Skip to content

Add compute shader support #6

Description

@McManning

Don't know what this would look like yet, but since my procedural geometry work in Unity is compute-based, I'd like to be able to replicate that in Blender as well instead of using a Geometry shader.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions