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972 lines (829 loc) · 33.9 KB
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#pragma once
#include "classes/Pathfinding_Node.hpp"
#include "classes/Pathfinding_Grid.hpp"
#include "classes/Pathfinding_Types.hpp"
#include <vector>
#include <queue>
#include <stack>
#include <unordered_set>
#include <unordered_map>
#include <cmath>
#include <algorithm>
#include <limits>
#include <string>
/**
* @brief A comprehensive library for pathfinding algorithms
*/
namespace PathfindingLib
{
/**
* @brief Calculate Manhattan distance heuristic (L1 norm)
* Best for 4-way movement
*/
template<typename CoordType>
CoordType calculateManhattanDistance(const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end) noexcept
{
CoordType dx = std::abs(std::get<0>(end) - std::get<0>(start));
CoordType dy = std::abs(std::get<1>(end) - std::get<1>(start));
return dx + dy;
}
/**
* @brief Calculate Euclidean distance heuristic (L2 norm)
* Best for 8-way movement with accurate distances
*/
template<typename CoordType>
CoordType calculateEuclideanDistance(const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end) noexcept
{
CoordType dx = std::get<0>(end) - std::get<0>(start);
CoordType dy = std::get<1>(end) - std::get<1>(start);
return static_cast<CoordType>(std::sqrt(dx * dx + dy * dy));
}
/**
* @brief Calculate Chebyshev distance heuristic (L-infinity norm)
* Best for 8-way movement where diagonal and straight moves cost the same
*/
template<typename CoordType>
CoordType calculateChebyshevDistance(const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end) noexcept
{
CoordType dx = std::abs(std::get<0>(end) - std::get<0>(start));
CoordType dy = std::abs(std::get<1>(end) - std::get<1>(start));
return std::max(dx, dy);
}
/**
* @brief Calculate Octile distance heuristic
* Optimal for 8-way movement where diagonal moves cost sqrt(2)
*/
template<typename CoordType>
CoordType calculateOctileDistance(const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end) noexcept
{
CoordType dx = std::abs(std::get<0>(end) - std::get<0>(start));
CoordType dy = std::abs(std::get<1>(end) - std::get<1>(start));
CoordType dMin = std::min(dx, dy);
CoordType dMax = std::max(dx, dy);
return dMin * static_cast<CoordType>(1.414213562) + (dMax - dMin);
}
/**
* @brief Helper function to convert coordinate tuple to std::string for hashing
* @deprecated Use CoordHash struct instead for better performance
*/
template<typename CoordType>
[[deprecated("Use CoordHash for better performance")]]
std::string coordToString(const std::tuple<CoordType, CoordType>& coord)
{
return std::to_string(std::get<0>(coord)) + "," + std::to_string(std::get<1>(coord));
}
/**
* @brief Comparator for priority queue (min-heap based on fCost)
*/
template<typename CoordType>
struct NodeComparator
{
const Pathfinding_Grid<CoordType>* grid;
explicit NodeComparator(const Pathfinding_Grid<CoordType>* g) : grid(g) {}
bool operator()(const std::tuple<CoordType, CoordType>& a,
const std::tuple<CoordType, CoordType>& b) const
{
const auto& nodeA = grid->getNode(a);
const auto& nodeB = grid->getNode(b);
// If F costs are equal, prefer lower H cost (closer to target)
if (nodeA.fCost == nodeB.fCost)
{
return nodeA.hCost > nodeB.hCost; // Min-heap, so reverse comparison
}
return nodeA.fCost > nodeB.fCost; // Min-heap, so reverse comparison
}
};
/**
* @brief Comparator for Greedy Best-First (only uses hCost)
*/
template<typename CoordType>
struct GreedyComparator
{
const Pathfinding_Grid<CoordType>* grid;
explicit GreedyComparator(const Pathfinding_Grid<CoordType>* g) : grid(g) {}
bool operator()(const std::tuple<CoordType, CoordType>& a,
const std::tuple<CoordType, CoordType>& b) const
{
const auto& nodeA = grid->getNode(a);
const auto& nodeB = grid->getNode(b);
return nodeA.hCost > nodeB.hCost; // Min-heap, so reverse comparison
}
};
/**
* @brief Helper function to reconstruct path from end to start
