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Add atlas::target_camera component #193

Description

@mrparmesan01

Brief Overview

Part of having a diverse options for selecting camera views allow us to create different ways for managing perspectives. This including other camera types moving forward, I plan to have these fall under what I call runtime cameras.

These runtime cameras will be something you see when starting the game runtime itself and not the editor runtime. These cameras are different then the editor camera.

Diverse Cameras

TheAtlasEngine does not have support for other kinds of cameras only for perspective camera that is used to represent the editor camera.

I plan to bringing in additional camera types. Target cameras are relatively simple to implement, this would be figuring out how to officially bring them into TheAtlasEngine in a way that allows users to attach them to specific entities.

About Target Cameras

This can be incredible useful for lot of third-person perspectives in games. Which are incredible useful for third-person games among other applications for this.

This would be an official bring-up of target cameras to make this a possibility for making games with.

Additional Usage

This can be used to have an official way of setting a target camera that can be used to create third-person point of views. Users can create as part of their game making process.

Purpose being to simplify workflow in the context of making their games.

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