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//! The trigger conditions: the kinds of object each applies to and the values its events carry.
//!
//! Generated by `src/tools/tablegen` from the payload executable's condition catalogue at
//! 0x004F6698, 35 entries, which `mission_script_start` installs. Names and labels are the
//! developers' own. Do not edit by hand; run `make vm-conditions`.
const dte = @import("../../formats/dte.zig");
const Kinds = @import("../game/executor/commands.zig").Kinds;
/// One value an event carries. A thread the event starts has them as its locals, and a
/// trigger's operands follow the same order.
pub const Value = struct {
label: []const u8,
kinds: Kinds,
/// **Unknown.**
extra: u8,
/// Whether a trigger's operand for this value is checked against the event's.
checked: bool,
};
/// Addresses, in the payload executable, of the handlers that can veto an event.
pub const Handlers = struct {
begin: u32,
add_member: u32,
verdict: u32,
};
pub const Condition = struct {
name: []const u8,
/// The kinds of object whose triggers can have the condition.
subjects: dte.Object.KindSet,
values: []const Value,
/// Where the matcher keeps each object's last event of this condition, for
/// `push_event_value`.
slot: ?u8,
/// The repeat mode whose triggers fire even when a handler vetoes the event.
veto_exempt: ?dte.Trigger.Repeat,
handlers: ?Handlers,
/// **Unknown.**
_unknown_04: u16,
};
/// Every condition, indexed by a trigger's condition byte.
pub const table = [_]Condition{
// 0x00
.{
.name = "ShotAt",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "Attacker", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "Shield Damage", .kinds = .{ .percentage = true }, .extra = 0xFF, .checked = false },
.{ .label = "Hull Damage", .kinds = .{ .percentage = true }, .extra = 0xFF, .checked = false },
.{ .label = "Victim", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "Weapon Fired", .kinds = .{ .constant = true }, .extra = 0x09, .checked = true },
},
.slot = 0,
.veto_exempt = null,
.handlers = .{ .begin = 0x00452BB0, .add_member = 0x00452BD0, .verdict = 0x00452C00 },
._unknown_04 = 0x0000,
},
// 0x01
.{
.name = "Destroyed",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "Killer", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "Victim", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = 1,
.veto_exempt = .always,
.handlers = .{ .begin = 0x00452C40, .add_member = 0x00452C50, .verdict = 0x00452CA0 },
._unknown_04 = 0x0000,
},
// 0x02
.{
.name = "Launched",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "LaunchedShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x03
.{
.name = "CameraReached",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x04
.{
.name = "ShipReached",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ReachedShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x05
.{
.name = "CloseProximity",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ApproachingShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "Proximity", .kinds = .{ .number = true }, .extra = 0xFF, .checked = false },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x06
.{
.name = "Proximity",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ApproachingShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "Proximity", .kinds = .{ .number = true }, .extra = 0xFF, .checked = false },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x07
.{
.name = "ObjectScooped",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ObjectScooped", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x08
.{
.name = "PlayerReadyToJump",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x09
.{
.name = "JumpedIn",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "JumpedInShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x0A
.{
.name = "FixedGateJumpedIn",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "ShipJumpedIn", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x0B
.{
.name = "PlayerReadyToWarp",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x0C
.{
.name = "JumpedThroughHoop",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x0D
.{
.name = "PlayerWantsBackup",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x0E
.{
.name = "RipperGrabbedObject",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ObjectGrabbed", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x0F
.{
.name = "RipperDroppedObject",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ObjectDropped", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x10
.{
.name = "Cloaked",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "CloakingShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = .always,
.handlers = .{ .begin = 0x00452C40, .add_member = 0x0045D800, .verdict = 0x00452CA0 },
._unknown_04 = 0x0000,
},
// 0x11
.{
.name = "Decloaked",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "CloakingShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = .always,
.handlers = .{ .begin = 0x00452C40, .add_member = 0x0045D800, .verdict = 0x00452CA0 },
._unknown_04 = 0x0000,
},
// 0x12
.{
.name = "Targetted",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "Aggressor", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x13
.{
.name = "Player_L1_DoubleTap",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x14
.{
.name = "Player_L2_DoubleTap",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x15
.{
.name = "Player_R1_DoubleTap",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x16
.{
.name = "Player_R2_DoubleTap",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x17
.{
.name = "Player_L1_L2_R1_R2 Pressed",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x18
.{
.name = "Player_L1_R1 Pressed",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x19
.{
.name = "Game Timer Expired",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x1A
.{
.name = "Tractor Beam Locked",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "TractoredShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "TractoringShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x1B
.{
.name = "Tractor Beam Broken",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "TractoredShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "TractoringShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x1C
.{
.name = "Inside Object",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x1D
.{
.name = "Outside Object",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x1E
.{
.name = "Docked",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x1F
.{
.name = "UnDocked",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x20
.{
.name = "I'm Being Chased",
.subjects = .{ .ship = true, .flight_group = true, .squad = true, ._unused = 0 },
.values = &.{
.{ .label = "ChasedShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
.{ .label = "Chaser", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x21
.{
.name = "Player_CallReinforcements",
.subjects = .{ .ship = true, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "PlayerTargetted", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0000,
},
// 0x22
.{
.name = "ExplosionShip",
.subjects = .{ .ship = false, .flight_group = false, .squad = false, ._unused = 0 },
.values = &.{
.{ .label = "ExplosionShip", .kinds = .{ .ship = true }, .extra = 0xFF, .checked = true },
},
.slot = null,
.veto_exempt = null,
.handlers = null,
._unknown_04 = 0x0400,
},
};
/// Looks up the condition a trigger's condition byte names.
pub fn find(condition: u8) ?Condition {
return if (condition < table.len) table[condition] else null;
}
test find {
const std = @import("std");
try std.testing.expect(find(0) != null);
try std.testing.expect(find(table.len) == null);
for (table) |condition| try std.testing.expect(condition.name.len != 0);
}