From cc5f1aa1a98cc1c5602093de448a40ed1237537a Mon Sep 17 00:00:00 2001 From: bluedotiya <75704012+ChefControl@users.noreply.github.com> Date: Thu, 22 Oct 2026 03:00:09 +0300 Subject: [PATCH] Test: more time for the cellar-upstairs test (ten minutes of a busy cellar, over 60 s under coverage on CI; it merged with #119 as main only requires the build, skipped when tests fail) Co-Authored-By: Claude Opus 5.5 --- test/stage3Away.test.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/stage3Away.test.ts b/test/stage3Away.test.ts index 18e4ac1..9641e25 100644 --- a/test/stage3Away.test.ts +++ b/test/stage3Away.test.ts @@ -39,7 +39,7 @@ describe('the cellar, with the player upstairs', () => { // at the rate it worked out, a chip at a time, and within a few percent of the cellar running for those 5 minutes expect(paid).toBeCloseTo(rate * 300, -1); expect(Math.abs(paid - running) / running).toBeLessThan(0.08); - }, 60_000); + }, 180_000); // (ten minutes of a busy cellar: over the minute under coverage on CI) it('pays nothing before there are hands to work it, as it makes nothing on its own', async () => { const { g, fight } = await game(0, { beaten: 1, lines: { mush: { n: 1 } } });