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Copy pathcssdm_weapons.cpp
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131 lines (112 loc) · 3.61 KB
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#include <algorithm>
#include <unordered_map>
#include <vector>
#include "cssdm_weapons.h"
#include "cssdm_headers.h"
std::unordered_map<std::string, dm_weapon_t> g_WeaponLookup;
std::vector<dm_weapon_t> g_Weapons;
std::string DM_StringToLower(std::string string)
{
std::transform(string.begin(), string.end(), string.begin(), [](const unsigned char c)
{
return static_cast<char>(std::tolower(c));
});
return string;
}
dm_weapon_t* DM_FindWeapon(std::string_view name)
{
if (!g_WeaponLookup.contains(name.data()))
{
return nullptr;
}
return &g_WeaponLookup[std::string(name)];
}
dm_weapon_t* DM_GetWeapon(unsigned int index)
{
if (index >= g_Weapons.size())
{
return nullptr;
}
return &g_Weapons[index];
}
bool DM_ParseWeapons(char *error, size_t maxlength)
{
char path[PLATFORM_MAX_PATH];
g_pSM->BuildPath(Path_Game, path, sizeof(path), "cfg/cssdm/cssdm.weapons.txt");
KeyValues *kv = new KeyValues("Weapons");
if (!kv->LoadFromFile(basefilesystem, path))
{
kv->deleteThis();
snprintf(error, maxlength, "Could not load weapons file \"%s\"", path);
return false;
}
const char *game = g_pSM->GetGameFolderName();
KeyValues *weapons = kv->FindKey(game, false);
if (!weapons)
{
kv->deleteThis();
snprintf(error, maxlength, "Could not find \"%s\" section in weapons file", game);
return false;
}
for (weapons = weapons->GetFirstTrueSubKey(); weapons != NULL; weapons = weapons->GetNextTrueSubKey())
{
dm_weapon_t wp;
/* Deal with section name */
char name[64];
std::string pName = DM_StringToLower(std::string(weapons->GetName()));
snprintf(name, sizeof(name), "weapon_%s", pName.c_str());
wp.classname = std::string(name);
/* Deal with other strings */
wp.display = std::string(weapons->GetString("name", pName.c_str()));
const char *type = weapons->GetString("type", "");
wp.type = WeaponType::WeaponType_Invalid;
if (strcmp(type, "primary") == 0)
{
wp.type = WeaponType::WeaponType_Primary;
} else if (strcmp(type, "secondary") == 0) {
wp.type = WeaponType::WeaponType_Secondary;
} else if (strcmp(type, "grenade") == 0) {
wp.type = WeaponType::WeaponType_Grenade;
} else if (strcmp(type, "c4") == 0) {
wp.type = WeaponType::WeaponType_C4;
}
if (wp.type != WeaponType::WeaponType_Invalid)
{
wp.id = static_cast<int>(g_Weapons.size());
g_WeaponLookup.insert({ pName.c_str(), wp });
g_Weapons.push_back(wp);
}
}
kv->deleteThis();
return true;
}
void DM_FreeWeapons()
{
g_Weapons.clear();
g_WeaponLookup.clear();
}