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Copy pathNukeGrabTool.py
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243 lines (203 loc) · 9 KB
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# Nuke Advanced Grab Tool v3.8
#
# This script implements an advanced grab tool to mimic Nuke's native node movement behavior.
#
# Features:
# - Standard Grab (E): Moves only selected nodes.
# - Input Tree Grab (Cmd+Option+E): Moves the selected node and all its upstream nodes.
# - Full Tree Grab (Cmd+E): Moves the entire connected node tree (upstream and downstream).
# - Exit grab mode by pressing 'E' again
# - Option to keep nodes selected after exiting grab mode
# - Proper handling of zoom levels for consistent movement speed
# - Middle mouse button or Alt + Left click freezes movement without changing position on release
#
# Usage:
# 1. Select a node or nodes in Nuke
# 2. Press 'E' to move only the selected node(s)
# 3. Press 'Cmd+Option+E' to move the selected node and all its inputs
# 4. Press 'Cmd+E' to move the entire connected node tree
# 5. Move the mouse to reposition the nodes
# 6. Hold middle mouse button or Alt + Left click to freeze movement
# 7. Left-click, press 'Enter', or press 'E' again to confirm the new position
# 8. Press 'Esc' to cancel the operation
# 9. Press 'Z' to lock movement to X-axis, 'Y' to lock movement to Y-axis
import nuke
from PySide2 import QtCore, QtGui, QtWidgets
# User variable to control whether nodes remain selected after grab mode
KEEP_NODES_SELECTED = True
class AdvancedGrabTool(QtCore.QObject):
def __init__(self):
super(AdvancedGrabTool, self).__init__()
self.grab_active = False
self.start_pos = None
self.last_pos = None
self.selected_nodes = []
self.affected_nodes = set()
self.original_positions = {}
self.current_positions = {}
self.original_cursor = None
self.locked = False
self.lock_x = False
self.lock_y = False
self.grab_mode = "standard"
self.freeze_movement = False
self.alt_pressed = False
def get_input_tree(self, node, upstream=None):
if upstream is None:
upstream = set()
if node not in upstream:
upstream.add(node)
for i in range(node.inputs()):
input_node = node.input(i)
if input_node:
self.get_input_tree(input_node, upstream)
return upstream
def get_connected_nodes(self, start_node):
connected = set()
to_process = [start_node]
while to_process:
node = to_process.pop(0)
if node not in connected:
connected.add(node)
inputs = node.dependencies(nuke.INPUTS | nuke.HIDDEN_INPUTS)
to_process.extend([n for n in inputs if n not in connected])
outputs = node.dependent(nuke.INPUTS | nuke.HIDDEN_INPUTS)
to_process.extend([n for n in outputs if n not in connected])
return connected
def activate_grab(self, mode="standard"):
if self.locked:
return
self.selected_nodes = nuke.selectedNodes()
if not self.selected_nodes:
return
self.grab_active = True
self.locked = True
self.grab_mode = mode
if self.grab_mode == "input_tree":
self.affected_nodes = set()
for node in self.selected_nodes:
self.affected_nodes.update(self.get_input_tree(node))
elif self.grab_mode == "full_tree":
self.affected_nodes = set()
for node in self.selected_nodes:
self.affected_nodes.update(self.get_connected_nodes(node))
else: # standard mode
self.affected_nodes = set(self.selected_nodes)
self.original_positions = {node: (node.xpos(), node.ypos()) for node in self.affected_nodes}
self.current_positions = self.original_positions.copy()
self.start_pos = QtGui.QCursor.pos()
self.last_pos = self.start_pos
app = QtWidgets.QApplication.instance()
self.original_cursor = app.overrideCursor()
app.setOverrideCursor(QtGui.QCursor(QtCore.Qt.OpenHandCursor))
app.installEventFilter(self)
