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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<link rel="icon" type="image/svg+xml" href="assets/6-Icons/forest-rpg-icon.svg?v=20260803-12" />
<title>Forest RPG — Play</title>
<meta name="description" content="Fullscreen game iframe (no UI chrome)." />
<link rel="stylesheet" href="src/shared/settings-panel.css?v=20260803-5" />
<style>
html,
body {
height: 100%;
margin: 0;
background: #000;
overflow: hidden;
}
#game-root {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
overflow: hidden;
background-color: #0a1f04;
background-image: url('assets/1-Background/2-Game/1-Forest/tile_1.png');
background-repeat: repeat;
background-size: 64px 64px;
-webkit-tap-highlight-color: transparent;
}
#game-root canvas {
width: 100% !important;
height: 100% !important;
display: block;
image-rendering: pixelated;
background: transparent;
}
::-webkit-scrollbar {
display: none;
}
html {
-ms-overflow-style: none;
scrollbar-width: none;
}
@font-face {
font-family: 'PixelGameFont';
src: url('assets/3-GUI/font.ttf');
font-display: swap;
}
#gd-loading-overlay {
font-family: 'PixelGameFont', 'Courier New', monospace !important;
background-color: #000000 !important;
color: #ffcc00;
position: fixed; top: 0; left: 0; width: 100%; height: 100%;
display: flex; flex-direction: column; align-items: center; justify-content: center;
z-index: 2147483647; user-select: none; opacity: 1;
}
.gd-loading-message {
font-size: 40px; text-transform: uppercase; margin-bottom: 16px;
text-shadow: 2px 2px 0px #111; letter-spacing: 2px;
}
.gd-progress-container {
width: 220px; max-width: 60%; height: 16px; border: 1px solid #ffcc00;
background-color: #111; padding: 1px; margin-bottom: 4px;
}
.gd-progress-fill {
height: 100%; width: 0%; background-color: #ffcc00; transition: width 0.1s linear;
}
.gd-progress-text { font-size: 14px; color: #888; }
#gd-loading-content {
display: flex; flex-direction: column; align-items: center; justify-content: center;
transform-origin: center center; transition: transform 0.1s ease-out;
}
</style>
</head>
<body>
<div id="gd-loading-overlay">
<div id="gd-loading-content">
<div class="gd-loading-message">LOADING MAP...</div>
<div class="gd-progress-container">
<div class="gd-progress-fill"></div>
</div>
<div class="gd-progress-text">0%</div>
</div>
</div>
<div id="game-root" aria-live="polite" aria-busy="true"></div>
<script src="src/shared/startup.js?v=20261005-1"></script>
<!-- PixiJS v7 (IIFE global PIXI) — loaded before p5 so PIXI is available in setup() -->
<script defer src="https://cdn.jsdelivr.net/npm/pixi.js@7.4.3/dist/pixi.min.js"></script>
<script defer src="https://cdn.jsdelivr.net/npm/p5@1.6.0/lib/p5.min.js"></script>
<script defer src="https://cdn.jsdelivr.net/npm/p5@1.6.0/lib/addons/p5.sound.min.js"></script>
<script defer src="src/shared/shared-constants.js?v=20260804-1"></script>
<script defer src="src/shared/shared-ui.js?v=20260804-4"></script>
<script defer src="src/game/game-globals.js?v=20261005-1"></script>
<script defer src="src/game/runtime/loading-state.js?v=20261005-1"></script>
<!-- Runtime layers (input / loop / scenes / render / assets / HUD / perf).
Loaded after globals, before game-core.js which orchestrates them. -->
<script defer src="src/game/runtime/perf-overlay.js?v=20260803-4"></script>
<script defer src="src/game/runtime/game-loop.js?v=20260804-1"></script>
<script defer src="src/game/runtime/input-state.js?v=20261005-1"></script>
<script defer src="src/game/runtime/scene-manager.js?v=20261005-1"></script>
<script defer src="src/game/runtime/renderer.js?v=20260803-4"></script>
<script defer src="src/game/runtime/hud-cache.js?v=20260803-4"></script>
<script defer src="src/game/runtime/asset-cache.js?v=20260803-4"></script>
<script defer src="src/game/runtime/camera-shake.js?v=20260803-1"></script>
<!-- Pixi render layer — loaded after globals, before game-core.js -->
<script defer src="src/game/runtime/pixi-app.js?v=20261005-1"></script>
<script defer src="src/game/runtime/pixi-world-renderer.js?v=20261005-1"></script>
<script defer src="src/game/runtime/pixi-entity-renderer.js?v=20260803-4"></script>
<script defer src="src/game/game-assets.js?v=20261005-1"></script>
<script defer src="src/game/game-map.js?v=20261005-1"></script>
<script defer src="src/game/game-combat.js?v=20260804-1"></script>
<script defer src="src/game/game-enemies.js?v=20261005-1"></script>
<script defer src="src/game/game-movement.js?v=20261005-1"></script>
<script defer src="src/game/game-hud.js?v=20261005-2"></script>
<script defer src="src/game/game-ui.js?v=20260804-1"></script>
<script defer src="src/game/game-settings.js?v=20260804-2"></script>
<script defer src="src/game/game-io.js?v=20261005-1"></script>
<script defer src="src/game/game-terminal.js?v=20261005-1"></script>
<script defer src="src/game/game-tutorial.js?v=20261005-1"></script>
<script defer src="src/game/game-input.js?v=20261005-1"></script>
<script defer src="src/game/game-world.js?v=20261005-1"></script>
<script defer src="src/game/game-utils.js?v=20261005-1"></script>
<script defer src="src/game/game-weather.js?v=20260804-2"></script>
<script defer src="src/game/game-core.js?v=20261005-1"></script>
<script>
(function () {
const root = document.getElementById("game-root");
function adoptCanvas() {
// In Pixi mode the WebGL canvas (#pixi-canvas) is already in root.
// Find the p5 canvas — any canvas that is NOT #pixi-canvas.
const allCanvases = document.querySelectorAll("canvas");
let canvas = null;
for (let i = 0; i < allCanvases.length; i++) {
if (allCanvases[i].id !== "pixi-canvas") {
canvas = allCanvases[i];
break;
}
}
if (!canvas) return false;
if (canvas.parentElement !== root) {
root.appendChild(canvas);
}
canvas.style.width = "100%";
canvas.style.height = "100%";
canvas.style.objectFit = "fill";
canvas.style.imageRendering = "pixelated";
canvas.style.display = "block";
canvas.style.position = "absolute";
canvas.style.inset = "0";
// In Pixi mode, p5 canvas is a transparent overlay on top of the Pixi canvas.
// The background must be transparent so the WebGL terrain shows through.
const isPixiMode = typeof RENDER_BACKEND !== 'undefined' && RENDER_BACKEND === 'pixi';
if (isPixiMode && document.getElementById("pixi-canvas")) {
canvas.style.background = "transparent";
}
canvas.setAttribute("tabindex", "0");
// World finalization owns aria-busy; a canvas alone is not readiness.
try {
canvas.focus();
} catch (e) {}
try {
window.focus();
} catch (e) {}
return true;
}
if (adoptCanvas()) return;
let tries = 0;
const poll = setInterval(() => {
tries++;
if (adoptCanvas() || tries > 50) {
clearInterval(poll);
if (tries > 50) {
console.warn(
"game.html: no canvas found after polling — check game.js for errors.",
);
}
}
}, 100);
try {
if (window.parent && window.parent !== window) {
window.parent.postMessage({ type: "game-iframe-ready" }, window.location.origin);
}
} catch (e) {}
})();
</script>
</body>
</html>