WebAssembly components can be built from C and C++ using clang,
the C language family frontend for LLVM.
wit-bindgen is a tool
to generate guest language bindings from a given .wit file.
When compiling C or C++ code to WebAssembly components,
we say that C or C++ is the "guest" language,
and WebAssembly is the "host" language.
In this case, "bindings" are C or C++ declarations: type signatures that
correspond to WIT functions, and type definitions that correspond to WIT types.
The bindings generator only generates declarations; you have to write
the code that actually implements these declarations,
if you're developing your own .wit files.
For WIT interfaces that are built in to WASI, the code is part of the
WebAssembly runtime that you will be using.
C/C++ currently lacks an integrated toolchain.
However, wit-bindgen can generate source-level bindings for
Rust, C, Java (TeaVM), and TinyGo,
with the ability to add more language generators in the future.
wit-bindgen can be used to build C applications that can be compiled directly to WebAssembly modules using clang with a wasm32-wasi target.
First, install the following dependencies:
wit-bindgenCLIwasm-toolswasm-toolscan be used to inspect compiled WebAssembly modules and components, as well as converting between preview1 modules and preview2 components in the optional manual workflow.
- The
WASI SDK- WASI SDK is a WASI enabled C/C++ toolchain which includes a version of the C standard
library (
libc) implemented with WASI interfaces, among other artifacts necessary to compile C/C++ to WebAssembly. - On a Linux system, you can skip to the "Install" section. To build from source, start from the beginning of the README.
- WASI SDK is a WASI enabled C/C++ toolchain which includes a version of the C standard
library (
A WASI SDK installation will include a local version of clang configured with a WASI sysroot.
(A sysroot is a directory containing header files and libraries
for a particular target platform.)
Follow these instructions to configure WASI SDK for use.
Start by pasting the contents of the sample adder/world.wit file
into a local file.
Then generate a C skeleton from wit-bindgen using this file:
$ wit-bindgen c path/to/adder/world.wit
Generating "adder.c"
Generating "adder.h"
Generating "adder_component_type.o"
This command generates several files:
adder.h(based on theadderworld). This header file contains, amidst some boilerplate, the prototype of theaddfunction, which should look like this. (The name of the function has been prefixed with "exports".)
uint32_t exports_docs_adder_add_add(uint32_t x, uint32_t y);adder.c, which interfaces with the component model ABI to call your function. This file contains anexterndeclaration that looks like:
extern void __component_type_object_force_link_adder(void);adder_component_type.o, which contains object code, including the definition of the__component_type_object_force_link_adderfunction, which must be linked viaclang.
Next, create a file named component.c with code that implements the adder world:
that is, code which fulfills the definition of the interface function declared in adder.h.
{{#include ../../../examples/tutorial/c/adder/component.c}}"P1" refers to WASI Preview 1, the initial version of the WASI APIs. "P2" refers to WASI Preview 2, which introduced the component model.
While in the past building a P2 component required conversion from a P1 component,
we can now build a P2 component directly by using the wasm32-wasip2-clang binary
that was installed by the WASI SDK.
If necessary, change /opt/wasi-sdk to the path where you installed
the WASI SDK.
/opt/wasi-sdk/bin/wasm32-wasip2-clang \
-o adder.wasm \
-mexec-model=reactor \
component.c \
adder.c \
adder_component_type.oBreaking down each part of this command:
-o adder.wasmconfigures the output file that will contain binary WebAssembly code.-mexec-model=reactorcontrols the desired execution model of the generated code. The argument can be eitherreactororcommand. In this case, we pass in-mexec-model=reactorto build a reactor component. A reactor component is more like a library, while a command component is more like an executable.component.ccontains the code you wrote to implement theadderworld.adder.candadder_component_type.owere generated bywit-bindgenand contain necessary scaffolding (e.g. function exports) to enable buildingcomponent.cinto a WebAssembly binary.
After this command completes, you will have a new file named adder.wasm
available in the source folder.