nuke.Undo().begin("Grab Tool")
def deactivate_grab(self):
self.grab_active = False
self.locked = False
self.lock_x = False
self.lock_y = False
self.grab_mode = "standard"
self.freeze_movement = False
self.last_pos = None
self.alt_pressed = False
app = QtWidgets.QApplication.instance()
while app.overrideCursor() is not None:
app.restoreOverrideCursor()
if self.original_cursor:
app.setOverrideCursor(self.original_cursor)
QtWidgets.QApplication.instance().removeEventFilter(self)
if not KEEP_NODES_SELECTED:
for node in self.affected_nodes:
node.setSelected(False)
self.affected_nodes.clear()
nuke.Undo().end()
def apply_grab(self):
for node, (x, y) in self.current_positions.items():
node.setXYpos(int(x), int(y))
self.deactivate_grab()
def cancel_grab(self):
for node, (x, y) in self.original_positions.items():
node.setXYpos(x, y)
self.deactivate_grab()
def eventFilter(self, obj, event):
if self.grab_active:
if event.type() == QtCore.QEvent.MouseMove:
app = QtWidgets.QApplication.instance()
app.changeOverrideCursor(QtGui.QCursor(QtCore.Qt.ClosedHandCursor))
if not self.freeze_movement:
self.update_positions(event.globalPos())
elif event.type() == QtCore.QEvent.MouseButtonPress:
if event.button() == QtCore.Qt.MiddleButton:
self.freeze_movement = True
elif event.button() == QtCore.Qt.LeftButton and self.alt_pressed:
self.freeze_movement = True
elif event.type() == QtCore.QEvent.MouseButtonRelease:
if event.button() == QtCore.Qt.LeftButton and not self.alt_pressed:
self.apply_grab()
elif event.button() == QtCore.Qt.MiddleButton or (event.button() == QtCore.Qt.LeftButton and self.alt_pressed):
self.freeze_movement = False
self.last_pos = event.globalPos()
elif event.type() == QtCore.QEvent.KeyPress:
if event.key() == QtCore.Qt.Key_Alt:
self.alt_pressed = True
elif event.key() == QtCore.Qt.Key_Z:
self.lock_x = True
self.lock_y = False
return True
elif event.key() == QtCore.Qt.Key_Y:
self.lock_y = True
self.lock_x = False
return True
elif event.key() == QtCore.Qt.Key_Return or event.key() == QtCore.Qt.Key_Enter:
self.apply_grab()
return True
elif event.key() == QtCore.Qt.Key_Escape:
self.cancel_grab()
return True
elif event.key() == QtCore.Qt.Key_E:
self.apply_grab()
return True
elif event.type() == QtCore.QEvent.KeyRelease:
if event.key() == QtCore.Qt.Key_Alt:
self.alt_pressed = False
if self.freeze_movement:
self.freeze_movement = False
self.last_pos = QtGui.QCursor.pos()
return False
def update_positions(self, current_pos):
if self.last_pos is None:
self.last_pos = self.start_pos
offset = current_pos - self.last_pos
# Get the current zoom level
zoom = nuke.zoom()
# Apply zoom-adjusted scaling
scaled_offset = QtCore.QPointF(offset.x() / zoom, offset.y() / zoom)
for node in self.affected_nodes:
current_x, current_y = self.current_positions[node]
if self.lock_x:
new_x = current_x + scaled_offset.x()
new_y = current_y
elif self.lock_y:
new_x = current_x
new_y = current_y + scaled_offset.y()
else:
new_x = current_x + scaled_offset.x()
new_y = current_y + scaled_offset.y()
self.current_positions[node] = (new_x, new_y)
node.setXYpos(int(new_x), int(new_y))
self.last_pos = current_pos
grab_tool = AdvancedGrabTool()
def grab_standard():
if grab_tool.grab_active:
grab_tool.apply_grab()
else:
grab_tool.activate_grab(mode="standard")
def grab_input_tree():
grab_tool.activate_grab(mode="input_tree")
def grab_full_tree():
grab_tool.activate_grab(mode="full_tree")
# Add the Grab tool commands to Nuke's menu
nuke.menu('Nuke').addCommand('Edit/Grab Tool', grab_standard, 'e')
nuke.menu('Nuke').addCommand('Edit/Grab Input Tree', grab_input_tree, 'ctrl+e')
nuke.menu('Nuke').addCommand('Edit/Grab Full Tree', grab_full_tree, 'alt+ctrl+e')