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@@ public abstract class AddressableStageFeatureBase : MonoBehaviour, IStageProvide private DungeonManager dungeonManager; private int loadRequestVersion; private bool isDestroyed; + private bool isStageFixed; public int CurrentStageIndex => currentStageIndex; + public bool IsStageFixed => isStageFixed; public event Action OnStageChanged; + public event Action OnStageFixedChanged; protected DungeonManager BoundDungeonManager => dungeonManager; protected bool IsStageSystemReady => stageDungeon != null; @@ -95,7 +98,9 @@ protected void AdvanceToNextStage() if (!CanUseStages()) return; - int targetIndex = Mathf.Min(currentStageIndex + 1, stageReferences.Length - 1); + int targetIndex = isStageFixed + ? currentStageIndex + : Mathf.Min(currentStageIndex + 1, stageReferences.Length - 1); RequestStage(targetIndex, true, true); } @@ -114,6 +119,15 @@ public void JumpToStage(int targetIndex) RequestStage(validatedIndex, false, false); } + public void SetStageFixed(bool isFixed) + { + if (isStageFixed == isFixed) + return; + + isStageFixed = isFixed; + OnStageFixedChanged?.Invoke(isStageFixed); + } + private void RequestStage(int targetIndex, bool updateRecord, bool restartSameStage) { if (!restartSameStage && targetIndex == currentStageIndex) diff --git a/Fantasy-Grower/Assets/Scripts/Battle/DungeonFeature/IStageProvider.cs b/Fantasy-Grower/Assets/Scripts/Battle/DungeonFeature/IStageProvider.cs index 791e4b32..d2b06000 100644 --- a/Fantasy-Grower/Assets/Scripts/Battle/DungeonFeature/IStageProvider.cs +++ b/Fantasy-Grower/Assets/Scripts/Battle/DungeonFeature/IStageProvider.cs @@ -10,14 +10,20 @@ public interface IStageProvider /// int CurrentStageIndex { get; } + bool IsStageFixed { get; } + /// /// 스테이지가 변경될 때 호출되는 이벤트. 현재 인덱스를 전달합니다. /// event Action OnStageChanged; + event Action OnStageFixedChanged; + /// /// 원하는 스테이지 인덱스로 강제 이동합니다. /// /// 이동할 스테이지의 인덱스 (0부터 시작) void JumpToStage(int targetIndex); + + void SetStageFixed(bool isFixed); } diff --git a/Fantasy-Grower/Assets/Scripts/Battle/Entity.cs b/Fantasy-Grower/Assets/Scripts/Battle/Entity.cs index ef618393..be51c5c4 100644 --- a/Fantasy-Grower/Assets/Scripts/Battle/Entity.cs +++ b/Fantasy-Grower/Assets/Scripts/Battle/Entity.cs @@ -30,6 +30,8 @@ public abstract class Entity : MonoBehaviour public EntityStatData BaseStatData => statData; protected EntityState entityState = EntityState.Instance; + private const float HitSfxInterval = 0.08f; + private float lastHitSfxTime = float.NegativeInfinity; // 패시브 슬롯, 장비, 액티브 버프 인스턴스마다 고유 Handle을 발급해 독립적으로 중첩하고 제거합니다. private readonly System.Collections.Generic.Dictionary statModifiers = @@ -165,8 +167,11 @@ public virtual float TakeDamage(float damage, Entity attacker = null) Hp = Mathf.Max(0, Hp - damage); float actualDamage = previousHp - Hp; - if (Hp < previousHp) + if (actualDamage > 0f) + { + PlayHitSfx(); OnDamageTaken?.Invoke(previousHp, Hp); + } entityState[gameObject].State = PlayerState.DAMAGED; @@ -176,6 +181,23 @@ public virtual float TakeDamage(float damage, Entity attacker = null) return actualDamage; } + private void PlayHitSfx() + { + if (Time.time - lastHitSfxTime < HitSfxInterval) + { + return; + } + + SFXManager sfxManager = SFXManager.Instance; + if (sfxManager == null) + { + return; + } + + sfxManager.PlayHit(EntityType); + lastHitSfxTime = Time.time; + } + public void Heal(float amount) { if (amount <= 0f || Hp <= 0f) diff --git a/Fantasy-Grower/Assets/Scripts/Core/GameAspectRatioFitter.cs b/Fantasy-Grower/Assets/Scripts/Core/GameAspectRatioFitter.cs new file mode 100644 index 00000000..ffc62650 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Core/GameAspectRatioFitter.cs @@ -0,0 +1,252 @@ +using UnityEngine; +using UnityEngine.UI; + +[DisallowMultipleComponent] +public class GameAspectRatioFitter : MonoBehaviour +{ + public static GameAspectRatioFitter Instance { get; private set; } + + [SerializeField] + private Camera targetCamera; + + [SerializeField] + private RectTransform[] uiRoots; + + [SerializeField] + private float targetWidth = 13f; + + [SerializeField] + private float targetHeight = 28f; + + [SerializeField] + private bool applyToCamera = true; + + [SerializeField] + private bool applyToUiRoots = true; + + [SerializeField] + private bool renderBlackBars = true; + + [SerializeField] + private Color blackBarColor = Color.black; + + [SerializeField] + private bool dontDestroyOnLoad = true; + + private Canvas blackBarCanvas; + private RectTransform leftBlackBar; + private RectTransform rightBlackBar; + private RectTransform topBlackBar; + private RectTransform bottomBlackBar; + private int lastScreenWidth; + private int lastScreenHeight; + private Rect lastViewportRect = new(0f, 0f, 1f, 1f); + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + + if (dontDestroyOnLoad) + { + DontDestroyOnLoad(gameObject); + } + + if (targetCamera == null) + { + targetCamera = Camera.main; + } + + ApplyAspectRatio(true); + } + + private void Update() + { + if (targetCamera == null) + { + targetCamera = Camera.main; + } + + ApplyAspectRatio(); + } + + private void OnDestroy() + { + if (Instance == this) + { + Instance = null; + } + + if (blackBarCanvas != null) + { + Destroy(blackBarCanvas.gameObject); + } + } + + private void OnValidate() + { + targetWidth = Mathf.Max(1f, targetWidth); + targetHeight = Mathf.Max(1f, targetHeight); + } + + private void ApplyAspectRatio(bool force = false) + { + if (Screen.width <= 0 || Screen.height <= 0) + { + return; + } + + if (!force && lastScreenWidth == Screen.width && lastScreenHeight == Screen.height) + { + return; + } + + lastScreenWidth = Screen.width; + lastScreenHeight = Screen.height; + lastViewportRect = CalculateViewportRect(); + + if (applyToCamera) + { + ApplyCameraRect(); + } + + if (applyToUiRoots) + { + ApplyUiRootRects(); + } + + if (renderBlackBars) + { + ApplyBlackBars(); + } + else if (blackBarCanvas != null) + { + blackBarCanvas.gameObject.SetActive(false); + } + } + + private Rect CalculateViewportRect() + { + float targetAspect = targetWidth / targetHeight; + float screenAspect = (float)Screen.width / Screen.height; + + if (screenAspect > targetAspect) + { + float width = targetAspect / screenAspect; + return new Rect((1f - width) * 0.5f, 0f, width, 1f); + } + + float height = screenAspect / targetAspect; + return new Rect(0f, (1f - height) * 0.5f, 1f, height); + } + + private void ApplyCameraRect() + { + if (targetCamera == null) + { + return; + } + + targetCamera.rect = lastViewportRect; + } + + private void ApplyUiRootRects() + { + if (uiRoots == null) + { + return; + } + + foreach (RectTransform uiRoot in uiRoots) + { + if (uiRoot == null) + { + continue; + } + + uiRoot.anchorMin = new Vector2(lastViewportRect.xMin, lastViewportRect.yMin); + uiRoot.anchorMax = new Vector2(lastViewportRect.xMax, lastViewportRect.yMax); + uiRoot.offsetMin = Vector2.zero; + uiRoot.offsetMax = Vector2.zero; + } + } + + private void ApplyBlackBars() + { + EnsureBlackBarCanvas(); + blackBarCanvas.gameObject.SetActive(true); + + SetBar(leftBlackBar, 0f, 0f, lastViewportRect.xMin, 1f); + SetBar(rightBlackBar, lastViewportRect.xMax, 0f, 1f, 1f); + SetBar( + bottomBlackBar, + lastViewportRect.xMin, + 0f, + lastViewportRect.xMax, + lastViewportRect.yMin + ); + SetBar( + topBlackBar, + lastViewportRect.xMin, + lastViewportRect.yMax, + lastViewportRect.xMax, + 1f + ); + } + + private void EnsureBlackBarCanvas() + { + if (blackBarCanvas != null) + { + return; + } + + GameObject canvasObject = new($"{nameof(GameAspectRatioFitter)} Black Bars"); + canvasObject.transform.SetParent(transform, false); + + blackBarCanvas = canvasObject.AddComponent(); + blackBarCanvas.renderMode = RenderMode.ScreenSpaceOverlay; + blackBarCanvas.sortingOrder = short.MaxValue; + + CanvasScaler canvasScaler = canvasObject.AddComponent(); + canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize; + + canvasObject.AddComponent(); + + leftBlackBar = CreateBlackBar("Left"); + rightBlackBar = CreateBlackBar("Right"); + topBlackBar = CreateBlackBar("Top"); + bottomBlackBar = CreateBlackBar("Bottom"); + } + + private RectTransform CreateBlackBar(string barName) + { + GameObject barObject = new($"{barName} Black Bar"); + barObject.transform.SetParent(blackBarCanvas.transform, false); + + Image image = barObject.AddComponent(); + image.color = blackBarColor; + image.raycastTarget = true; + + return image.rectTransform; + } + + private static void SetBar( + RectTransform bar, + float anchorMinX, + float anchorMinY, + float anchorMaxX, + float anchorMaxY + ) + { + bar.anchorMin = new Vector2(anchorMinX, anchorMinY); + bar.anchorMax = new Vector2(anchorMaxX, anchorMaxY); + bar.offsetMin = Vector2.zero; + bar.offsetMax = Vector2.zero; + } +} diff --git a/Fantasy-Grower/Assets/Scripts/Core/GameAspectRatioFitter.cs.meta b/Fantasy-Grower/Assets/Scripts/Core/GameAspectRatioFitter.cs.meta new file mode 100644 index 00000000..465d5523 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Core/GameAspectRatioFitter.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 72bbda03f04c46ab8b344818b5bb4b9e diff --git a/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/RewardIndicator.cs b/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/RewardIndicator.cs index 3eae7e34..8c0b7559 100644 --- a/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/RewardIndicator.cs +++ b/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/RewardIndicator.cs @@ -104,7 +104,11 @@ public static RewardDisplayItem Goods(GoodsType type, uint amount) public static RewardDisplayItem Weapon(WeaponID id, uint amount) { - return new RewardDisplayItem(GetWeaponIconName(id), amount); + Career career = + GameManager.InstanceOrNull != null + ? GameManager.InstanceOrNull.SelectedJob + : Career.Warrior; + return new RewardDisplayItem(GetWeaponIconName(career, id), amount); } private static string GetGoodsIconName(GoodsType type) @@ -119,6 +123,12 @@ private static string GetGoodsIconName(GoodsType type) }; } + private static string GetWeaponIconName(Career career, WeaponID id) + { + string weaponIconName = GetWeaponIconName(id); + return string.IsNullOrEmpty(weaponIconName) ? string.Empty : $"{career}_{weaponIconName}"; + } + private static string GetWeaponIconName(WeaponID id) { return id switch diff --git a/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/UIHelper.cs b/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/UIHelper.cs deleted file mode 100644 index 0f803273..00000000 --- a/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/UIHelper.cs +++ /dev/null @@ -1,16 +0,0 @@ -using UnityEngine; - -public static class UIHelper -{ - public static string GetSpriteTag(GoodsType type) - { - // 컴파일 타입만을 사용하여 GC할당 Zero 유지 - return type switch - { - GoodsType.Gold => " : ", - GoodsType.Mithril => " : ", - GoodsType.XP => " : ", - _ => "", - }; - } -} diff --git a/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/UIHelper.cs.meta b/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/UIHelper.cs.meta deleted file mode 100644 index e03330a2..00000000 --- a/Fantasy-Grower/Assets/Scripts/Core/Goods/Indicator/UIHelper.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: ea29d0004c115b043859c9e70535bc81 \ No newline at end of file diff --git a/Fantasy-Grower/Assets/Scripts/Core/SkillTree/SkillTreeComponent.cs b/Fantasy-Grower/Assets/Scripts/Core/SkillTree/SkillTreeComponent.cs index f9862136..67d8ba01 100644 --- a/Fantasy-Grower/Assets/Scripts/Core/SkillTree/SkillTreeComponent.cs +++ b/Fantasy-Grower/Assets/Scripts/Core/SkillTree/SkillTreeComponent.cs @@ -364,6 +364,23 @@ public void UnequipActiveSkill(int slotIndex) equippedActives[slotIndex] = null; } + public bool TryUnequipActiveSkill(ActiveSkillData skill) + { + if (skill == null || equippedActives == null) + return false; + + for (int i = 0; i < equippedActives.Count; i++) + { + if (equippedActives[i] != skill) + continue; + + equippedActives[i] = null; + return true; + } + + return false; + } + public ActiveSkillData GetEquippedActive(int slotIndex) { if (slotIndex < 0 || slotIndex >= equippedActives.Count) @@ -411,6 +428,24 @@ public void UnequipPassiveSkill(int slotIndex) } } + public bool TryUnequipPassiveSkill(PassiveSkillData skill) + { + if (skill == null || equippedPassives == null) + return false; + + for (int i = 0; i < equippedPassives.Count; i++) + { + if (equippedPassives[i] != skill) + continue; + + equippedPassives[i] = null; + RecalculatePassives(); + return true; + } + + return false; + } + public PassiveSkillData GetEquippedPassive(int slotIndex) { if (slotIndex < 0 || slotIndex >= equippedPassives.Count) @@ -436,6 +471,17 @@ public bool IsEquipped(SkillData skill) return false; } + public bool TryUnequipSkill(SkillData skill) + { + if (skill is ActiveSkillData activeSkill) + return TryUnequipActiveSkill(activeSkill); + + if (skill is PassiveSkillData passiveSkill) + return TryUnequipPassiveSkill(passiveSkill); + + return false; + } + public bool IsUnlocked(SkillNodeData node) { return node != null && unlockedState.TryGetValue(node, out bool v) && v; diff --git a/Fantasy-Grower/Assets/Scripts/Equipment/EquipmentManager.cs