Currently, the attachable markdown notes section's capture box defaults to the item grid provided by "tracker_capture_item" without any way to change it. It would be nice to be able to customize this item grid for more precise note taking.
The use case that inspired this feature request is: in DK64 Randomizer, all kong abilities show up as a generic colored vial in the world before being collected, so for checks that can be peeked but not collected I have provided these vials in the main location capture boxes.
The randomizer also has a hint system, which provides information about specific abilities, so for note taking it is beneficial to be able to use the individual kong abilities.
Currently, I am accomplishing this by making the hint item grid the default, and specifically setting the generic item grid for every location in the game, but it would be nice to be able to set the hint grid for the markdown notes once instead.
Currently, the attachable markdown notes section's capture box defaults to the item grid provided by "tracker_capture_item" without any way to change it. It would be nice to be able to customize this item grid for more precise note taking.
The use case that inspired this feature request is: in DK64 Randomizer, all kong abilities show up as a generic colored vial in the world before being collected, so for checks that can be peeked but not collected I have provided these vials in the main location capture boxes.
The randomizer also has a hint system, which provides information about specific abilities, so for note taking it is beneficial to be able to use the individual kong abilities.
Currently, I am accomplishing this by making the hint item grid the default, and specifically setting the generic item grid for every location in the game, but it would be nice to be able to set the hint grid for the markdown notes once instead.