,再走重連。兩者都是非同步的,
// 但 WM_CLEARSTALESTATUS 會跳過已經有 entry 的裝置,所以順序衝突不會有問題。
ClearStaleDisplayStatusAsync();
PostMessageW(g_hWnd, WM_CONNECTDEVICE, 0, 0);
if (g_showNotification)
{
ShowInitialToastNotification();
}
MSG msg;
while (GetMessageW(&msg, nullptr, 0, 0))
{
BOOL processed = FALSE;
winrt::check_hresult(desktopSourceNative2->PreTranslateMessage(&msg, &processed));
if (!processed)
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
return static_cast<int>(msg.wParam);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
{
if (g_reconnect)
{
SaveSettings();
}
// 先送出停止要求,讓每個 worker 自己結束行程(連線的拆除交給行程結束,
// 原因見 RunWorkerProcess 裡不呼叫 Close() 的說明)。
for (auto& worker : g_workers)
{
if (worker.second->stopEvent)
{
SetEvent(worker.second->stopEvent.get());
}
}
// 托盤圖示先撤掉。下面要等 worker 收尾,不先撤的話使用者會覺得程式卡住。
Shell_NotifyIconW(NIM_DELETE, &g_nid);
auto connections = std::move(g_audioPlaybackConnections);
g_audioPlaybackConnections.clear();
for (auto& item : connections)
{
SetDisplayStatusSafe(item.second.device, {}, DevicePickerDisplayStatusOptions::None);
}
if (!g_reconnect)
{
SaveSettings();
}
/* 給 worker 一個有上限的機會自己結束,逾時還沒走的則由 DestroyWorker 強制終止。
* 直接 TerminateProcess 的話,核心要2~5 秒才會拆掉 A2DP 連線,
* 使用者會聽到音訊在程式離開之後還繼續播。
* 這裡阻塞是安全的:picker 已經關閉、沒有待處理的使用者互動,先前造成
* 死鎖的重入條件在這個時間點都不成立。
* 目前測試直接關閉主程式Worker還是可以正常關閉連線(沒有聲音會殘留),
* 如果多裝置情況下有問題可以再把下面程式碼的註解取消掉。*/
//std::vector<HANDLE> processes;
//processes.reserve(g_workers.size());
//for (const auto& worker : g_workers)
//{
// if (worker.second->process)
// {
// processes.push_back(worker.second->process.get());
// }
//}
//if (!processes.empty() && processes.size() <= MAXIMUM_WAIT_OBJECTS)
//{
// WaitForMultipleObjects(static_cast<DWORD>(processes.size()), processes.data(), TRUE, 2000);
//}
std::vector<uint64_t> tokens;
tokens.reserve(g_workers.size());
for (const auto& worker : g_workers)
{
tokens.push_back(worker.first);
}
for (auto token : tokens)
{
DestroyWorker(token);
}
// 關閉 job 是另一層保險,針對父行程異常死亡、根本跑不到這裡的情況。
if (g_hJob) { CloseHandle(g_hJob); g_hJob = nullptr; }
if (g_hTrayIcon) { DestroyIcon(g_hTrayIcon); g_hTrayIcon = nullptr; }
if (g_hMutex) { CloseHandle(g_hMutex); g_hMutex = nullptr; }
PostQuitMessage(0);
}
break;
case WM_SETTINGCHANGE:
if (lParam && CompareStringOrdinal(reinterpret_cast<LPCWCH>(lParam), -1, L"ImmersiveColorSet", -1, TRUE) == CSTR_EQUAL)
{
UpdateNotifyIcon();
}
break;
case WM_NOTIFYICON:
switch (LOWORD(lParam))
{
case NIN_SELECT:
case NIN_KEYSELECT:
{
using namespace winrt::Windows::UI::Popups;
RECT iconRect;
auto hr = Shell_NotifyIconGetRect(&g_niid, &iconRect);
if (FAILED(hr))
{
LOG_HR(hr);
break;
}
auto dpi = GetDpiForWindow(hWnd);
Rect rect = {
static_cast<float>(iconRect.left * USER_DEFAULT_SCREEN_DPI / dpi),
static_cast<float>(iconRect.top * USER_DEFAULT_SCREEN_DPI / dpi),