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> reconstructPath(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end)
{
std::vector<std::tuple<CoordType, CoordType>> path;
auto pathNode = end;
while (!(std::get<0>(grid.getNode(pathNode).parent) == -1 &&
std::get<1>(grid.getNode(pathNode).parent) == -1))
{
path.push_back(pathNode);
pathNode = grid.getNode(pathNode).parent;
}
path.push_back(start);
// Reverse to get path from start to end
std::reverse(path.begin(), path.end());
return path;
}
/**
* @brief A* algorithm - Optimal pathfinding using heuristic
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathAStar(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end,
HeuristicType heuristic = HeuristicType::Manhattan)
{
std::vector<std::tuple<CoordType, CoordType>> path;
path.reserve(32);
// Check if start and end are valid and walkable
if (!grid.isWithinBounds(start) || !grid.isWithinBounds(end))
{
return path;
}
if (!grid.getNode(start).getIsWalkable() || !grid.getNode(end).getIsWalkable())
{
return path;
}
// If start and end are the same
if (start == end)
{
path.push_back(start);
return path;
}
// Select heuristic function
auto heuristicFunc = [heuristic](const auto& a, const auto& b) -> CoordType {
switch (heuristic)
{
case HeuristicType::Euclidean:
return calculateEuclideanDistance(a, b);
case HeuristicType::Chebyshev:
return calculateChebyshevDistance(a, b);
case HeuristicType::Octile:
return calculateOctileDistance(a, b);
case HeuristicType::Manhattan:
default:
return calculateManhattanDistance(a, b);
}
};
// Initialize start node
auto& startNode = grid.getNode(start);
startNode.gCost = 0;
startNode.hCost = heuristicFunc(start, end);
startNode.calculateFCost();
startNode.parent = std::make_tuple(-1, -1);
// Priority queue for open set
std::priority_queue<std::tuple<CoordType, CoordType>,
std::vector<std::tuple<CoordType, CoordType>>,
NodeComparator<CoordType>> openSet{NodeComparator<CoordType>(&grid)};
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> openSetTracker;
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> closedSet;
openSet.push(start);
openSetTracker.insert(start);
while (!openSet.empty())
{
auto current = openSet.top();
openSet.pop();
openSetTracker.erase(current);
closedSet.insert(current);
if (current == end)
{
return reconstructPath(grid, start, end);
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
closedSet.find(neighbor) != closedSet.end())
{
continue;
}
auto& neighborNode = grid.getNode(neighbor);
CoordType tentativeGCost = grid.getNode(current).gCost + neighborNode.cost;
if (openSetTracker.find(neighbor) == openSetTracker.end() ||
tentativeGCost < neighborNode.gCost)
{
neighborNode.parent = current;
neighborNode.gCost = tentativeGCost;
neighborNode.hCost = heuristicFunc(neighbor, end);
neighborNode.calculateFCost();
if (openSetTracker.find(neighbor) == openSetTracker.end())
{
openSet.push(neighbor);
openSetTracker.insert(neighbor);
}
}
}
}
return path; // Empty path - no path found
}
/**
* @brief Dijkstra's algorithm - Optimal pathfinding without heuristic
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathDijkstra(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end)
{
std::vector<std::tuple<CoordType, CoordType>> path;
path.reserve(32);
if (!grid.isWithinBounds(start) || !grid.isWithinBounds(end))
{
return path;
}
if (!grid.getNode(start).getIsWalkable() || !grid.getNode(end).getIsWalkable())
{
return path;
}
if (start == end)
{
path.push_back(start);
return path;
}
// Reset grid to clear any previous pathfinding state
grid.reset();
// Initialize start node
auto& startNode = grid.getNode(start);
startNode.gCost = 0;
startNode.parent = std::make_tuple(-1, -1);
// Priority queue based on gCost only
auto comparator = [&grid](const auto& a, const auto& b) {
return grid.getNode(a).gCost > grid.getNode(b).gCost;
};
std::priority_queue<std::tuple<CoordType, CoordType>,
std::vector<std::tuple<CoordType, CoordType>>,
decltype(comparator)> openSet(comparator);