You can verify that adder.wasm is a valid WebAssembly component with the following command:
> wasm-tools print adder.wasm | head -1
(componentFor use cases that require building a P1 module and/or
adapting an existing P1 module into a P2 module,
such as building for a platform that does not support P2,
details on a more manual approach using wasi-sdk's clang and wasm-tools
can be found below:
Manual P1 and P2 build
Assuming you defined WASI_SDK_PATH according to
the "Use" section
in the WASI SDK README, execute:
$WASI_SDK_PATH/bin/clang \
-o adder.wasm \
-mexec-model=reactor \
component.c \
adder.c \
adder_component_type.oYou can verify that adder.wasm is a valid WebAssembly P1 component (i.e. a WebAssembly core module) with the following command:
> wasm-tools print adder.wasm | head -1
(module $adder.wasmAlternatively, you can also use the published
ghcr.io/webassembly/wasi-sdkcontainer images for performing builds.For example, to enter a container with
wasi-sdkinstalled:docker run --rm -it \ --mount type=bind,src=path/to/app/src,dst=/app \ ghcr.io/webassembly/wasi-sdk:wasi-sdk-27Replace
path/to/app/srcwith the absolute path of the directory containing the code for your sample app.Inside the container your source code will be available at
/app. After changing to that directory, you can run:/opt/wasi-sdk/bin/clang \ -o adder.wasm \ -mexec-model=reactor \ component.c \ adder.c \ adder_component_type.oUsing the Dockerfile avoids the need to install the WASI SDK on your system.
See also:
Dockerfileinwasi-sdk
Next, we need to transform the P1 component to a P2 component.
To do this, we can use wasm-tools component new:
wasm-tools component new adder.wasm -o adder.component.wasm!NOTE The
.component.extension has no special meaning—.wasmfiles can be either modules or components.
Note that wasm-tools component new may fail if your code references any
WASI APIs that must be imported:
for example, via standard library imports like stdio.h.
Using WASI interfaces requires an additional step,
as the WASI SDK still references WASI Preview 1 APIs (those with wasi_snapshot_preview1 in their names)
that are not compatible directly with components.
For example, if we modify the above code to reference printf(),
it would compile to a P1 component:
{{#include ../../../examples/tutorial/c/adder/component_with_printf.c}}However, the module would fail to transform to a P2 component:
> wasm-tools component new adder.wasm -o adder.component.wasm
error: failed to encode a component from module
Caused by:
0: failed to decode world from module
1: module was not valid
2: failed to resolve import `wasi_snapshot_preview1::fd_close`
3: module requires an import interface named `wasi_snapshot_preview1`
To build a P2 component that uses WASI interfaces from a P1 component, we'll need to make use of adapter modules. An adapter module provides definitions for WASI Preview 1 API functions in terms of WASI Preview 2 API functions.
Download the appropriate reactor adapter module as documented here
and save it to the same directory that contains the .c and .wasm files you have been working with.
You can either get the linked release of wasi_snapshot_preview1.reactor.wasm
and rename it to wasi_snapshot_preview1.wasm,
or build it directly from source in wasmtime following
the instructions here
(make sure you git submodule update --init first).
Now, you can adapt preview1 to preview2 to build a component:
wasm-tools component new \
adder.wasm \
--adapt wasi_snapshot_preview1.wasm \
-o adder.component.wasmFinally, you can inspect a WIT representation of the imports and exports of your component (including any WASI imports if you used them):
$ wasm-tools component wit adder.component.wasm
package root:component;
world root {
import wasi:io/error@0.2.2;
import wasi:io/streams@0.2.2;
import wasi:cli/stdin@0.2.2;
import wasi:cli/stdout@0.2.2;
import wasi:cli/stderr@0.2.2;
import wasi:cli/terminal-input@0.2.2;
import wasi:cli/terminal-output@0.2.2;
import wasi:cli/terminal-stdin@0.2.2;
import wasi:cli/terminal-stdout@0.2.2;
import wasi:cli/terminal-stderr@0.2.2;
import wasi:clocks/wall-clock@0.2.2;
import wasi:filesystem/types@0.2.2;
import wasi:filesystem/preopens@0.2.2;
export add: func(x: s32, y: s32) -> s32;
}
...
The following section requires you to have a Rust toolchain installed.
!WARNING You must be careful to use a version of the adapter (
wasi_snapshot_preview1.wasm) that is compatible with the version ofwasmtimethat will be used, to ensure that WASI interface versions (and relevant implementation) match. (Thewasmtimeversion is specified in the Cargo configuration file for the example host.)
{{#include ../example-host-part1.md}}
A successful run should show the following output
(of course, the paths to your example host and adder component will vary,
and you should substitute adder.wasm with adder.component.wasm
if you followed the manual instructions above):
{{#include ../example-host-part2.md}}
You can use Wasmtime's C API to enbed wasmtime into your C application and run components.