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Copy pathshop.js
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404 lines (300 loc) · 10.7 KB
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var shopinventory = {
1:["p1","p2","p3","boot2","cloak1","armor1","pants1","helmet1"],
2:["p4","p5","p6","boot3","cloak2","armor2","pants2","helmet2","gloves2","shield1","axe1","dagger2"],
3:["p7","p8","p9","crown","cloak3","armor3","helmet3","pants3","boot4","sword","axe2","shield2","gloves3"]
}
let shop = document.getElementById("shop")
//this code runs at the start of the game, but will rerun (via adjustprice()) everytime the shop is opened
for (let item of shopinventory[LEVEL]){
// --- containers ---
let right = document.createElement('div')
right.classList.add("right")
let left= document.createElement('div')
left.classList.add("left")
let newlisting = document.createElement("div")
newlisting.classList.add("shoplisting")
// --- name & image ---
let newshopname = document.createElement("p")
newshopname.classList.add("shopname")
newshopname.innerText = ITEM_NAMES[item]
let newshopimage = document.createElement("div")
newshopimage.classList.add("shopimage")
let imgpath = IMG_FILES[item]
newshopimage.style.backgroundImage = `url(${imgpath})`
// --- price , description & stats ---
let newshopprice = document.createElement("p")
newshopprice.classList.add("shopprice")
let cost = ( ITEM_INFO[item]["cost"] - Math.round( playerStats["chr"]/2 ) )
if ( cost < 2 ){
cost = 2
}
newshopprice.innerText = `Cost: ${cost} rb`
let newshopdesc = document.createElement("p")
newshopdesc.classList.add("shopdescription")
newshopdesc.innerText = ITEM_INFO[item]["description"]
let newshopstats = document.createElement("div")
// check if item is an equipment or consumable
if (ITEM_TYPES[item] == "equipment"){
newshopstats.classList.add("shopstats")
for (let stat in ITEM_STATS[item]){
let statname = document.createElement("p")
statname.innerText = ` ${stat} : ${ITEM_STATS[item][stat]} `
newshopstats.appendChild(statname)
}
}
//create html button
let shopbutton = document.createElement("button")
shopbutton.classList.add("buybutton")
shopbutton.innerHTML = "Buy"
//program buy button
shopbutton.addEventListener("click", ()=>{
// if your bag is full do nothing!
if (!validWeight(item)){
return
}
//check if the player has enough money!
if (playerMoney >= ITEM_INFO[item]["cost"]){
let buycost = ( ITEM_INFO[item]["cost"] - Math.round( playerStats["chr"]/2 ) )
if ( buycost < 2 ){
cost = 2
}
playerMoney -= buycost
updateMoney()
}else{
myprint("You don't have enough money!", type= "warning")
return
}
let tempdiv = document.createElement("div")
tempdiv.style.backgroundImage = `url(${IMG_FILES[item]})`
tempdiv.style.backgroundSize="80%"
tempdiv.id = "i"+itemID
tempdiv.className = "inventory-slot"
tempdiv.dataset.item = item
tempdiv.dataset.location = "inventory"
itemID += 1 // update Id for the next item
dragElement(tempdiv)
tempdiv.style.position="absolute"
//add click to the item's HTML element
tempdiv.addEventListener("click", (event)=>{
hoverbox.style.opacity = "0"
})
//add onhover event
tempdiv.addEventListener("mouseover", (event)=>{
//reset the content of the hoverbox inner HTML
hoverbox.innerHTML = ""
// if mouse is dragging DO NOT SHOW UP
if (mousehold == true){
return
}
//retrieve item info and display it into the hoverbox div
// use tempdiv.dataset.item)
let description = ITEM_INFO[ tempdiv.dataset.item]["description"]
let cost = ITEM_INFO[tempdiv.dataset.item ]["cost"]
let descriptionPtag = document.createElement("p")
let costPtag = document.createElement("p")
descriptionPtag.innerText = description
descriptionPtag.style.fontWeight = "bold"
if (cost != null){
costPtag.innerText = `Worth: ${cost} rb`
}
hoverbox.appendChild(descriptionPtag)
hoverbox.appendChild(costPtag)
//if equipment, find and writedown stats
if (ITEM_TYPES[tempdiv.dataset.item] == "equipment"){
console.log("added stats!")
