In version 0.0.3 of the randomizer, which introduced random shops, the items available in shops during each year are limited, and change between years. This leads to some items seen during previous year disappearing during subsequent years, replaced by other ones, which can be troublesome within the context of a standalone randomizer, and even problematic in the context of an Archipelago.
Investigating the underlying system dictating how each merchant's inventory changes between years may be necessary in order to limit this shuffling. If found to simply be cyclical, which would result in items coming back every 3 (4?) years, leaving this untouched may still be acceptable as it wouldn't simply be left to the whims of RNG when X item becomes available once more
In version 0.0.3 of the randomizer, which introduced random shops, the items available in shops during each year are limited, and change between years. This leads to some items seen during previous year disappearing during subsequent years, replaced by other ones, which can be troublesome within the context of a standalone randomizer, and even problematic in the context of an Archipelago.
Investigating the underlying system dictating how each merchant's inventory changes between years may be necessary in order to limit this shuffling. If found to simply be cyclical, which would result in items coming back every 3 (4?) years, leaving this untouched may still be acceptable as it wouldn't simply be left to the whims of RNG when X item becomes available once more