What problem are you trying to solve?
We want to allow users to upload their own mods that can connect to a server, listen to a stream of data, and interpret that data for visualization.
Describe the solution you'd like
A Mod Extras component that allows the user to configure a UDP socket connection (network protocol is tentative) in in a prefab. Upon being loaded, it pulls data from that socket, and displays it at runtime.
Extra Concerns
We will have to consider security implications of streaming foreign network data.
Users should remain in control of their own mod repositories.
Note for Engineers
This will likely take a lot of experimentation. Test in an outside Unity project first. We will assign you to this task--do not pick it up on your own.
What problem are you trying to solve?
We want to allow users to upload their own mods that can connect to a server, listen to a stream of data, and interpret that data for visualization.
Describe the solution you'd like
A Mod Extras component that allows the user to configure a UDP socket connection (network protocol is tentative) in in a prefab. Upon being loaded, it pulls data from that socket, and displays it at runtime.
Extra Concerns
We will have to consider security implications of streaming foreign network data.
Users should remain in control of their own mod repositories.
Note for Engineers
This will likely take a lot of experimentation. Test in an outside Unity project first. We will assign you to this task--do not pick it up on your own.