b/Fantasy-Grower/Assets/Scripts/Equipment/EquipmentManager.cs index c940ada7..c2d01dc9 100644 --- a/Fantasy-Grower/Assets/Scripts/Equipment/EquipmentManager.cs +++ b/Fantasy-Grower/Assets/Scripts/Equipment/EquipmentManager.cs @@ -150,6 +150,17 @@ public void Equip() EquipWeapon = currentWeapon; RefreshStatModifiers(); + RefreshEquipmentUI(); + } //버튼 추가 형 + + public void Unequip() + { + if (EquipWeapon == null) + return; + + EquipWeapon = null; + RefreshStatModifiers(); + RefreshEquipmentUI(); } //버튼 추가 형 public void UpgradeWeapon() @@ -185,6 +196,7 @@ public void OpenItemInfoPage(Slot inven) GetIcon(inven.ID), currentWeapon ); + EquipmentUIManager.Instance.SettingEquipStateUI(IsEquipped(inven.ID)); } private int GetRequiredScrolls(int targetLevel) @@ -218,47 +230,76 @@ private int GetRequiredScrolls(int targetLevel) private uint AwakeUseMithril() => (uint)MithrilAmount[currentWeapon.weaponAwakeLevel]; + private uint GetCurrentAwakeMithrilAmount() + { + if ( + currentWeapon == null + || currentWeapon.weaponAwakeLevel >= maxAwakeLevel + || currentWeapon.weaponAwakeLevel >= MithrilAmount.Length + ) + { + return 0; + } + + return AwakeUseMithril(); + } + + private bool TrySpendAwakeMithril() + { + uint mithrilAmount = GetCurrentAwakeMithrilAmount(); + return mithrilAmount > 0 + && GoodsManager.Instance.GetGoods(GoodsType.Mithril).Decrease(mithrilAmount); + } + void RefreshInfo() { if (currentWeapon.weaponLevel > 0) { - EquipmentUIManager.Instance.WeaponLevelText.text = - "+" + currentWeapon.weaponLevel.ToString("0"); + EquipmentUIManager.Instance.WeaponLevelText.SetText("+{0}", currentWeapon.weaponLevel); } else { - EquipmentUIManager.Instance.WeaponLevelText.text = ""; + EquipmentUIManager.Instance.WeaponLevelText.SetText(""); } - EquipmentUIManager.Instance.EquipInfoText.text = - "공격력: " + (currentWeapon.equipDamage * 100f).ToString("0") + "%"; - EquipmentUIManager.Instance.GetInfoText.text = - "공격력: " + (currentWeapon.getDamage * 100f).ToString("0") + "%"; + EquipmentUIManager.Instance.EquipInfoText.SetText( + "공격력: {0}%", + currentWeapon.equipDamage * 100f + ); + EquipmentUIManager.Instance.GetInfoText.SetText( + "공격력: {0}%", + currentWeapon.getDamage * 100f + ); } void RefreshInfoInUpgradeTab() { if (currentWeapon.weaponLevel > 0) { - EquipmentUIManager.Instance.UpgradeWeaponLevelText.text = - "+" + currentWeapon.weaponLevel.ToString("0"); + EquipmentUIManager.Instance.UpgradeWeaponLevelText.SetText( + "+{0}", + currentWeapon.weaponLevel + ); if (currentWeapon.weaponLevel >= maxUpgradeLevel) { - EquipmentUIManager.Instance.UpgradeWeaponLevelUpText.text = ""; + EquipmentUIManager.Instance.UpgradeWeaponLevelUpText.SetText(""); } } else { - EquipmentUIManager.Instance.WeaponLevelText.text = ""; + EquipmentUIManager.Instance.WeaponLevelText.SetText(""); } - string EquipUpPercent = ""; - string GetUpPercent = ""; + EquipmentUIManager.Instance.SettingUpgradeCostUI(currentWeapon); - EquipmentUIManager.Instance.EquipInfoText.text = - "공격력: " + (currentWeapon.equipDamage * 100f).ToString("0") + EquipUpPercent + "%"; - EquipmentUIManager.Instance.GetInfoText.text = - "공격력: " + (currentWeapon.getDamage * 100f).ToString("0") + GetUpPercent + "%"; + EquipmentUIManager.Instance.EquipInfoText.SetText( + "공격력: {0}%", + currentWeapon.equipDamage * 100f + ); + EquipmentUIManager.Instance.GetInfoText.SetText( + "공격력: {0}%", + currentWeapon.getDamage * 100f + ); } public void SaveSelectWeapon(WeaponID ID, SelectSlotType _SelectSlotType) @@ -313,10 +354,23 @@ public void SaveSelectAwakeWeapon(WeaponID ID) .Instance.AwakeSlots[i] .ShowAwakeImage(currentWeapon.weaponAwakeLevel + i); } + + EquipmentUIManager.Instance.SettingAwakeCostUI( + currentWeapon, + GetCurrentAwakeMithrilAmount() + ); } public SO_Weapon GetWeapon(WeaponID weaponID) => weaponMap[weaponID]; + public bool IsEquipped(WeaponID weaponID) + { + if (EquipWeapon == null) + return false; + + return EquipWeapon == GetWeapon(weaponID); + } + public Sprite GetIcon(WeaponID ID) { int iconCode = (int)ID % 2; @@ -353,7 +407,7 @@ public void Awakening() while ( CheckWeaponState && currentWeapon.weaponAwakeLevel < maxAwakeLevel - && GoodsManager.Instance.GetGoods(GoodsType.Mithril).Decrease(AwakeUseMithril()) + && TrySpendAwakeMithril() ) { currentWeapon.Decrease((uint)useWeaponCount); @@ -507,11 +561,26 @@ private void ChangeCareer(Career newCareer) RebuildWeaponCache(); if (EquipmentUIManager.Instance != null) + { EquipmentUIManager.Instance.RefreshSlotUI(); + EquipmentUIManager.Instance.SettingEquipStateUI(false); + EquipmentUIManager.Instance.ClearAwakeCostUI(); + } RefreshStatModifiers(); } + private void RefreshEquipmentUI() + { + if (EquipmentUIManager.Instance == null) + return; + + EquipmentUIManager.Instance.RefreshSlotUI(); + EquipmentUIManager.Instance.SettingEquipStateUI( + currentWeapon != null && EquipWeapon == currentWeapon + ); + } + private void RebuildWeaponCache() { ResetWeaponDicionary(); @@ -527,5 +596,14 @@ public void GetItem(WeaponID id, uint amount) RefreshStatModifiers(); } - public void ResetWeapon() => currentWeapon = null; + public void ResetWeapon() + { + currentWeapon = null; + + if (EquipmentUIManager.Instance != null) + { + EquipmentUIManager.Instance.SettingEquipStateUI(false); + EquipmentUIManager.Instance.ClearAwakeCostUI(); + } + } } diff --git a/Fantasy-Grower/Assets/Scripts/Equipment/UI/AnvilSlot.cs b/Fantasy-Grower/Assets/Scripts/Equipment/UI/AnvilSlot.cs index 04e3d870..a6c8be06 100644 --- a/Fantasy-Grower/Assets/Scripts/Equipment/UI/AnvilSlot.cs +++ b/Fantasy-Grower/Assets/Scripts/Equipment/UI/AnvilSlot.cs @@ -68,7 +68,7 @@ public void SwapImage(SO_Weapon weapon, Sprite icon, Color _color) { SlotImage.sprite = icon; BGImage.color = _color; - WeaponCountText.text = weapon.Get().ToString("0"); + WeaponCountText.SetText("{0}", weapon.Get()); if (IsSelectSlot) SelectUI.SetActive(false); } diff --git a/Fantasy-Grower/Assets/Scripts/Equipment/UI/EquipmentUIManager.cs b/Fantasy-Grower/Assets/Scripts/Equipment/UI/EquipmentUIManager.cs index 858aba3f..6cc5fc05 100644 --- a/Fantasy-Grower/Assets/Scripts/Equipment/UI/EquipmentUIManager.cs +++ b/Fantasy-Grower/Assets/Scripts/Equipment/UI/EquipmentUIManager.cs @@ -1,4 +1,5 @@ -using TMPro; +using System; +using TMPro; using UnityEngine; using UnityEngine.UI; @@ -6,6 +7,8 @@ public class EquipmentUIManager : MonoBehaviour { public static EquipmentUIManager Instance { get; private set; } + private readonly char[] costTextBuffer = new char[128]; + private void Awake() { Instance = this; @@ -39,6 +42,12 @@ private void OnDestroy() [field: SerializeField] public GameObject[] AwakeObject { get; private set; } + [field: SerializeField] + public GameObject EquipButtonObject { get; private set; } + + [field: SerializeField] + public GameObject UnequipButtonObject { get; private set; } + [SerializeField] private Slot[] slots; @@ -61,6 +70,9 @@ private void OnDestroy() [field: SerializeField] public TMP_Text UpgradeGetInfoText { get; private set; } + [field: SerializeField] + public TMP_Text UpgradeCostText { get; private set; } + [field: SerializeField] public GameObject[] UpgradeAwakeObject { get; private set; } @@ -76,18 +88,21 @@ private void OnDestroy() [field: SerializeField] public AnvilSlot[] AwakeSlots { get; private set; } + [field: SerializeField] + public TMP_Text AwakeMithrilCostText { get; private set; } + public void SettingItemInfoUI(Color color, Sprite sprite, SO_Weapon currentWeapon) { WeaponIconImage.sprite = sprite; WeaponBGImage.color = color; - WeaponLevelText.text = "+" + currentWeapon.weaponLevel; + WeaponLevelText.SetText("+{0}", currentWeapon.weaponLevel); WeaponLevelText.gameObject.SetActive(currentWeapon.weaponLevel > 0); for (int i = 0; i < AwakeObject.Length; i++) { AwakeObject[i].SetActive(currentWeapon.weaponAwakeLevel > i); } - EquipInfoText.text = "공격력 +" + currentWeapon.EquipDamage(); - GetInfoText.text = "공격력 +" + currentWeapon.DefaultDamage(); + EquipInfoText.SetText("공격력 +{0}", currentWeapon.EquipDamage()); + GetInfoText.SetText("공격력 +{0}", currentWeapon.DefaultDamage()); WeaponInfoObject.SetActive(true); Debug.Log(WeaponInfoObject.activeSelf); } @@ -96,7 +111,7 @@ public void SettingUpgradeItemInfoUI(Color color, Sprite sprite, SO_Weapon curre { UpgradeWeaponIconImage.sprite = sprite; UpgradeWeaponBGImage.color = color; - UpgradeWeaponLevelText.text = "+" + currentWeapon.weaponLevel; + UpgradeWeaponLevelText.SetText("+{0}", currentWeapon.weaponLevel); UpgradeWeaponLevelText.gameObject.SetActive(currentWeapon.weaponLevel > 0); for (int i = 0; i < UpgradeAwakeObject.Length; i++) { @@ -104,21 +119,23 @@ public void SettingUpgradeItemInfoUI(Color color, Sprite sprite, SO_Weapon curre } if (currentWeapon.weaponLevel < EquipmentManager.Instance.maxUpgradeLevel) { - float currentED = currentWeapon.EquipDamage(); - float currentDD = currentWeapon.DefaultDamage(); + int currentEquipDamage = currentWeapon.EquipDamage(); + int currentDefaultDamage = currentWeapon.DefaultDamage(); currentWeapon.weaponLevel++; try { - float upgradeED = currentWeapon.EquipDamage(); - float upgradeDD = currentWeapon.DefaultDamage(); - UpgradeEquipInfoText.text = - "공격력 +" - + currentWeapon.EquipDamage() - + $"(+{upgradeED - currentWeapon.EquipDamage()})"; - UpgradeGetInfoText.text = - "공격력 +" - + currentWeapon.DefaultDamage() - + $"(+{upgradeDD - currentWeapon.DefaultDamage()})"; + int upgradeEquipDamage = currentWeapon.EquipDamage(); + int upgradeDefaultDamage = currentWeapon.DefaultDamage(); + UpgradeEquipInfoText.SetText( + "공격력 +{0}(+{1})", + currentEquipDamage, + upgradeEquipDamage - currentEquipDamage + ); + UpgradeGetInfoText.SetText( + "공격력 +{0}(+{1})", + currentDefaultDamage, + upgradeDefaultDamage - currentDefaultDamage + ); UpgradeWeaponLevelUpText.gameObject.SetActive(true); } finally @@ -128,10 +145,97 @@ public void SettingUpgradeItemInfoUI(Color color, Sprite sprite, SO_Weapon curre } else { - UpgradeEquipInfoText.text = "공격력 +" + currentWeapon.EquipDamage(); - UpgradeGetInfoText.text = "공격력 +" + currentWeapon.DefaultDamage(); + UpgradeEquipInfoText.SetText("공격력 +{0}", currentWeapon.EquipDamage()); + UpgradeGetInfoText.SetText("공격력 +{0}", currentWeapon.DefaultDamage()); UpgradeWeaponLevelUpText.gameObject.SetActive(false); } + + SettingUpgradeCostUI(currentWeapon); + } + + public void SettingUpgradeCostUI(SO_Weapon currentWeapon) + { + if (UpgradeCostText == null) + return; + + if ( + currentWeapon == null + || EquipmentManager.Instance == null + || currentWeapon.weaponLevel >= EquipmentManager.Instance.maxUpgradeLevel + ) + { + UpgradeCostText.SetText("최대 강화"); + return; + } + + RewardDisplayItem upgradeCost = RewardDisplayItemFactory.Goods( + GoodsType.UpgradeScroll, + (uint)EquipmentManager.Instance.useScrollAmount + ); + SetRewardDisplayItemText(UpgradeCostText, upgradeCost); + } + + public void SettingAwakeCostUI(SO_Weapon currentWeapon, uint mithrilAmount) + { + if (currentWeapon == null || EquipmentManager.Instance == null) + { + ClearAwakeCostUI(); + return; + } + + if (currentWeapon.weaponAwakeLevel >= EquipmentManager.Instance.maxAwakeLevel) + { + if (AwakeMithrilCostText != null) + AwakeMithrilCostText.SetText("최대 각성"); + + return; + } + + if (AwakeMithrilCostText != null) + { + RewardDisplayItem mithrilCost = RewardDisplayItemFactory.Goods( + GoodsType.Mithril, + mithrilAmount + ); + SetRewardDisplayItemText(AwakeMithrilCostText, mithrilCost); + } + } + + public void ClearAwakeCostUI() + { + if (AwakeMithrilCostText != null) + AwakeMithrilCostText.SetText(""); + } + + public void SettingEquipStateUI(bool isEquipped) + { + if (EquipButtonObject != null) + EquipButtonObject.SetActive(!isEquipped); + + if (UnequipButtonObject != null) + UnequipButtonObject.SetActive(isEquipped); + } + + private void SetRewardDisplayItemText(TMP_Text text, RewardDisplayItem item) + { + int offset = 0; + Span charSpan = costTextBuffer; + if ( + !charSpan.TryAppend(ref offset, " : ".AsSpan()) + || !charSpan.TryAppend(ref offset, item.Amount, "N0") + ) + { + Debug.LogWarning( + "[EquipmentUIManager] 강화 비용 텍스트 버퍼 범위를 초과했습니다.", + this + ); + text.SetText(""); + return; + } + + text.SetCharArray(costTextBuffer, 0, offset); } public void RefreshSlotUI() @@ -142,6 +246,8 @@ public void RefreshSlotUI() public void Equip() => EquipmentManager.Instance.Equip(); //버튼 추가 형 + public void Unequip() => EquipmentManager.Instance.Unequip(); //버튼 추가 형 + public void UpgradeWeapon() => EquipmentManager.Instance.UpgradeWeapon(); //버튼 추가 형 public void Synthesis() => EquipmentManager.Instance.Synthesis(); //버튼 추가 형 diff --git a/Fantasy-Grower/Assets/Scripts/Equipment/UI/Slot.cs b/Fantasy-Grower/Assets/Scripts/Equipment/UI/Slot.cs index c7753d9b..08561dc8 100644 --- a/Fantasy-Grower/Assets/Scripts/Equipment/UI/Slot.cs +++ b/Fantasy-Grower/Assets/Scripts/Equipment/UI/Slot.cs @@ -36,6 +36,9 @@ public class Slot : MonoBehaviour, IPointerClickHandler [SerializeField] private TMP_Text WeaponUpgradeText; + [SerializeField] + private GameObject EquippedHighlightObject; + protected void Awake() { MyImage = GetComponent(); @@ -73,6 +76,7 @@ public void RefreshIcon() WeaponNameText.text = weapon.weaponName; UpdateUpgrade(weapon); + UpdateEquippedHighlight(); if (weapon.isUnlock) { if (WeaponIconWall != null) @@ -87,6 +91,14 @@ public void RefreshIcon() } } + private void UpdateEquippedHighlight() + { + if (EquippedHighlightObject == null) + return; + + EquippedHighlightObject.SetActive(EquipmentManager.Instance.IsEquipped(ID)); + } + private void UpdateUpgrade(SO_Weapon weapon) { if (WeaponUpgradeText != null) @@ -94,7 +106,7 @@ private void UpdateUpgrade(SO_Weapon weapon) bool hasUpgrade = weapon.weaponLevel > 0; WeaponUpgradeText.gameObject.SetActive(hasUpgrade); if (hasUpgrade) - WeaponUpgradeText.text = $"+{weapon.weaponLevel}"; + WeaponUpgradeText.SetText("+{0}", weapon.weaponLevel); } for (int i = 0; i < AwakeImages.Length; i++) diff --git a/Fantasy-Grower/Assets/Scripts/Managers/AudioClipContainer.cs b/Fantasy-Grower/Assets/Scripts/Managers/AudioClipContainer.cs new file mode 100644 index 00000000..e27ee619 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Managers/AudioClipContainer.cs @@ -0,0 +1,63 @@ +using UnityEngine; + +[DisallowMultipleComponent] +public class AudioClipContainer : MonoBehaviour +{ + public static AudioClipContainer Instance { get; private set; } + + [SerializeField] + private AudioClip[] defaultHitClips; + + [SerializeField] + private AudioClip[] playerHitClips; + + [SerializeField] + private AudioClip[] enemyHitClips; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + } + + private void OnDestroy() + { + if (Instance == this) + { + Instance = null; + } + } + + public AudioClip GetHitClip(EntityType entityType) + { + AudioClip hitClip = entityType switch + { + EntityType.Player => GetRandomClip(playerHitClips), + EntityType.Enemy => GetRandomClip(enemyHitClips), + _ => null, + }; + + if (hitClip != null) + { + return hitClip; + } + + return GetRandomClip(defaultHitClips); + } + + private static AudioClip GetRandomClip(AudioClip[] clips) + { + if (clips == null || clips.Length == 0) + { + return null; + } + + return clips[Random.Range(0, clips.Length)]; + } +} diff --git a/Fantasy-Grower/Assets/Scripts/Managers/AudioClipContainer.cs.meta b/Fantasy-Grower/Assets/Scripts/Managers/AudioClipContainer.cs.meta new file mode 100644 index 00000000..814085d8 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Managers/AudioClipContainer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 2c5a12c03a734f4a9468fdc3479e8154 diff --git a/Fantasy-Grower/Assets/Scripts/Managers/BGMManager.cs b/Fantasy-Grower/Assets/Scripts/Managers/BGMManager.cs new file mode 100644 index 00000000..9954d3ab --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Managers/BGMManager.cs @@ -0,0 +1,84 @@ +using UnityEngine; + +[DisallowMultipleComponent] +[RequireComponent(typeof(AudioSource))] +public class BGMManager : MonoBehaviour +{ + public static BGMManager Instance { get; private set; } + + [SerializeField] + private AudioClip[] bgmClips; + + [SerializeField] + private AudioSource bgmSource; + + [SerializeField] + private bool playOnEnable = true; + + private AudioClip lastUseClip; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + + if (bgmSource == null) + { + bgmSource = GetComponent(); + } + + bgmSource.loop = false; + } + + private void OnDestroy() + { + if (Instance == this) + { + Instance = null; + } + } + + private void OnEnable() + { + if (playOnEnable && bgmSource != null && !bgmSource.isPlaying) + { + RandomPlay(); + } + } + + private void Update() + { + if (bgmSource != null && !bgmSource.isPlaying) + { + RandomPlay(); + } + } + + private void RandomPlay() + { + if (bgmClips == null || bgmClips.Length == 0 || bgmSource == null) + { + return; + } + + AudioClip nextClip = bgmClips[Random.Range(0, bgmClips.Length)]; + + if (bgmClips.Length > 1) + { + while (nextClip == lastUseClip) + { + nextClip = bgmClips[Random.Range(0, bgmClips.Length)]; + } + } + + bgmSource.clip = nextClip; + bgmSource.Play(); + lastUseClip = nextClip; + } +} diff --git a/Fantasy-Grower/Assets/Scripts/Managers/BGMManager.cs.meta b/Fantasy-Grower/Assets/Scripts/Managers/BGMManager.cs.meta new file mode 100644 index 00000000..43074fd3 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Managers/BGMManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0c7ec591f4744c5f9a81d2ecf9eb1b25 diff --git a/Fantasy-Grower/Assets/Scripts/Managers/SFXManager.cs b/Fantasy-Grower/Assets/Scripts/Managers/SFXManager.cs new file mode 100644 index 00000000..038d00d5 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Managers/SFXManager.cs @@ -0,0 +1,80 @@ +using UnityEngine; + +[DisallowMultipleComponent] +[RequireComponent(typeof(AudioSource))] +public class SFXManager : MonoBehaviour +{ + public static SFXManager Instance { get; private set; } + + [SerializeField] + private AudioSource sfxSource; + + [SerializeField] + private AudioClipContainer audioClipContainer; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + + if (sfxSource == null) + { + sfxSource = GetComponent(); + } + } + + private void OnDestroy() + { + if (Instance == this) + { + Instance = null; + } + } + + public void Play(AudioClip clip, float volumeScale = 1f) + { + if (clip == null || sfxSource == null) + { + return; + } + + sfxSource.PlayOneShot(clip, volumeScale); + } + + public void PlayRandom(AudioClip[] clips, float volumeScale = 1f) + { + if (clips == null || clips.Length == 0) + { + return; + } + + Play(clips[Random.Range(0, clips.Length)], volumeScale); + } + + public void PlayHit(EntityType entityType, float volumeScale = 1f) + { + AudioClipContainer container = GetAudioClipContainer(); + if (container == null) + { + return; + } + + Play(container.GetHitClip(entityType), volumeScale); + } + + private AudioClipContainer GetAudioClipContainer() + { + if (audioClipContainer != null) + { + return audioClipContainer; + } + + return AudioClipContainer.Instance; + } +} diff --git a/Fantasy-Grower/Assets/Scripts/Managers/SFXManager.cs.meta b/Fantasy-Grower/Assets/Scripts/Managers/SFXManager.cs.meta new file mode 100644 index 00000000..164a4a39 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/Managers/SFXManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 61a066a1cce54f21ad9c9297ac29c08a diff --git a/Fantasy-Grower/Assets/Scripts/SO/GoodsData/Gold.asset b/Fantasy-Grower/Assets/Scripts/SO/GoodsData/Gold.asset index 51f69337..c0493038 100644 --- a/Fantasy-Grower/Assets/Scripts/SO/GoodsData/Gold.asset +++ b/Fantasy-Grower/Assets/Scripts/SO/GoodsData/Gold.