let strTag = document.createElement("p")
let defTag = document.createElement("p")
let spdTag = document.createElement("p")
let chrTag = document.createElement("p")
strTag.innerText = `str: ${ITEM_STATS[item]["str"]}`
defTag.innerText = `def: ${ITEM_STATS[item]["def"]}`
spdTag.innerText = `spd: ${ITEM_STATS[item]["spd"]}`
chrTag.innerText = `chr: ${ITEM_STATS[item]["chr"]}`
hoverbox.appendChild(strTag)
hoverbox.appendChild(defTag)
hoverbox.appendChild(spdTag)
hoverbox.appendChild(chrTag)
}else{
console.log("cannot write down stats")
}
hoverbox.style.position = "absolute"
hoverbox.style.left = tempdiv.offsetLeft + tempdiv.offsetWidth + "px"
hoverbox.style.top = tempdiv.offsetTop + tempdiv.offsetHeight + "px"
hoverbox.style.opacity = "1"
hoverbox.style.display = "block"
})
//add onhover mouseout
tempdiv.addEventListener("mouseout", (event)=>{
hoverbox.style.opacity = "0"
hoverbox.style.display = "none"
})
//add consumable
if ( ITEM_TYPES[item] == "consumable" ){
tempdiv.addEventListener("dblclick", (event)=>{
if (tempdiv.dataset.location == "inventory"){
USE_CONSUMABLE[tempdiv.dataset.item]( tempdiv.dataset.item )
let item_index = inventory.indexOf(tempdiv.id)
inventory.splice(item_index,1)
tempdiv.remove()
updateStats()
modifyWeight(item, "-")
}else{
myprint("Potion must be in inventory area to consume.","warning")
}
})
}
let htmlinv = document.getElementById("inventory")
htmlinv.appendChild(tempdiv)
addToInventory(tempdiv.id)
})
// --- assembly! -----
right.appendChild(newshopname)
right.appendChild(newshopimage)
right.appendChild(shopbutton)
left.appendChild(newshopdesc)
left.appendChild(newshopprice)
left.appendChild(newshopstats)
newlisting.appendChild(right)
newlisting.appendChild(left)
shop.appendChild(newlisting)
}
function adjustPrice(){
console.log("adusting price!")
shop.innerHTML = "" // empty shop and recreate all items to adjust price
for (let item of shopinventory[LEVEL]){
// --- containers ---
let right = document.createElement('div')
right.classList.add("right")
let left= document.createElement('div')
left.classList.add("left")
let newlisting = document.createElement("div")
newlisting.classList.add("shoplisting")
// --- name & image ---
let newshopname = document.createElement("p")
newshopname.classList.add("shopname")
newshopname.innerText = ITEM_NAMES[item]
let newshopimage = document.createElement("div")
newshopimage.classList.add("shopimage")
let imgpath = IMG_FILES[item]
newshopimage.style.backgroundImage = `url(${imgpath})`
// --- price , description & stats ---
let newshopprice = document.createElement("p")
newshopprice.classList.add("shopprice")
let cost = ( ITEM_INFO[item]["cost"] - Math.round( playerEquipmentStats["chr"]/2 ) )
if ( cost < 2 ){
cost = 2
}
newshopprice.innerText = `Cost: ${cost} rb`
let newshopdesc = document.createElement("p")
newshopdesc.classList.add("shopdescription")
newshopdesc.innerText = ITEM_INFO[item]["description"]
let newshopstats = document.createElement("div")
// check if item is an equipment or consumable
if (ITEM_TYPES[item] == "equipment"){
newshopstats.classList.add("shopstats")
for (let stat in ITEM_STATS[item]){
let statname = document.createElement("p")
statname.innerText = ` ${stat} : ${ITEM_STATS[item][stat]} `
newshopstats.appendChild(statname)
}
}
//create html button
let shopbutton = document.createElement("button")
shopbutton.classList.add("buybutton")
shopbutton.innerHTML = "Buy"
//program buy button
shopbutton.addEventListener("click", ()=>{
// if your bag is full do nothing!