static_cast<float>((iconRect.right - iconRect.left) * USER_DEFAULT_SCREEN_DPI / dpi),
static_cast<float>((iconRect.bottom - iconRect.top) * USER_DEFAULT_SCREEN_DPI / dpi)
};
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_HIDEWINDOW);
SetForegroundWindow(hWnd);
g_devicePicker.Show(rect, Placement::Above);
}
break;
case WM_RBUTTONUP: // Menu activated by mouse click
g_menuFocusState = FocusState::Pointer;
break;
case WM_CONTEXTMENU:
{
if (g_menuFocusState == FocusState::Unfocused)
g_menuFocusState = FocusState::Keyboard;
auto dpi = GetDpiForWindow(hWnd);
Point point = {
static_cast<float>(GET_X_LPARAM(wParam) * USER_DEFAULT_SCREEN_DPI / dpi),
static_cast<float>(GET_Y_LPARAM(wParam) * USER_DEFAULT_SCREEN_DPI / dpi)
};
SetWindowPos(g_hWndXaml, 0, 0, 0, 0, 0, SWP_NOZORDER | SWP_SHOWWINDOW);
SetWindowPos(g_hWnd, HWND_TOPMOST, 0, 0, 1, 1, SWP_SHOWWINDOW);
SetForegroundWindow(hWnd);
g_xamlMenu.ShowAt(g_xamlCanvas, point);
}
break;
}
break;
case WM_DEVICESELECTED:
{
auto payload = std::unique_ptr<DevicePayload>(reinterpret_cast<DevicePayload*>(wParam));
ConnectDevice(payload->device);
}
break;
case WM_DISCONNECTDEVICE:
{
/* 使用者主動要求斷線。這裡不阻塞等待 worker 結束——只送出停止要求並把項目標成
* Stopping,真正的清理留給 WM_WORKEREXITED。項目刻意不立刻移除,否則使用者在
* worker 還沒退出前又點一次連線,會出現兩個 worker 搶同一個裝置。 */
auto payload = std::unique_ptr<DevicePayload>(reinterpret_cast<DevicePayload*>(wParam));
auto it = g_audioPlaybackConnections.find(std::wstring(payload->device.Id()));
if (it == g_audioPlaybackConnections.end())
{
// 沒有對應項目(重複點擊、或狀態已被清掉),把 picker 的顯示歸零就好。
SetDisplayStatusSafe(payload->device, {}, DevicePickerDisplayStatusOptions::None);
UpdateNotifyIcon();
break;
}
if (it->second.state != ConnectionState::Stopping)
{
it->second.state = ConnectionState::Stopping;
// 拆掉這條連線會把系統唯一的 A2DP sink 一起關掉,此刻還連著的其他裝置
// 會在接下來幾秒內被連帶斷開。把它們逐一登記起來,WM_WORKEREXITED
// 才分得出「被這次操作連累的」和「自己走遠的」。
const auto now = GetTickCount64();
for (auto iter = g_cascadeCandidates.begin(); iter != g_cascadeCandidates.end();)
{
iter = iter->second <= now ? g_cascadeCandidates.erase(iter) : std::next(iter);
}
for (const auto& other : g_audioPlaybackConnections)
{
if (other.first != it->first && other.second.state == ConnectionState::Connected)
{
g_cascadeCandidates[other.first] = now + CASCADE_WINDOW_MS;
}
}
auto worker = g_workers.find(it->second.token);
if (worker != g_workers.end())
{
if (worker->second->stopEvent)
{
SetEvent(worker->second->stopEvent.get());
}
// worker 若卡住不退出就在逾時後強制終止,否則它會一直佔著該裝置。
if (!worker->second->stopTimeoutWait && worker->second->process)
{
if (!RegisterWaitForSingleObject(worker->second->stopTimeoutWait.put(),
worker->second->process.get(), OnWorkerStopTimeout, worker->second.get(),
3000, WT_EXECUTEONLYONCE))
{
// 註冊不到逾時保險,就別給那 3 秒寬限期了:寧可現在就砍掉。