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: e7ca0e0a681014c4cb3416296c3fa11f, type: 3} m_Name: Gold m_EditorClassIdentifier: - value: 7274 + value: 0 diff --git a/Fantasy-Grower/Assets/Scripts/SO/GoodsData/SP.asset b/Fantasy-Grower/Assets/Scripts/SO/GoodsData/SP.asset index 93be9a6f..5fb4d7a1 100644 --- a/Fantasy-Grower/Assets/Scripts/SO/GoodsData/SP.asset +++ b/Fantasy-Grower/Assets/Scripts/SO/GoodsData/SP.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: dbe95d35f6d0b844cb4805abb1436779, type: 3} m_Name: SP m_EditorClassIdentifier: - value: 199 + value: 78 diff --git a/Fantasy-Grower/Assets/Scripts/UI/DungeonFeatureUI/UI_StageFixedToggle.cs b/Fantasy-Grower/Assets/Scripts/UI/DungeonFeatureUI/UI_StageFixedToggle.cs new file mode 100644 index 00000000..694d596c --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/UI/DungeonFeatureUI/UI_StageFixedToggle.cs @@ -0,0 +1,103 @@ +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Toggle))] +public sealed class UI_StageFixedToggle : MonoBehaviour +{ + [SerializeField, RequireInterface(typeof(IStageProvider))] + private UnityEngine.Object stageProviderObject; + + [SerializeField] + private TMP_Text labelText; + + [SerializeField] + private Image targetImage; + + [SerializeField] + private Sprite fixedSprite; + + [SerializeField] + private Sprite autoAdvanceSprite; + + [SerializeField] + private string fixedLabel = "스테이지 고정"; + + [SerializeField] + private string autoAdvanceLabel = "자동 진행"; + + private IStageProvider stageProvider; + private Toggle toggle; + + private void Awake() + { + toggle = GetComponent(); + if (targetImage == null && toggle.targetGraphic is Image targetGraphicImage) + targetImage = targetGraphicImage; + + stageProvider = stageProviderObject as IStageProvider; + + if (stageProvider == null && stageProviderObject != null) + { + Debug.LogError( + $"[UI_StageFixedToggle] 할당된 오브젝트({stageProviderObject.name})가 IStageProvider를 구현하지 않았습니다.", + this + ); + } + } + + private void OnEnable() + { + if (toggle != null) + toggle.onValueChanged.AddListener(HandleToggleValueChanged); + + if (stageProvider != null) + { + stageProvider.OnStageFixedChanged += HandleStageFixedChanged; + SyncToggle(stageProvider.IsStageFixed); + } + else + { + UpdateView(false); + } + } + + private void OnDisable() + { + if (toggle != null) + toggle.onValueChanged.RemoveListener(HandleToggleValueChanged); + + if (stageProvider != null) + stageProvider.OnStageFixedChanged -= HandleStageFixedChanged; + } + + private void HandleToggleValueChanged(bool isOn) + { + if (stageProvider != null) + stageProvider.SetStageFixed(isOn); + + UpdateView(isOn); + } + + private void HandleStageFixedChanged(bool isFixed) + { + SyncToggle(isFixed); + } + + private void SyncToggle(bool isFixed) + { + if (toggle != null) + toggle.SetIsOnWithoutNotify(isFixed); + + UpdateView(isFixed); + } + + private void UpdateView(bool isFixed) + { + if (labelText != null) + labelText.text = isFixed ? fixedLabel : autoAdvanceLabel; + + if (targetImage != null) + targetImage.sprite = isFixed ? fixedSprite : autoAdvanceSprite; + } +} diff --git a/Fantasy-Grower/Assets/Scripts/UI/DungeonFeatureUI/UI_StageFixedToggle.cs.meta b/Fantasy-Grower/Assets/Scripts/UI/DungeonFeatureUI/UI_StageFixedToggle.cs.meta new file mode 100644 index 00000000..afd6ff80 --- /dev/null +++ b/Fantasy-Grower/Assets/Scripts/UI/DungeonFeatureUI/UI_StageFixedToggle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4d2b6cb1788d4c51a7d0d019cb0ad0ad diff --git a/Fantasy-Grower/Assets/Scripts/UI/Main/InfinityMapMovement.cs b/Fantasy-Grower/Assets/Scripts/UI/Main/InfinityMapMovement.cs index 6689e5a3..981eefd2 100644 --- a/Fantasy-Grower/Assets/Scripts/UI/Main/InfinityMapMovement.cs +++ b/Fantasy-Grower/Assets/Scripts/UI/Main/InfinityMapMovement.cs @@ -1,7 +1,7 @@ using UnityEngine; /// -/// 두 개의 패널을 이용해서 배경의 움직임을 무한 맵으로 만드는 클래스입니다. +/// 두 개의 패널을 이어 붙여 배경이 가로로 무한 이동하는 것처럼 보이게 합니다. /// public class InfinityMapMovement : MonoBehaviour { @@ -17,28 +17,76 @@ public class InfinityMapMovement : MonoBehaviour [SerializeField, Range(-1, 1)] private int _direction = -1; + private float _lastMapWidth; + private Vector2 _firstStartPosition; + private bool _isInitialized; + + private void Awake() + { + if (_firstMap == null || _secondMap == null) + { + return; + } + + _firstStartPosition = _firstMap.anchoredPosition; + _isInitialized = true; + RefreshLayoutIfNeeded(true); + } + private void Update() { - // 1. _firstMap은 지정된 방향으로 계속 이동 - _firstMap.anchoredPosition += new Vector2(_moveSpeed * _direction * Time.deltaTime, 0); + if (_firstMap == null || _secondMap == null || _direction == 0) + { + return; + } - // 2. _secondMap은 _firstMap의 꼬리를 정확히 물고 따라가도록 배치 - _secondMap.anchoredPosition = new Vector2( - _firstMap.anchoredPosition.x - (_firstMap.sizeDelta.x * _direction), - _secondMap.anchoredPosition.y - ); + RefreshLayoutIfNeeded(); + + _firstMap.anchoredPosition += new Vector2(_moveSpeed * _direction * Time.deltaTime, 0); + AlignSecondMap(); - // 3. _secondMap이 화면 중앙(0)을 넘어설 때 스왑 처리 if (_secondMap.anchoredPosition.x * _direction >= 0) { - (_firstMap, _secondMap) = (_secondMap, _firstMap); // 참조 스왑 + (_firstMap, _secondMap) = (_secondMap, _firstMap); + AlignSecondMap(); + } + } + + private void OnRectTransformDimensionsChange() + { + if (!isActiveAndEnabled || !_isInitialized || _firstMap == null || _secondMap == null) + { + return; + } + + RefreshLayoutIfNeeded(true); + } - // 스왑 직후, 이번 프레임 렌더링에 빈 공간이 보이지 않도록 즉시 꼬리에 다시 붙임 - _secondMap.anchoredPosition = new Vector2( - _firstMap.anchoredPosition.x - (_firstMap.sizeDelta.x * _direction), - _secondMap.anchoredPosition.y - ); + private void RefreshLayoutIfNeeded(bool force = false) + { + float mapWidth = GetMapWidth(_firstMap); + if (!force && Mathf.Approximately(_lastMapWidth, mapWidth)) + { + return; } + + _lastMapWidth = mapWidth; + _firstMap.anchoredPosition = _firstStartPosition; + AlignSecondMap(); + } + + private void AlignSecondMap() + { + float mapWidth = GetMapWidth(_firstMap); + _secondMap.anchoredPosition = new Vector2( + _firstMap.anchoredPosition.x - (mapWidth * _direction), + _secondMap.anchoredPosition.y + ); + } + + private static float GetMapWidth(RectTransform map) + { + return map.rect.width; } private void OnValidate() @@ -47,6 +95,7 @@ private void OnValidate() { Debug.LogError("[InfinityMapMovement] First Map이 지정되지 않았습니다.", this); } + if (_secondMap == null) { Debug.LogError("[InfinityMapMovement] Second Map이 지정되지 않았습니다.", this); diff --git a/Fantasy-Grower/Assets/Scripts/UI/SkillTree/SkillTreePanel.cs b/Fantasy-Grower/Assets/Scripts/UI/SkillTree/SkillTreePanel.cs index 14a25b1a..9c9334ed 100644 --- a/Fantasy-Grower/Assets/Scripts/UI/SkillTree/SkillTreePanel.cs +++ b/Fantasy-Grower/Assets/Scripts/UI/SkillTree/SkillTreePanel.cs @@ -86,6 +86,9 @@ public void Include(float slotIndex) [SerializeField] private Button equipSkillButton; + [SerializeField] + private Button unequipSkillButton; + [Header("레이아웃")] [SerializeField] private float nodeSpacingX = 120f; @@ -176,6 +179,8 @@ private void OnDestroy() unlockSkillButton.onClick.RemoveListener(OnUnlockButtonClicked); if (equipSkillButton != null) equipSkillButton.onClick.RemoveListener(OnEquipButtonClicked); + if (unequipSkillButton != null) + unequipSkillButton.onClick.RemoveListener(OnUnequipButtonClicked); } private void InitializeEquipSlots() @@ -197,6 +202,8 @@ private void InitializeDetailPanel() unlockSkillButton.onClick.AddListener(OnUnlockButtonClicked); if (equipSkillButton != null) equipSkillButton.onClick.AddListener(OnEquipButtonClicked); + if (unequipSkillButton != null) + unequipSkillButton.onClick.AddListener(OnUnequipButtonClicked); SetSkillDetailPanelActive(false); } @@ -738,7 +745,14 @@ private void RefreshSkillDetailPanel() && IsEquippableSkill(skill); if (equipSkillButton != null) - equipSkillButton.gameObject.SetActive(canShowEquipButton); + equipSkillButton.gameObject.SetActive( + canShowEquipButton && !skillTreeComponent.IsEquipped(skill) + ); + + if (unequipSkillButton != null) + unequipSkillButton.gameObject.SetActive( + skillTreeComponent != null && skillTreeComponent.IsEquipped(skill) + ); } private void RefreshDetailSkillIcon(SkillData skill) @@ -857,6 +871,19 @@ private void OnEquipButtonClicked() RefreshAll(); } + private void OnUnequipButtonClicked() + { + if ( + focusedNode == null + || focusedNode.Skill == null + || skillTreeComponent == null + || !skillTreeComponent.TryUnequipSkill(focusedNode.Skill) + ) + return; + + RefreshAll(); + } + private void SelectUnlockedSkillForEquip(SkillNodeData node) { if (node == null || node.Skill == null) @@ -891,7 +918,10 @@ public void OnEquipSlotClicked(int slotIndex, SkillCategory category) if (category == SkillCategory.Active) { if (selectedActiveSkill == null) + { + ShowEquippedSkillDetail(skillTreeComponent.GetEquippedActive(slotIndex)); return; + } if (skillTreeComponent.TryEquipActiveSkill(selectedActiveSkill, slotIndex)) selectedActiveSkill = null; @@ -899,7 +929,10 @@ public void OnEquipSlotClicked(int slotIndex, SkillCategory category) else // Passive { if (selectedPassiveSkill == null) + { + ShowEquippedSkillDetail(skillTreeComponent.GetEquippedPassive(slotIndex)); return; + } if (skillTreeComponent.TryEquipPassiveSkill(selectedPassiveSkill, slotIndex)) selectedPassiveSkill = null; @@ -908,6 +941,48 @@ public void OnEquipSlotClicked(int slotIndex, SkillCategory category) RefreshAll(); } + private void ShowEquippedSkillDetail(SkillData skill) + { + if (skill == null) + { + focusedNode = null; + RefreshAll(); + return; + } + + SkillNodeData node = FindNodeBySkill(skill); + if (node == null) + { + focusedNode = null; + RefreshAll(); + return; + } + + focusedNode = node; + selectedActiveSkill = null; + selectedPassiveSkill = null; + RefreshAll(); + } + + private SkillNodeData FindNodeBySkill(SkillData skill) + { + if (skillTreeComponent == null || skillTreeComponent.TreeData == null) + return null; + + IReadOnlyList nodes = skillTreeComponent.TreeData.AllNodes; + if (nodes == null) + return null; + + for (int i = 0; i < nodes.Count; i++) + { + SkillNodeData node = nodes[i]; + if (node != null && node.Skill == skill) + return node; + } + + return null; + } + // ─── 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TMP_SpriteSheet_275: -1624619074 + TMP_SpriteSheet_276: 934377345 + TMP_SpriteSheet_277: -631652641 + TMP_SpriteSheet_278: 1307174275 + TMP_SpriteSheet_279: -310938463 TMP_SpriteSheet_28: 1795508980352883799 + TMP_SpriteSheet_280: -1301019847 + TMP_SpriteSheet_281: -25984541 + TMP_SpriteSheet_282: -345351627 + TMP_SpriteSheet_283: -263400701 + TMP_SpriteSheet_284: -312228936 + TMP_SpriteSheet_285: 781323859 + TMP_SpriteSheet_286: 236045865 + TMP_SpriteSheet_287: -1935994969 + TMP_SpriteSheet_288: -2108979606 + TMP_SpriteSheet_289: 1954707904 TMP_SpriteSheet_29: -7929315642369244471 + TMP_SpriteSheet_290: -1538490335 + TMP_SpriteSheet_291: -48740133 + TMP_SpriteSheet_292: -1879790916 + TMP_SpriteSheet_293: 1232599489 + TMP_SpriteSheet_294: 1826495514 + TMP_SpriteSheet_295: 1207584447 + TMP_SpriteSheet_296: -1688606078 + TMP_SpriteSheet_297: -407530385 + TMP_SpriteSheet_298: -131957940 + TMP_SpriteSheet_299: -1079186836 TMP_SpriteSheet_3: 9080341435776813112 TMP_SpriteSheet_30: 5282880206220024169 + TMP_SpriteSheet_300: -383558891 + TMP_SpriteSheet_301: -330440654 + TMP_SpriteSheet_302: -1583484849 + TMP_SpriteSheet_303: 1782205051 + TMP_SpriteSheet_304: -815828288 + TMP_SpriteSheet_305: -983848611 + TMP_SpriteSheet_306: -541252233 + TMP_SpriteSheet_307: 1853165118 TMP_SpriteSheet_31: 6802094814795226855 TMP_SpriteSheet_32: 2504519740116522457 TMP_SpriteSheet_33: -1322840094282118465 @@ -1327,11 +7299,65 @@ TextureImporter: TMP_SpriteSheet_43: -4142457038695771735 TMP_SpriteSheet_44: -1438925150844732308 TMP_SpriteSheet_45: -5883255068551433175 + TMP_SpriteSheet_46: 377408791 + TMP_SpriteSheet_47: 875509456 + TMP_SpriteSheet_48: -2038608491 + TMP_SpriteSheet_49: 109750977 TMP_SpriteSheet_5: -6781069379173397813 + TMP_SpriteSheet_50: -1655412831 + TMP_SpriteSheet_51: 1047635906 + TMP_SpriteSheet_52: 341810211 + TMP_SpriteSheet_53: -328259596 + TMP_SpriteSheet_54: -1742775433 + TMP_SpriteSheet_55: -265007717 + TMP_SpriteSheet_56: 1785290366 + TMP_SpriteSheet_57: -1380873217 + TMP_SpriteSheet_58: 1653658251 + TMP_SpriteSheet_59: -1859288201 TMP_SpriteSheet_6: -1828827846993002579 + TMP_SpriteSheet_60: -1801013330 + TMP_SpriteSheet_61: 87288595 + TMP_SpriteSheet_62: -628751306 + TMP_SpriteSheet_63: -939590761 + TMP_SpriteSheet_64: -2101397986 + TMP_SpriteSheet_65: -445955595 + TMP_SpriteSheet_66: -472546659 + TMP_SpriteSheet_67: 225706082 + TMP_SpriteSheet_68: -1508973746 + TMP_SpriteSheet_69: 1873705105 TMP_SpriteSheet_7: -4748993080528214730 + TMP_SpriteSheet_70: 1012357671 + TMP_SpriteSheet_71: -1959090829 + TMP_SpriteSheet_72: -2012293281 + TMP_SpriteSheet_73: -1054661619 + TMP_SpriteSheet_74: 883167408 + TMP_SpriteSheet_75: 21970298 + TMP_SpriteSheet_76: 369208298 + TMP_SpriteSheet_77: -1933344749 + TMP_SpriteSheet_78: 438992564 + TMP_SpriteSheet_79: -1346750956 TMP_SpriteSheet_8: -8557138065233461947 + TMP_SpriteSheet_80: -510030795 + TMP_SpriteSheet_81: 60775014 + TMP_SpriteSheet_82: 39720226 + TMP_SpriteSheet_83: -1771008498 + TMP_SpriteSheet_84: 