Quick tip that might be helpful to include in the docs. I played around with waifu2x to scale the textures of any model to drastically improve the quality of the output.
Github | Cloud Service | Local Browser
On cloud service
- Image choosing: texture file for any model (usually
texture_00.png and/or texture_01.png)
- Style: Artwork
- Noise Reduction: None
- Upscaling: 2x
- Image Format: PNG
On local browser
- File: texture file for any model (usually
texture_00.png and/or texture_01.png)
- Model:
swin_unet / art
- DeNoise:
None
- Upscaling:
2x
- Tile:
64 (play with other values on more dense textures)
- TTA:
0
- Alpha Channel:
Auto
After getting the upscaled image, replace the original texture file (save a copy or rename first just in case), and reload the model. You can compare between versions to see the results. It does an outstanding job for high quality image generation for wallpapers and what not.
Quick example of quality difference, c577_01 original vs c577_02 upscaled:

Quick tip that might be helpful to include in the docs. I played around with waifu2x to scale the textures of any model to drastically improve the quality of the output.
Github | Cloud Service | Local Browser
On cloud service
texture_00.pngand/ortexture_01.png)On local browser
texture_00.pngand/ortexture_01.png)swin_unet / artNone2x64(play with other values on more dense textures)0AutoAfter getting the upscaled image, replace the original texture file (save a copy or rename first just in case), and reload the model. You can compare between versions to see the results. It does an outstanding job for high quality image generation for wallpapers and what not.
Quick example of quality difference,

c577_01original vsc577_02upscaled: