You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a small example project that shows how to use the Noble Engine, along with a handful of libraries.
3
+
This is a documented example project that shows how to use the Noble Engine, along with a handful of libraries.
4
4
5
5

6
+
7
+
Libraries included are:
8
+
9
+
*[AnimatedSprite](https://github.com/Whitebrim/AnimatedSprite): Used for the player
10
+
*[pdParticles](https://github.com/PossiblyAxolotl/pdParticles): Used for walking pdParticles
11
+
*[Playout](https://github.com/potch/playout) - Used for the information popups in the Stats scene
12
+
*[Signal](https://github.com/DidierMalenfant/Signal) - Used to notify the scene when an item is collected
13
+
14
+
## Notes
15
+
16
+
* I've created a [base scene](source/scenes/BaseScene.lua) with a some default behavior that makes it easier to interact with the system menu
17
+
* The [play scene](source/scenes/Play.lua) uses sprites for the world, and most of the input is handled by the [Player](source/scripts/Player.lua) class
18
+
* The [stats scene](source/scenes/Stats.lua) draws the grid in the background so it always shows up behind sprites
0 commit comments