Suggestion
currently, there's no implementation of com.destroystokyo.paper.event.player.PlayerPostRespawnEvent
Skript implements org.bukkit.event.player.PlayerRespawnEvent
Why?
"Called when a player respawns.
If changing player state, see PlayerPostRespawnEvent because the player is "reset" between this event and that event and some changes won't persist."
vs
on respawn:
wait x time
do stuff to player state
Other
maybe implemented as apart of the standard on respawn event syntax?
[on] [post] [player] respawn[ing]
the only difference is you can't modify respawn location in post respawn naturally
Agreement
Suggestion
currently, there's no implementation of com.destroystokyo.paper.event.player.PlayerPostRespawnEvent
Skript implements org.bukkit.event.player.PlayerRespawnEvent
Why?
"Called when a player respawns.
If changing player state, see PlayerPostRespawnEvent because the player is "reset" between this event and that event and some changes won't persist."
vs
on respawn:
wait x time
do stuff to player state
Other
maybe implemented as apart of the standard on respawn event syntax?
[on] [post] [player] respawn[ing]
the only difference is you can't modify respawn location in post respawn naturally
Agreement