diff --git a/README.md b/README.md index d0f42958..02c9331d 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ ![raylib-cpp Logo](projects/Doxygen/raylib-cpp_256x256.png) -# raylib-cpp ![Targeting raylib 6](https://img.shields.io/badge/for_raylib-6-blue) [![Tests](https://github.com/RobLoach/raylib-cpp/workflows/Tests/badge.svg)](https://github.com/RobLoach/raylib-cpp/actions?query=workflow%3ATests+branch%3Amaster) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) +# raylib-cpp ![Targeting raylib 6](https://img.shields.io/badge/for_raylib-6-blue) ![Tests](https://img.shields.io/github/actions/workflow/status/RobLoach/raylib-cpp/Tests.yml) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) [raylib-cpp](https://github.com/robloach/raylib-cpp) is a C++ wrapper library for [raylib](https://www.raylib.com), a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around *raylib*'s struct interfaces. *raylib-cpp* is not required to use *raylib* in C++, but the classes do bring using the raylib API more inline with C++'s language paradigm.