1+ function instantiate ( asmLibraryArg , wasmMemory , wasmTable ) {
2+
3+ function asmFunc ( global , env , buffer ) {
4+ "almost asm" ;
5+ var memory = env . memory ;
6+ var HEAP8 = new global . Int8Array ( buffer ) ;
7+ var HEAP16 = new global . Int16Array ( buffer ) ;
8+ var HEAP32 = new global . Int32Array ( buffer ) ;
9+ var HEAPU8 = new global . Uint8Array ( buffer ) ;
10+ var HEAPU16 = new global . Uint16Array ( buffer ) ;
11+ var HEAPU32 = new global . Uint32Array ( buffer ) ;
12+ var HEAPF32 = new global . Float32Array ( buffer ) ;
13+ var HEAPF64 = new global . Float64Array ( buffer ) ;
14+ var Math_imul = global . Math . imul ;
15+ var Math_fround = global . Math . fround ;
16+ var Math_abs = global . Math . abs ;
17+ var Math_clz32 = global . Math . clz32 ;
18+ var Math_min = global . Math . min ;
19+ var Math_max = global . Math . max ;
20+ var Math_floor = global . Math . floor ;
21+ var Math_ceil = global . Math . ceil ;
22+ var Math_sqrt = global . Math . sqrt ;
23+ var abort = env . abort ;
24+ var nan = global . NaN ;
25+ var infinity = global . Infinity ;
26+ // EMSCRIPTEN_START_FUNCS;
27+ // EMSCRIPTEN_END_FUNCS;
28+ var FUNCTION_TABLE = [ ] ;
29+ function __wasm_memory_grow ( pagesToAdd ) {
30+ pagesToAdd = pagesToAdd | 0 ;
31+ var oldPages = __wasm_memory_size ( ) | 0 ;
32+ var newPages = oldPages + pagesToAdd | 0 ;
33+ if ( ( oldPages < newPages ) && ( newPages < 65536 ) ) {
34+ var newBuffer = new ArrayBuffer ( Math_imul ( newPages , 65536 ) ) ;
35+ var newHEAP8 = new global . Int8Array ( newBuffer ) ;
36+ newHEAP8 . set ( HEAP8 ) ;
37+ HEAP8 = newHEAP8 ;
38+ HEAP8 = new global . Int8Array ( newBuffer ) ;
39+ HEAP16 = new global . Int16Array ( newBuffer ) ;
40+ HEAP32 = new global . Int32Array ( newBuffer ) ;
41+ HEAPU8 = new global . Uint8Array ( newBuffer ) ;
42+ HEAPU16 = new global . Uint16Array ( newBuffer ) ;
43+ HEAPU32 = new global . Uint32Array ( newBuffer ) ;
44+ HEAPF32 = new global . Float32Array ( newBuffer ) ;
45+ HEAPF64 = new global . Float64Array ( newBuffer ) ;
46+ buffer = newBuffer ;
47+ memory . buffer = newBuffer ;
48+ }
49+ return oldPages ;
50+ }
51+
52+ function __wasm_memory_size ( ) {
53+ return buffer . byteLength / 65536 | 0 ;
54+ }
55+
56+ return {
57+ "memory" : Object . create ( Object . prototype , {
58+ "grow" : {
59+ "value" : __wasm_memory_grow
60+ } ,
61+ "buffer" : {
62+ "get" : function ( ) {
63+ return buffer ;
64+ }
65+
66+ }
67+ } )
68+ } ;
69+ }
70+
71+ var writeSegment = (
72+ function ( mem ) {
73+ var _mem = new Uint8Array ( mem ) ;
74+ return function ( offset , s ) {
75+ var bytes ;
76+ if ( typeof Buffer === 'undefined' ) {
77+ bytes = atob ( s ) ;
78+ for ( var i = 0 ; i < bytes . length ; i ++ )
79+ _mem [ offset + i ] = bytes . charCodeAt ( i ) ;
80+ } else {
81+ bytes = Buffer . from ( s , 'base64' ) ;
82+ for ( var i = 0 ; i < bytes . length ; i ++ )
83+ _mem [ offset + i ] = bytes [ i ] ;
84+ }
85+ }
86+ }
87+ ) ( wasmMemory . buffer ) ;
88+ writeSegment ( 1600 , "YWJj" ) ;
89+ return asmFunc ( {
90+ 'Int8Array' : Int8Array ,
91+ 'Int16Array' : Int16Array ,
92+ 'Int32Array' : Int32Array ,
93+ 'Uint8Array' : Uint8Array ,
94+ 'Uint16Array' : Uint16Array ,
95+ 'Uint32Array' : Uint32Array ,
96+ 'Float32Array' : Float32Array ,
97+ 'Float64Array' : Float64Array ,
98+ 'NaN' : NaN ,
99+ 'Infinity' : Infinity ,
100+ 'Math' : Math
101+ } ,
102+ asmLibraryArg ,
103+ wasmMemory . buffer
104+ )
105+
106+ }
0 commit comments