In class vmf.brush.Side, the U/V axis functionality is currently just a stub (defaulting to some values that only look correct for one particular plane orientation). These properties (uaxis and vaxis) need to be amended as follows:
- Replace the default strings with something likely represented with a new data type (vmf.types).
- When a
Side object is initialized, it should compute suitable values to initialize these properties with.
- (Optional) Implement some way of telling a
Side object to scale/reposition/transform its textures in an easy-to-use interface, without the user needing to understand linear algebra and set the uaxis/vaxis properties themselves.
[1] https://developer.valvesoftware.com/wiki/VMF_documentation#U.2FV_Axis
In class
vmf.brush.Side, the U/V axis functionality is currently just a stub (defaulting to some values that only look correct for one particular plane orientation). These properties (uaxisandvaxis) need to be amended as follows:Sideobject is initialized, it should compute suitable values to initialize these properties with.Sideobject to scale/reposition/transform its textures in an easy-to-use interface, without the user needing to understand linear algebra and set the uaxis/vaxis properties themselves.[1] https://developer.valvesoftware.com/wiki/VMF_documentation#U.2FV_Axis