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Copy pathenum_team_struct.cpp
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258 lines (190 loc) · 2.93 KB
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/* enum
class PC {
public:
enum PCState {
OFF,
ON,
SLEEP
};
PCState GetState() const { return State; }
void SetState(PCState State) {
this->State = State;
}
private:
PCState State;
};
enum Speed {
MIN = 150,
RECOMEND = 600,
MAX = 800
};
int main() {
setlocale(LC_ALL, "ru");
PC pc;
pc.SetState(PC::PCState::ON);
switch (pc.GetState())
{
case PC::PCState::OFF:
cout << "ÏÊ âûêëþ÷åí!" << endl;
break;
case PC::PCState::ON:
cout << "ÏÊ âêëþ÷åí!" << endl;
break;
case PC::PCState::SLEEP:
cout << "ÏÊ ñïèò!" << endl;
break;
}
Speed sp = Speed::MAX;
cout << sp << endl;
return 0;
}
*/
/* namespace - ïðîñòðàíñòâî èìåí
namespace firstNS {
void Foo() {
cout << "Foo firstNS" << endl;
}
}
namespace secondNS {
void Foo() {
cout << "Foo secondNS" << endl;
}
}
int main() {
setlocale(LC_ALL, "ru");
firstNS::Foo();
secondNS::Foo();
return 0;
}
*/
/* Øàáëîíû êëàññîâ
class Point {
public:
Point() { x = y = z = 0; }
Point(int x, int y, int z) {
this->x = x;
this->y = y;
this->z = z;
}
int x;
int y;
int z;
};
template<class T1, class T2>
class MyClass
{
public:
MyClass(T1 value, T2 value2) {
this->value = value;
this->value2 = value2;
}
void DataTypeSize() {
cout << "value " << sizeof(value) << endl;
cout << "value2 " << sizeof(value2) << endl;
}
private:
T1 value;
T2 value2;
};
int main() {
setlocale(LC_ALL, "ru");
int a = 5;
Point p;
MyClass<Point, int> c(p, a);
c.DataTypeSize();
return 0;
}
*/
/* Íàñëåäîâàíèå øàáëîíîâ
class Point {
public:
Point() { x = y = z = 0; }
Point(int x, int y, int z) {
this->x = x;
this->y = y;
this->z = z;
}
int x;
int y;
int z;
};
template<class T>
class TypeSize
{
public:
TypeSize(T value) {
this->value = value;
}
void DataTypeSize() {
cout << "value " << sizeof(value) << endl;
}
protected:
T value;
};
template<class T>
class TypeInfo: public TypeSize<T>
{
public:
TypeInfo(T value) : TypeSize<T>(value) {
}
void ShowTypeName() { cout << "Íàçâàíèå òèïà " << typeid(T).name() << endl; }
private:
};
int main() {
setlocale(LC_ALL, "ru");
//int a = 2;
Point a;
TypeInfo<Point> c(a);
c.ShowTypeName();
c.DataTypeSize();
return 0;
}
*/
/* Ñïåöèàëèçàöèÿ øàáëîíîâ êëàññîâ
template <class T>
class Printer {
public:
void Print(T value) { cout << value << endl; }
};
template<>
class Printer<string> {
public:
void Print(string str) {
cout << "___" << str << "___" << endl;
}
};
int main() {
setlocale(LC_ALL, "ru");
Printer<int> a;
a.Print(65);
Printer<string> p;
p.Print("Hello world!!!");
return 0;
}
*/
/* Ñòðóêòóðû, struct
class MyClass {
int a = 10;
public:
void Print() { cout << a << endl; }
};
class MyClass2 : public MyClass
{
};
struct MyStruct {
void Print() { cout << a << endl; }
private:
int a = 22;
};
struct MyStruct2 : MyStruct {
};
int main() {
setlocale(LC_ALL, "ru");
MyClass mc;
MyStruct ms;
MyStruct2 ms2;
mc.Print();
ms2.Print();
return 0;
}
*/