Suggestion
https://jd.papermc.io/paper/26.2/org/bukkit/event/block/BlockDamageAbortEvent.html seems useful as at the moment in vanilla skript theres no way to detect when a player e.g. starts mining an oak log is 50% done then stops
would be rather a rather simple event with event-values only being event-player & event-item stack
Why?
explained above
Other
https://jd.papermc.io/paper/26.2/org/bukkit/event/block/BlockDamageAbortEvent.html
Agreement
Suggestion
https://jd.papermc.io/paper/26.2/org/bukkit/event/block/BlockDamageAbortEvent.html seems useful as at the moment in vanilla skript theres no way to detect when a player e.g. starts mining an oak log is 50% done then stops
would be rather a rather simple event with event-values only being event-player & event-item stack
Why?
explained above
Other
https://jd.papermc.io/paper/26.2/org/bukkit/event/block/BlockDamageAbortEvent.html
Agreement