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Copy pathCommands.c
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194 lines (183 loc) · 4.32 KB
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#include "Commands.h"
// sync controller with Switch
const Command sync[] PROGMEM = {
{ NOP, 50 },
{ A, 2 },
{ NOP, 200 },
{ HOME, 2 },
{ NOP, 50 },
{ A, 2 },
{ NOP, 50 },
};
const int sync_size = (int)(sizeof(sync) / sizeof(Command));
// unsync controller from Switch
const Command unsync[] PROGMEM = {
{ NOP, 50 },
{ HOME, 2 },
{ NOP, 20 },
{ DOWN, 5 },
{ NOP, 2 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ A, 5 },
{ NOP, 60 },
{ A, 2 },
{ NOP, 30 },
{ A, 2 },
{ NOP, 30 },
};
const int unsync_size = (int)(sizeof(unsync) / sizeof(Command));
// Mashing button A
const Command mash_a_commands[] PROGMEM = {
{ NOP, 20 },
{ A, 5 },
};
const int mash_a_size = (int)(sizeof(mash_a_commands) / sizeof(Command));
// Mashing button X (for debug)
const Command mash_x_commands[] PROGMEM = {
{ NOP, 20 },
{ X, 5 },
};
const int mash_x_size = (int)(sizeof(mash_x_commands) / sizeof(Command));
// Mashing button HOME (for debug)
const Command mash_home_commands[] PROGMEM = {
{ NOP, 20 },
{ HOME, 5 },
};
const int mash_home_size = (int)(sizeof(mash_home_commands) / sizeof(Command));
// Auto League
const Command auto_league_commands[] PROGMEM = {
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ B, 5 },
};
const int auto_league_size = (int)(sizeof(auto_league_commands) / sizeof(Command));
// infinity watt earning
// from: https://medaka.5ch.net/test/read.cgi/poke/1574816324/ >>25
const Command inf_watt_commands[] PROGMEM = {
{ NOP, 70 },
{ A, 5 }, // レイドを始める
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 150 },
{ HOME, 5 },
{ NOP, 20 },
{ DOWN, 5 },
{ NOP, 2 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ A, 5 }, // 設定選択
{ NOP, 20 },
{ DOWN, 60 },
{ NOP, 20 },
{ A, 5 }, // 設定>本体 選択
{ NOP, 20 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ A, 5 }, // 日付と時刻選択
{ NOP, 10 },
{ A, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ A, 5 },
{ NOP, 20 },
{ UP, 5 },
{ NOP, 20 },
{ RIGHT, 45 },
{ NOP, 20 },
{ A, 5 }, // OK選択
{ NOP, 20 },
{ HOME, 5 },
{ NOP, 20 },
{ HOME, 5 }, // ゲームに戻る
{ NOP, 30 },
{ B, 5 },
{ NOP, 50 },
{ A, 5 }, // レイドバトルをいったんやめる
{ NOP, 20 },
{ NOP, 150 },// 待機
{ A, 5 },
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ B, 5 },
{ NOP, 20 },
{ B, 5 },
{ NOP, 20 },
{ NOP, 150 },// 待機
{ HOME, 5 }, // ホームへ
{ NOP, 20 },
{ DOWN, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ RIGHT, 2 },
{ NOP, 5 },
{ A, 5 }, // 設定選択
{ NOP, 20 },
{ DOWN, 60 },
{ DOWN, 5 },
{ NOP, 20 },
{ A, 5 }, // 設定>本体 選択
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ DOWN, 5 },
{ NOP, 10 },
{ A, 5 }, // 日付と時刻選択
{ NOP, 20 },
{ A, 5 },
{ NOP, 20 },
{ HOME, 5 },
{ NOP, 20 },
{ HOME, 5 }, // ゲームへ
};
const int inf_watt_size = (int)(sizeof(inf_watt_commands) / sizeof(Command));