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> visited;
openSet.push(start);
while (!openSet.empty())
{
auto current = openSet.top();
openSet.pop();
if (visited.find(current) != visited.end())
{
continue;
}
visited.insert(current);
if (current == end)
{
return reconstructPath(grid, start, end);
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
visited.find(neighbor) != visited.end())
{
continue;
}
auto& neighborNode = grid.getNode(neighbor);
CoordType tentativeGCost = grid.getNode(current).gCost + neighborNode.cost;
if (neighborNode.parent == std::make_tuple(-1, -1) ||
tentativeGCost < neighborNode.gCost)
{
neighborNode.parent = current;
neighborNode.gCost = tentativeGCost;
openSet.push(neighbor);
}
}
}
return path;
}
/**
* @brief Single-source cost field: settles gCost (cost from source) and parent (for path
* reconstruction via reconstructPath()) on every tile reachable from source, in one
* pass -- unlike findPathAStar()/findPathDijkstra(), which each search for one
* destination and stop as soon as they reach it. Building this once and reading
* gCost/reconstructPath() per destination afterward is dramatically cheaper than
* calling a single-target search once per destination when many destinations need
* their cost from the same source (e.g. AI scoring many candidate targets from one
* HQ) -- each single-target call redoes the whole grid's work from scratch.
*
* `algorithm` mirrors findPath()'s dispatch, but only Dijkstra is meaningful here:
* a heuristic-guided search (AStar, GreedyBestFirst, ...) has nothing to aim at
* without a single destination, and would degrade to an unguided Dijkstra anyway
* (A* with h=0 is exactly Dijkstra) -- so Dijkstra is both the default and, for now,
* the only implemented case. The parameter exists so a future genuinely-different
* all-destinations algorithm can be added without changing call sites.
*
* `maxCost` bounds how far the field extends: once a popped node's own gCost exceeds
* it, every node still in the open set is at least as far (Dijkstra pops in
* non-decreasing gCost order), so the whole search stops right there rather than
* finishing the map. Tiles never reached this way keep gCost's default and parent
* (-1,-1), same as tiles that were genuinely unreachable. Defaults to unlimited.
* Pair this with Pathfinding_Grid::setLazyGridTravelCosts() to also skip evaluating
* the cost function for tiles outside the cap, not just the search past them.
*/
template<typename CoordType>
void findCostField(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& source,
Algorithm algorithm = Algorithm::Dijkstra,
CoordType maxCost = std::numeric_limits<CoordType>::max())
{
if (!grid.isWithinBounds(source) || !grid.getNode(source).getIsWalkable())
{
return;
}
grid.reset();
auto& sourceNode = grid.getNode(source);
sourceNode.gCost = 0;
sourceNode.parent = std::make_tuple(CoordType(-1), CoordType(-1));
switch (algorithm)
{
case Algorithm::Dijkstra:
default:
{
auto comparator = [&grid](const auto& a, const auto& b) {
return grid.getNode(a).gCost > grid.getNode(b).gCost;
};
std::priority_queue<std::tuple<CoordType, CoordType>,
std::vector<std::tuple<CoordType, CoordType>>,
decltype(comparator)> openSet(comparator);
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> visited;
openSet.push(source);
while (!openSet.empty())
{
auto current = openSet.top();
openSet.pop();
if (visited.find(current) != visited.end())
{
continue;
}
if (grid.getNode(current).gCost > maxCost)
{
break; // everything still queued is at least this far -- nothing left is in range
}
visited.insert(current);
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
visited.find(neighbor) != visited.end())
{
continue;
}
auto& neighborNode = grid.getNode(neighbor);
CoordType tentativeGCost = grid.getNode(current).gCost + grid.getCost(neighbor);
if (neighborNode.parent == std::make_tuple(CoordType(-1), CoordType(-1)) ||
tentativeGCost < neighborNode.gCost)
{
neighborNode.parent = current;
neighborNode.gCost = tentativeGCost;
openSet.push(neighbor);
}
}
}
break;
}
}
}
/**
* @brief Breadth-First Search - Optimal for unweighted graphs
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathBFS(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end)
{
std::vector<std::tuple<CoordType, CoordType>> path;
path.reserve(32);
if (!grid.isWithinBounds(start) || !grid.isWithinBounds(end))
{
return path;
}
if (!grid.getNode(start).getIsWalkable() || !grid.getNode(end).getIsWalkable())
{
return path;
}
if (start == end)
{
path.push_back(start);
return path;
}
std::queue<std::tuple<CoordType, CoordType>> queue;
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> visited;
grid.getNode(start).parent = std::make_tuple(-1, -1);
queue.push(start);
visited.insert(start);
while (!queue.empty())
{
auto current = queue.front();
queue.pop();
if (current == end)
{
return reconstructPath(grid, start, end);
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
visited.find(neighbor) != visited.end())
{
continue;
}
grid.getNode(neighbor).parent = current;
queue.push(neighbor);
visited.insert(neighbor);
}
}
return path;
}
/**
* @brief Depth-First Search - Fast but non-optimal
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathDFS(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end)
{
std::vector<std::tuple<CoordType, CoordType>> path;
path.reserve(32);
if (!grid.isWithinBounds(start) || !grid.isWithinBounds(end))
{
return path;
}
if (!grid.getNode(start).getIsWalkable() || !grid.getNode(end).getIsWalkable())
{
return path;
}
if (start == end)
{
path.push_back(start);
return path;
}
std::stack<std::tuple<CoordType, CoordType>> stack;
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> visited;
grid.getNode(start).parent = std::make_tuple(-1, -1);
stack.push(start);
while (!stack.empty())
{
auto current = stack.top();
stack.pop();
if (visited.find(current) != visited.end())
{
continue;
}
visited.insert(current);
if (current == end)
{
return reconstructPath(grid, start, end);
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
visited.find(neighbor) != visited.end())
{
continue;
}
auto& neighborNode = grid.getNode(neighbor);
if (neighborNode.parent == std::make_tuple(-1, -1))
{
neighborNode.parent = current;
}
stack.push(neighbor);
}
}
return path;
}
/**
* @brief Greedy Best-First Search - Fast but non-optimal, uses heuristic only
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathGreedyBestFirst(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end,
HeuristicType heuristic = HeuristicType::Manhattan)
{
std::vector<std::tuple<CoordType, CoordType>> path;
path.reserve(32);
if (!grid.isWithinBounds(start) || !grid.isWithinBounds(end))
{
return path;
}
if (!grid.getNode(start).getIsWalkable() || !grid.getNode(end).getIsWalkable())
{
return path;
}
if (start == end)
{
path.push_back(start);
return path;
}
// Reset grid to clear any previous pathfinding state
grid.reset();
// Select heuristic function
auto heuristicFunc = [heuristic](const auto& a, const auto& b) -> CoordType {
switch (heuristic)
{
case HeuristicType::Euclidean:
return calculateEuclideanDistance(a, b);
case HeuristicType::Chebyshev:
return calculateChebyshevDistance(a, b);
case HeuristicType::Octile:
return calculateOctileDistance(a, b);
case HeuristicType::Manhattan:
default:
return calculateManhattanDistance(a, b);
}
};
// Initialize start node
auto& startNode = grid.getNode(start);
startNode.hCost = heuristicFunc(start, end);
startNode.parent = std::make_tuple(-1, -1);
std::priority_queue<std::tuple<CoordType, CoordType>,
std::vector<std::tuple<CoordType, CoordType>>,
GreedyComparator<CoordType>> openSet{GreedyComparator<CoordType>(&grid)};
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> visited;
openSet.push(start);
while (!openSet.empty())
{
auto current = openSet.top();
openSet.pop();
if (visited.find(current) != visited.end())
{
continue;
}
visited.insert(current);
if (current == end)
{
return reconstructPath(grid, start, end);
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
visited.find(neighbor) != visited.end())
{
continue;
}
auto& neighborNode = grid.getNode(neighbor);
if (neighborNode.parent == std::make_tuple(-1, -1))
{
neighborNode.parent = current;
neighborNode.hCost = heuristicFunc(neighbor, end);
openSet.push(neighbor);
}
}
}
return path;
}
/**
* @brief Bidirectional A* - Searches from both start and end simultaneously
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathBidirectionalAStar(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end,
HeuristicType heuristic = HeuristicType::Manhattan)
{
std::vector<std::tuple<CoordType, CoordType>> path;
path.reserve(32);
if (!grid.isWithinBounds(start) || !grid.isWithinBounds(end))
{
return path;
}
if (!grid.getNode(start).getIsWalkable() || !grid.getNode(end).getIsWalkable())
{
return path;
}
if (start == end)
{
path.push_back(start);
return path;
}
// Select heuristic function
auto heuristicFunc = [heuristic](const auto& a, const auto& b) -> CoordType {
switch (heuristic)
{
case HeuristicType::Euclidean:
return calculateEuclideanDistance(a, b);
case HeuristicType::Chebyshev:
return calculateChebyshevDistance(a, b);
case HeuristicType::Octile:
return calculateOctileDistance(a, b);
case HeuristicType::Manhattan:
default:
return calculateManhattanDistance(a, b);
}
};
// Maps to store parent pointers for both directions
std::unordered_map<std::tuple<CoordType, CoordType>, std::tuple<CoordType, CoordType>, CoordHash<CoordType>> parentFromStart;
std::unordered_map<std::tuple<CoordType, CoordType>, std::tuple<CoordType, CoordType>, CoordHash<CoordType>> parentFromEnd;
std::unordered_map<std::tuple<CoordType, CoordType>, CoordType, CoordHash<CoordType>> gCostFromStart;
std::unordered_map<std::tuple<CoordType, CoordType>, CoordType, CoordHash<CoordType>> gCostFromEnd;
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> closedFromStart;
std::unordered_set<std::tuple<CoordType, CoordType>, CoordHash<CoordType>> closedFromEnd;
// Lambda for creating priority queue comparator
auto makeComparator = [&](const auto& gCostMap, const auto& target) {
return [&gCostMap, &target, &heuristicFunc](const auto& a, const auto& b) {
auto it_a = gCostMap.find(a);
auto it_b = gCostMap.find(b);
CoordType g_a = (it_a != gCostMap.end()) ? it_a->second : 0;
CoordType g_b = (it_b != gCostMap.end()) ? it_b->second : 0;
CoordType f_a = g_a + heuristicFunc(a, target);
CoordType f_b = g_b + heuristicFunc(b, target);
return f_a > f_b; // Min-heap
};
};
auto compFromStart = makeComparator(gCostFromStart, end);
auto compFromEnd = makeComparator(gCostFromEnd, start);
std::priority_queue<std::tuple<CoordType, CoordType>,
std::vector<std::tuple<CoordType, CoordType>>,
decltype(compFromStart)> openFromStart(compFromStart);
std::priority_queue<std::tuple<CoordType, CoordType>,
std::vector<std::tuple<CoordType, CoordType>>,
decltype(compFromEnd)> openFromEnd(compFromEnd);
parentFromStart[start] = std::make_tuple(-1, -1);
parentFromEnd[end] = std::make_tuple(-1, -1);
gCostFromStart[start] = 0;
gCostFromEnd[end] = 0;
openFromStart.push(start);
openFromEnd.push(end);
std::tuple<CoordType, CoordType> meetingPoint = std::make_tuple(-1, -1);
bool pathFound = false;
while (!openFromStart.empty() && !openFromEnd.empty())
{
// Expand from start
if (!openFromStart.empty())
{
auto current = openFromStart.top();
openFromStart.pop();
if (closedFromStart.find(current) != closedFromStart.end())
{
continue;
}
closedFromStart.insert(current);
// Check if this node was visited from the other direction
if (closedFromEnd.find(current) != closedFromEnd.end())
{
meetingPoint = current;
pathFound = true;
break;
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
closedFromStart.find(neighbor) != closedFromStart.end())
{
continue;
}
CoordType tentativeGCost = gCostFromStart[current] + 1;
if (gCostFromStart.find(neighbor) == gCostFromStart.end() ||
tentativeGCost < gCostFromStart[neighbor])
{
parentFromStart[neighbor] = current;
gCostFromStart[neighbor] = tentativeGCost;
openFromStart.push(neighbor);
}
}
}
// Expand from end
if (!openFromEnd.empty())
{
auto current = openFromEnd.top();
openFromEnd.pop();
if (closedFromEnd.find(current) != closedFromEnd.end())
{
continue;
}
closedFromEnd.insert(current);
// Check if this node was visited from the other direction
if (closedFromStart.find(current) != closedFromStart.end())
{
meetingPoint = current;
pathFound = true;
break;
}
const auto neighbors = grid.getNeighbors(current);
for (const auto& neighbor : neighbors)
{
if (!grid.getNode(neighbor).getIsWalkable() ||
closedFromEnd.find(neighbor) != closedFromEnd.end())
{
continue;
}
CoordType tentativeGCost = gCostFromEnd[current] + 1;
if (gCostFromEnd.find(neighbor) == gCostFromEnd.end() ||
tentativeGCost < gCostFromEnd[neighbor])
{
parentFromEnd[neighbor] = current;
gCostFromEnd[neighbor] = tentativeGCost;
openFromEnd.push(neighbor);
}
}
}
}
if (!pathFound)
{
return path; // Empty path
}
// Reconstruct path from both directions
std::vector<std::tuple<CoordType, CoordType>> pathFromStart;
auto node = meetingPoint;
while (!(std::get<0>(parentFromStart[node]) == -1 && std::get<1>(parentFromStart[node]) == -1))
{
pathFromStart.push_back(node);
node = parentFromStart[node];
}
pathFromStart.push_back(start);
std::reverse(pathFromStart.begin(), pathFromStart.end());
std::vector<std::tuple<CoordType, CoordType>> pathFromEnd;
node = parentFromEnd[meetingPoint];
while (node != end && !(std::get<0>(parentFromEnd[node]) == -1 && std::get<1>(parentFromEnd[node]) == -1))
{
pathFromEnd.push_back(node);
node = parentFromEnd[node];
}
if (node == end)
{
pathFromEnd.push_back(end);
}
// Combine paths
path = pathFromStart;
path.insert(path.end(), pathFromEnd.begin(), pathFromEnd.end());
return path;
}
/**
* @brief Unified findPath function that supports all algorithms
*
* @param grid The grid to search on
* @param start Starting position
* @param end Target position
* @param algorithm Algorithm to use
* @param heuristic Heuristic function (for algorithms that use it)
* @return Vector of coordinates representing the path (empty if no path found)
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPath(
Pathfinding_Grid<CoordType>& grid,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end,
Algorithm algorithm = Algorithm::AStar,
HeuristicType heuristic = HeuristicType::Manhattan)
{
switch (algorithm)
{
case Algorithm::AStar:
return findPathAStar(grid, start, end, heuristic);
case Algorithm::Dijkstra:
return findPathDijkstra(grid, start, end);
case Algorithm::BFS:
return findPathBFS(grid, start, end);
case Algorithm::DFS:
return findPathDFS(grid, start, end);
case Algorithm::GreedyBestFirst:
return findPathGreedyBestFirst(grid, start, end, heuristic);
case Algorithm::BidirectionalAStar:
return findPathBidirectionalAStar(grid, start, end, heuristic);
default:
return findPathAStar(grid, start, end, heuristic);
}
}
/**
* @brief Convenience function to find path on a simple grid
*
* @param width Grid width
* @param height Grid height
* @param obstacles Set of obstacle coordinates
* @param start Starting position
* @param end Target position
* @param algorithm Algorithm to use
* @param heuristic Heuristic function (for algorithms that use it)
* @return Vector of coordinates representing the path
*/
template<typename CoordType>
std::vector<std::tuple<CoordType, CoordType>> findPathSimple(
CoordType width, CoordType height,
const std::vector<std::tuple<CoordType, CoordType>>& obstacles,
const std::tuple<CoordType, CoordType>& start,
const std::tuple<CoordType, CoordType>& end,
Algorithm algorithm = Algorithm::AStar,
HeuristicType heuristic = HeuristicType::Manhattan)
{
Pathfinding_Grid<CoordType> grid(width, height);
for (const auto& obstacle : obstacles)
{
grid.setObstacle(std::get<0>(obstacle), std::get<1>(obstacle));
}
return findPath(grid, start, end, algorithm, heuristic);
}
}