if (!validWeight(item)){
return
}
let buycost = ( ITEM_INFO[item]["cost"] - Math.round( playerEquipmentStats["chr"]/2 ) )
if ( buycost < 2 ){
buycost = 2
}
//check if the player has enough money!
if (playerMoney >= buycost){
playerMoney -= buycost
updateMoney()
}else{
myprint("You don't have enough money!", type= "warning")
return
}
let tempdiv = document.createElement("div")
tempdiv.style.backgroundImage = `url(${IMG_FILES[item]})`
tempdiv.style.backgroundSize="80%"
tempdiv.id = "i"+itemID
tempdiv.className = "inventory-slot"
tempdiv.dataset.item = item
tempdiv.dataset.location = "inventory"
itemID += 1 // update Id for the next item
dragElement(tempdiv)
tempdiv.style.position="absolute"
//add click to the item's HTML element
tempdiv.addEventListener("click", (event)=>{
hoverbox.style.opacity = "0"
})
//add onhover event
tempdiv.addEventListener("mouseover", (event)=>{
//reset the content of the hoverbox inner HTML
hoverbox.innerHTML = ""
// if mouse is dragging DO NOT SHOW UP
if (mousehold == true){
return
}
//retrieve item info and display it into the hoverbox div
// use tempdiv.dataset.item)
let description = ITEM_INFO[ tempdiv.dataset.item]["description"]
let cost = ITEM_INFO[tempdiv.dataset.item ]["cost"]
let descriptionPtag = document.createElement("p")
let costPtag = document.createElement("p")
descriptionPtag.innerText = description
descriptionPtag.style.fontWeight = "bold"
if (cost != null){
costPtag.innerText = `Worth: ${cost} rb`
}
hoverbox.appendChild(descriptionPtag)
hoverbox.appendChild(costPtag)
hoverbox.style.position = "absolute"
hoverbox.style.left = tempdiv.offsetLeft + tempdiv.offsetWidth + "px"
hoverbox.style.top = tempdiv.offsetTop + tempdiv.offsetHeight + "px"
hoverbox.style.opacity = "1"
hoverbox.style.display = "block"
})
//add onhover mouseout
tempdiv.addEventListener("mouseout", (event)=>{
hoverbox.style.opacity = "0"
hoverbox.style.display = "none"
})
//add consumable
if ( ITEM_TYPES[item] == "consumable" ){
tempdiv.addEventListener("dblclick", (event)=>{
if (tempdiv.dataset.location == "inventory"){
USE_CONSUMABLE[tempdiv.dataset.item]( tempdiv.dataset.item )
let item_index = inventory.indexOf(tempdiv.id)
inventory.splice(item_index,1)
tempdiv.remove()
updateStats()
modifyWeight(item, "-")
}else{
myprint("Potion must be in inventory area to consume.","warning")
}
})
}
//finally add to inventory
let htmlinv = document.getElementById("inventory")
htmlinv.appendChild(tempdiv)
addToInventory(tempdiv.id)
})
// --- assembly! -----
right.appendChild(newshopname)
right.appendChild(newshopimage)
right.appendChild(shopbutton)
left.appendChild(newshopdesc)
left.appendChild(newshopprice)
left.appendChild(newshopstats)
newlisting.appendChild(right)
newlisting.appendChild(left)
shop.appendChild(newlisting)
}
}