// 否則一個不理會 stop event 的 worker 會讓這個項目永遠停在
// Stopping,該裝置到程式重啟前都無法再連線。
LOG_LAST_ERROR();
TerminateProcess(worker->second->process.get(), static_cast<UINT>(APC_S_CLOSED));
}
}
}
}
// 顯示進度並拿掉斷線按鈕:worker 結束前這個裝置不能再操作,
// 沒有這個提示的話使用者再點下去會完全沒有反應。狀態會在 WM_WORKEREXITED 清掉。
SetDisplayStatusSafe(it->second.device, _(L"Disconnecting"), DevicePickerDisplayStatusOptions::ShowProgress);
UpdateNotifyIcon();
}
break;
case WM_WORKERCONNECTED:
{
auto payload = std::unique_ptr<WorkerEventPayload>(reinterpret_cast<WorkerEventPayload*>(wParam));
auto worker = g_workers.find(payload->token);
if (worker == g_workers.end())
{
break;
}
auto it = g_audioPlaybackConnections.find(worker->second->deviceId);
// token 不符代表這個項目已經被後來的連線嘗試取代,這則通知該丟棄。
if (it != g_audioPlaybackConnections.end() && it->second.token == payload->token &&
it->second.state == ConnectionState::Connecting)
{
it->second.state = ConnectionState::Connected;
SetDisplayStatusSafe(it->second.device, _(L"Connected"), DevicePickerDisplayStatusOptions::ShowDisconnectButton);
UpdateNotifyIcon();
}
}
break;
case WM_WORKEREXITED:
{
/* worker 結束的原因有三種,靠項目當下的狀態區分:
* Connecting -> 從未連上,是連線失敗,要顯示原因與重試按鈕;
* Connected -> 曾經連上但非使用者觸發(藍牙走遠、系統關閉連線等),靜靜清掉;
* Stopping -> 使用者主動斷線後的正常結束。 */
auto payload = std::unique_ptr<WorkerEventPayload>(reinterpret_cast<WorkerEventPayload*>(wParam));
auto worker = g_workers.find(payload->token);
if (worker == g_workers.end())
{
break;
}
const auto deviceId = worker->second->deviceId;
DWORD exitCode = static_cast<DWORD>(E_FAIL);
if (worker->second->process)
{
LOG_IF_WIN32_BOOL_FALSE(GetExitCodeProcess(worker->second->process.get(), &exitCode));
}
DestroyWorker(payload->token);
auto it = g_audioPlaybackConnections.find(deviceId);
if (it == g_audioPlaybackConnections.end() || it->second.token != payload->token)
{
break;
}
const auto state = it->second.state;
auto device = it->second.device;
g_audioPlaybackConnections.erase(it);
if (state == ConnectionState::Connecting)
{
SetDisplayStatusSafe(device, FormatWorkerError(exitCode), DevicePickerDisplayStatusOptions::ShowRetryButton);
}
else if (state == ConnectionState::Connected && static_cast<HRESULT>(exitCode) != APC_S_STOPPED)
{
// 曾經連上、但不是使用者按下斷線造成的結束。查一下是不是剛才那次
// 主動斷線的連帶受害者:登記過、還沒過期就算,而且取用後立刻移除,
// 所以同一次事件裡每台裝置只會自動接一次。
bool cascaded = false;
if (static_cast<HRESULT>(exitCode) == APC_S_REMOTE_CLOSED)
{
auto candidate = g_cascadeCandidates.find(deviceId);
if (candidate != g_cascadeCandidates.end())
{
cascaded = GetTickCount64() <= candidate->second;
g_cascadeCandidates.erase(candidate);
}
}
if (cascaded && g_autoReconnectOthers)
{
// 被剛才那次主動斷線連累的。使用者沒有要斷這台,所以接回來。
// 不能馬上接:sink 還在拆,太早連上去會直接失敗,所以排進計時器。
g_pendingAutoReconnect.push_back(deviceId);
SetTimer(hWnd, TIMER_AUTORECONNECT, AUTORECONNECT_DELAY_MS, nullptr);
