I would like to understand why, when the character is supposed to remain standing, the generated digital-human motion exhibits floating and large spatial drifting. The model generates idle motions quite well visually, but these motions seem to accumulate joint or pose errors over time. What could be the underlying reason for this?
I would like to understand why, when the character is supposed to remain standing, the generated digital-human motion exhibits floating and large spatial drifting. The model generates idle motions quite well visually, but these motions seem to accumulate joint or pose errors over time. What could be the underlying reason for this?