Description
Raid farm
Abstract:
Module that auto drinks ominous bottles when a raid is marked as victorious to perpetuate an ‘afk’ experience.
In context
Players will toggle or enable the “Bad Boy” module which will activate an auto drink feature for specifically Ominous bottles. The module will check if a “Raid” event is active and check for a “Bad Omen” effect. If both if’s post as a negative the module will activate the player to automatically drink an ominous bottle in the player’s “hot bar”. This will allow players to “afk” raid farms.
Secondary Attributes.
[Inventory]
Players are free to toggle if the module will pull or locate an ominous bottle strictly from the hot bar or will search the entire players inventory
[Level]
Players are able to toggle which level of bottles are to be used in the AFK experience. Some players may want to use specific bottles only
[Delay]
There is a small time interval between the player drinking the bottle and the effect activating. Depending on server artifacts, players are able to set a timer that allows an placed interval before the next bottle is attempted. This may allow the player to avoid drinking additional bottles while the effect is being processed or activated
Proposed module
*[Bad Boy] :
[Inventory] :
Hot Bar
Full inventory
[Level] :
I
II
III
IV
V
[Delay] :
[0-30 seconds]
Media
No response
Additional Context
No response
Description
Raid farm
Abstract:
Module that auto drinks ominous bottles when a raid is marked as victorious to perpetuate an ‘afk’ experience.
In context
Players will toggle or enable the “Bad Boy” module which will activate an auto drink feature for specifically Ominous bottles. The module will check if a “Raid” event is active and check for a “Bad Omen” effect. If both if’s post as a negative the module will activate the player to automatically drink an ominous bottle in the player’s “hot bar”. This will allow players to “afk” raid farms.
Secondary Attributes.
[Inventory]
Players are free to toggle if the module will pull or locate an ominous bottle strictly from the hot bar or will search the entire players inventory
[Level]
Players are able to toggle which level of bottles are to be used in the AFK experience. Some players may want to use specific bottles only
[Delay]
There is a small time interval between the player drinking the bottle and the effect activating. Depending on server artifacts, players are able to set a timer that allows an placed interval before the next bottle is attempted. This may allow the player to avoid drinking additional bottles while the effect is being processed or activated
Proposed module
*[Bad Boy] :
[Inventory] :
Hot Bar
Full inventory
[Level] :
I
II
III
IV
V
[Delay] :
[0-30 seconds]
Media
No response
Additional Context
No response