1249077822 + TMP_SpriteSheet_85: -719103825 + TMP_SpriteSheet_86: 1943407140 + TMP_SpriteSheet_87: 211864318 + TMP_SpriteSheet_88: -1938054761 + TMP_SpriteSheet_89: -1419217756 TMP_SpriteSheet_9: -849040548605536716 + TMP_SpriteSheet_90: 628124427 + TMP_SpriteSheet_91: -1610619357 + TMP_SpriteSheet_92: -235130528 + TMP_SpriteSheet_93: 606635963 + TMP_SpriteSheet_94: 916074688 + TMP_SpriteSheet_95: 2080883206 + TMP_SpriteSheet_96: -1141992563 + TMP_SpriteSheet_97: 734228894 + TMP_SpriteSheet_98: -846965432 + TMP_SpriteSheet_99: -1165680288 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: diff --git a/Fantasy-Grower/Assets/UniversalRenderPipelineGlobalSettings.asset b/Fantasy-Grower/Assets/UniversalRenderPipelineGlobalSettings.asset index 544f437d..074152a6 100644 --- a/Fantasy-Grower/Assets/UniversalRenderPipelineGlobalSettings.asset +++ b/Fantasy-Grower/Assets/UniversalRenderPipelineGlobalSettings.asset @@ -60,7 +60,17 @@ MonoBehaviour: - rid: 4633304915578978306 - rid: 4633304915578978307 m_RuntimeSettings: - m_List: [] + m_List: + - rid: 7752762179098771456 + - rid: 7752762179098771457 + - rid: 7752762179098771459 + - rid: 7752762179098771461 + - rid: 7752762179098771462 + - rid: 7752762179098771464 + - rid: 7752762179098771466 + - rid: 7752762179098771468 + - rid: 7752762179098771472 + - rid: 7752762179098771476 m_AssetVersion: 8 m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_RenderingLayerNames: diff --git a/Fantasy-Grower/ProjectSettings/EditorBuildSettings.asset b/Fantasy-Grower/ProjectSettings/EditorBuildSettings.asset index a106e483..10ebe78d 100644 --- a/Fantasy-Grower/ProjectSettings/EditorBuildSettings.asset +++ b/Fantasy-Grower/ProjectSettings/EditorBuildSettings.asset @@ -6,8 +6,8 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/SampleScene.unity - guid: 8c9cfa26abfee488c85f1582747f6a02 + path: Assets/Scenes/MainScene.unity + guid: fa7ee4c0883e6cd448a62da02ce16498 - enabled: 1 path: Assets/Scenes/Map/Test/TestDefaultDungeonMap.unity guid: 79d2772aad620ed4cac208a01b7f75d9 diff --git a/Fantasy-Grower/ProjectSettings/ProjectSettings.asset b/Fantasy-Grower/ProjectSettings/ProjectSettings.asset index ed0599db..1f0f434c 100644 --- a/Fantasy-Grower/ProjectSettings/ProjectSettings.asset +++ b/Fantasy-Grower/ProjectSettings/ProjectSettings.asset @@ -8,11 +8,11 @@ PlayerSettings: AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 - defaultScreenOrientation: 4 + defaultScreenOrientation: 0 targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany + companyName: Romantic Realization Department productName: Fantasy-Grower defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} @@ -143,7 +143,8 @@ PlayerSettings: visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 bundleVersion: 1.0 - preloadedAssets: [] + preloadedAssets: + - {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 @@ -165,6 +166,7 @@ PlayerSettings: androidMaxAspectRatio: 2.4 androidMinAspectRatio: 1 applicationIdentifier: + Android: com.RomanticRealizationDepartment.FantasyGrower Standalone: com.DefaultCompany.2D-URP buildNumber: Standalone: 0 @@ -291,41 +293,49 @@ PlayerSettings: AndroidAppBundleSizeToValidate: 150 AndroidReportGooglePlayAppDependencies: 1 androidSymbolsSizeThreshold: 800 - m_BuildTargetIcons: [] + m_BuildTargetIcons: + - m_BuildTarget: + m_Icons: + - serializedVersion: 2 + m_Icon: {fileID: 2800000, guid: 2c53a915800b2584882773efb1cf2063, type: 3} + m_Width: 128 + m_Height: 128 + m_Kind: 0 m_BuildTargetPlatformIcons: - m_BuildTarget: Android m_Icons: - m_Textures: [] - m_Width: 432 - m_Height: 432 - m_Kind: 2 + m_Width: 192 + m_Height: 192 + m_Kind: 0 m_SubKind: - m_Textures: [] - m_Width: 324 - m_Height: 324 - m_Kind: 2 + m_Width: 144 + m_Height: 144 + m_Kind: 0 m_SubKind: - m_Textures: [] - m_Width: 216 - m_Height: 216 - m_Kind: 2 + m_Width: 96 + m_Height: 96 + m_Kind: 0 m_SubKind: - m_Textures: [] - m_Width: 162 - m_Height: 162 - m_Kind: 2 + m_Width: 72 + m_Height: 72 + m_Kind: 0 m_SubKind: - m_Textures: [] - m_Width: 108 - m_Height: 108 - m_Kind: 2 + m_Width: 48 + m_Height: 48 + m_Kind: 0 m_SubKind: - m_Textures: [] - m_Width: 81 - m_Height: 81 - m_Kind: 2 + m_Width: 36 + m_Height: 36 + m_Kind: 0 m_SubKind: - - m_Textures: [] + - m_Textures: + - {fileID: 2800000, guid: 2c53a915800b2584882773efb1cf2063, type: 3} m_Width: 192 m_Height: 192 m_Kind: 1 @@ -356,34 +366,34 @@ PlayerSettings: m_Kind: 1 m_SubKind: - m_Textures: [] - m_Width: 192 - m_Height: 192 - m_Kind: 0 + m_Width: 432 + m_Height: 432 + m_Kind: 2 m_SubKind: - m_Textures: [] - m_Width: 144 - m_Height: 144 - m_Kind: 0 + m_Width: 324 + m_Height: 324 + m_Kind: 2 m_SubKind: - m_Textures: [] - m_Width: 96 - m_Height: 96 - m_Kind: 0 + m_Width: 216 + m_Height: 216 + m_Kind: 2 m_SubKind: - m_Textures: [] - m_Width: 72 - m_Height: 72 - m_Kind: 0 + m_Width: 162 + m_Height: 162 + m_Kind: 2 m_SubKind: - m_Textures: [] - m_Width: 48 - m_Height: 48 - m_Kind: 0 + m_Width: 108 + m_Height: 108 + m_Kind: 2 m_SubKind: - m_Textures: [] - m_Width: 36 - m_Height: 36 - m_Kind: 0 + m_Width: 81 + m_Height: 81 + m_Kind: 2 m_SubKind: - m_BuildTarget: iPhone m_Icons: @@ -503,7 +513,10 @@ PlayerSettings: m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: [] - m_BuildTargetDefaultTextureCompressionFormat: [] + m_BuildTargetDefaultTextureCompressionFormat: + - serializedVersion: 3 + m_BuildTarget: Android + m_Formats: 01000000 playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -809,7 +822,7 @@ PlayerSettings: m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: Fantasy-Grower - metroPackageVersion: + metroPackageVersion: 1.0.0.0 metroCertificatePath: metroCertificatePassword: metroCertificateSubject: @@ -817,7 +830,7 @@ PlayerSettings: metroCertificateNotAfter: 0000000000000000 metroApplicationDescription: Fantasy-Grower wsaImages: {} - metroTileShortName: + metroTileShortName: Fantasy-Grower metroTileShowName: 0 metroMediumTileShowName: 0 metroLargeTileShowName: 0 diff --git a/Fantasy-Grower/ProjectSettings/ScriptableBuildPipeline.json b/Fantasy-Grower/ProjectSettings/ScriptableBuildPipeline.json new file mode 100644 index 00000000..dfa4f083 --- /dev/null +++ b/Fantasy-Grower/ProjectSettings/ScriptableBuildPipeline.json @@ -0,0 +1,14 @@ +{ + "useBuildCacheServer": false, + "cacheServerHost": "", + "cacheServerPort": 8126, + "threadedArchiving": true, + "logCacheMiss": false, + "logAssetWarnings": true, + "slimWriteResults": true, + "maximumCacheSize": 20, + "useDetailedBuildLog": false, + "useV2Hasher": true, + "fileIDHashSeed": 0, + "prefabPackedHeaderSize": 2 +} \ No newline at end of file