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Post Respawn Event #8769

Description

@MrScopes

Suggestion

currently, there's no implementation of com.destroystokyo.paper.event.player.PlayerPostRespawnEvent
Skript implements org.bukkit.event.player.PlayerRespawnEvent

Why?

"Called when a player respawns.
If changing player state, see PlayerPostRespawnEvent because the player is "reset" between this event and that event and some changes won't persist."

vs
on respawn:
wait x time
do stuff to player state

Other

maybe implemented as apart of the standard on respawn event syntax?
[on] [post] [player] respawn[ing]
the only difference is you can't modify respawn location in post respawn naturally

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  • I have read the guidelines above and affirm I am following them with this suggestion.

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    priority: lowIssues that are not harmful to the experience but are related to useful changes or additions.suggestion

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