Task Brief
This issue is to keep track of an entirely large system that involves both the geometry storage and material system. Eventually to introducing this asset system that will be automating managing how the geometry and material system workflow works.
Geometry Storage
Ensure we can handle situations that users load large 3D models or smaller 3D models then the original 3D mesh that they previously loaded during the editor runtime.
Material System
Responsible for asynchronously loading material properties and the textures involved.
Task Brief
This issue is to keep track of an entirely large system that involves both the geometry storage and material system. Eventually to introducing this asset system that will be automating managing how the geometry and material system workflow works.
Geometry Storage
Ensure we can handle situations that users load large 3D models or smaller 3D models then the original 3D mesh that they previously loaded during the editor runtime.
Material System
Responsible for asynchronously loading material properties and the textures involved.