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89 lines (76 loc) · 2.95 KB
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<html>
<head>
<title>Link Travel Model</title>
<script src="../lib/agentscript.js"></script>
<script src="../tools/coffee-script.js"></script>
<script type="text/coffeescript">
u = ABM.Util # ABM.Util alias
class MyModel extends ABM.Model
setup: ->
@agentBreeds "nodes drivers"
@nodes.setDefault "shape", "circle"
@nodes.setDefault "size", .3
@drivers.setDefault "size", 1.5
@linkBreeds "roads"
@roads.setDefault "labelColor", [255,0,0]
# 40-44fps->58+fps
@refreshPatches = false # 56fps
@refreshLinks = false # 40-49fps
# @patches.usePixels() # 58+fps same as refresh off
# @patches.cacheTurtlesHere() # 40fps; not needed, slight overhead
# Deprecated:
# @turtles.setUseSprites() # 24 -> 36
@drivers.setDefault "useSprites", true
# w/ refreshs off and 1 optimization 59/max-fps
# @turtles.cacheLinks() # no improvement, but tests a.links
# @anim.setRate 30, true # almost 3:1 steps/draws!
@anim.setRate 60, false # for optimization studies & profiling
# globals
@numNodes = 30
@numDrivers = 100
@layoutCircle = true
@baseVelocity = 0.1 # patchs
@velocityDelta = 0.1 # patches
p.color = u.randomGray 10, 50 for p in @patches
for p in @patches.nOf @numNodes
p.sprout 1, @nodes, (a) =>
if @nodes.length > 1 # if @nodes().length > 1
@roads.create a, @nodes.other(a).oneOf() # @roads.create a, @nodes().other(a).oneOf()
if @layoutCircle then @roads.layoutCircle @nodes, @patches.maxX - 1
# Test labels
# l.label = l.length().toFixed(0) for l in @roads
# no defaults, hatch copies its values to new turtle
for i in [1..@numDrivers]
n = @nodes.oneOf() # n = @nodes().oneOf()
n.hatch 1, @drivers, (a) =>
a.fromNode = a.toNode = u.oneOf n.linkNeighbors() #.oneOf()
a.face a.toNode
a.v = @baseVelocity + u.randomFloat @velocityDelta
null # avoid returning "for" results above
step: ->
for d in @drivers #for d in @drivers()
d.face d.toNode
d.forward Math.min d.v, d.distance d.toNode
if .01 > d.distance d.toNode # or (d.distance d.toNode) < .01
d.fromNode = d.toNode
d.toNode = u.oneOf d.toNode.linkNeighbors() #.oneOf()
null # avoid returning "for" results above
# div, patchSize, minX, maxX, minY, maxY, isTorus, hasNeighbors
# Defaults: 13, -16, 16, -16, 16, false, true
model = new MyModel {
div: "layers",
size: 13,
minX: -16,
maxX: 16,
minY: -16,
maxY: 16,
hasNeighbors: false
}
model.debug() # Debug: Put Model vars in global name space
model.start() # Run model immediately after startup initialization
</script>
</head>
<body>
<div id="layers"></div>
</body>
</html>