SetDisplayStatusSafe(device, _(L"Reconnecting"), DevicePickerDisplayStatusOptions::ShowProgress);
ShowCascadeExplanationToast();
}
else if (cascaded)
{
// 確實是被連累的,只是使用者關掉了自動重連。這裡才能講「中斷其他裝置
// 所致」——一般的斷線(走遠、對方主動斷開)不能用這句,那會是錯的。
SetDisplayStatusSafe(device, _(L"Closed by the system (another device was disconnected)"), DevicePickerDisplayStatusOptions::ShowRetryButton);
}
else
{
// 裝置走遠或對方主動斷開。以前這種情況會靜靜地消失,使用者只看到
// 裝置不見了;現在把原因顯示出來。
SetDisplayStatusSafe(device, FormatWorkerError(exitCode), DevicePickerDisplayStatusOptions::ShowRetryButton);
}
}
else
{
SetDisplayStatusSafe(device, {}, DevicePickerDisplayStatusOptions::None);
}
UpdateNotifyIcon();
}
break;
case WM_CLEARSTALESTATUS:
{
auto payload = std::unique_ptr<DevicePayload>(reinterpret_cast<DevicePayload*>(wParam));
// 這一輪已經在用的裝置不能碰,否則會把同時進行中的重連狀態洗掉。
if (g_audioPlaybackConnections.find(std::wstring(payload->device.Id())) == g_audioPlaybackConnections.end())
{
SetDisplayStatusSafe(payload->device, {}, DevicePickerDisplayStatusOptions::None);
}
}
break;
case WM_TIMER:
if (wParam == TIMER_AUTORECONNECT)
{
KillTimer(hWnd, TIMER_AUTORECONNECT);
// 先把清單搬走:ConnectDeviceById 是非同步的,之後的連帶斷線會再往
// g_pendingAutoReconnect 裡塞新的東西,不能邊走邊改。
auto pending = std::move(g_pendingAutoReconnect);
g_pendingAutoReconnect.clear();
for (const auto& deviceId : pending)
{
// 這段期間使用者可能已經自己把它接回來了,那就別插手。
if (g_audioPlaybackConnections.find(deviceId) == g_audioPlaybackConnections.end())
{
ConnectDeviceById(deviceId);
}
}
}
break;
case WM_CONNECTDEVICE:
if (g_reconnect)
{
for (const auto& i : g_lastDevices)
{
ConnectDeviceById(i);
}
g_lastDevices.clear();
}
break;
default:
if (WM_TASKBAR_CREATED && message == WM_TASKBAR_CREATED)
{
UpdateNotifyIcon();
}
return DefWindowProcW(hWnd, message, wParam, lParam);
}
return 0;
}
void SetupFlyout()
{
TextBlock textBlock;
textBlock.Text(_(L"All connections will be closed.\nExit anyway?"));
textBlock.Margin({ 0, 0, 0, 12 });
static CheckBox checkbox;
checkbox.IsChecked(g_reconnect);
checkbox.Content(winrt::box_value(_(L"Reconnect on next start")));
Button button;
button.Content(winrt::box_value(_(L"Exit")));
button.HorizontalAlignment(HorizontalAlignment::Right);
button.Click([](const auto&, const auto&) {
g_reconnect = checkbox.IsChecked().Value();
PostMessageW(g_hWnd, WM_CLOSE, 0, 0);
});
StackPanel stackPanel;
stackPanel.Children().Append(textBlock);
stackPanel.Children().Append(checkbox);
stackPanel.Children().Append(button);
Flyout flyout;
flyout.ShouldConstrainToRootBounds(false);
flyout.Content(stackPanel);
g_xamlFlyout = flyout;
}
/* 「自動接回被連帶中斷的裝置」那個選項的說明提示。整套行為都收在這裡,是因為它是
* 一團為了繞過 UWP ToolTip 限制而生的東西,跟選單本身的組裝無關;出問題要修、或是
* 將來想整個拿掉,都只動這個函式和 SetupMenu 裡呼叫它的那一行。
*
* 為什麼需要提示:選單標籤只放得下「做什麼」,放不下「為什麼需要這個選項」。
* 完整說明是在連帶斷線真的發生時用 toast 講的(只講一次),這裡是給事後回到選單、
* 想知道這個開關是幹嘛的人看的。
*
* 為什麼這麼繞: