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This repository was archived by the owner on Feb 2, 2026. It is now read-only.
This repository was archived by the owner on Feb 2, 2026. It is now read-only.

non-square textures missing 1x1 mip level, which WebGL needs to render #40

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@bunnybones1

I was unable to get a non-square texture with mipmaps to render in WebGL unless I squared it myself beforehand.
The non-square texture coming out of crunch looks healthy to me.
Screen Shot 2021-11-20 at 12 31 02 PM

The idea came from someone who had this issue with ETC textures, and their solution seems to work (for android, where ETC is most common):
google/etc2comp#31

PVRTC ofcourse strictly requires square textures, so the bug is simply not possible there.

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